discoverability
Use when users can't find a feature, when adding a command palette or launcher (Spotlight/Rofi-style), when designing keyboard shortcuts and power paths, or when reviewing whether a product's features are findable and its frequent actions have fast routes.
- License 许可
- MIT
- 最近更新
- 2026-11-10
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01 前言 Front Matter
- name
- discoverability
- metadata
- { "owner": "tze", "status": "active", "authors": [ "tze", "Claude Fable 5" ], "last_reviewed": "2026-07-03" }
- description
- Use when users can't find a feature, when adding a command palette or launcher (Spotlight/Rofi-style), when designing keyboard shortcuts and power paths, or when reviewing whether a product's features are findable and its frequent actions have fast routes.
02 资源文件 1
- 参考文档references/blob-structure.md1.2 KB
03 SKILL.md 正文
Discoverability
Features are findable in the product itself, and frequent actions grow fast paths. The bar: discoverable power — the first use needs no docs, the tenth use needs no mouse.
Use This Skill When
- Users (or the walkthrough) reveal a feature nobody finds
- Adding or designing a command palette / launcher (Spotlight, Rofi, Ctrl+K style) or a keyboard-shortcut scheme
- Placing a new control: where does it live so the user meets it when needed?
- Reviewing a product for hidden features, doc-dependent flows, or missing power paths
Example trigger phrasings: "nobody finds this feature", "add a command palette", "make this keyboard-first", "where should this button go", "audit what's discoverable".
Do Not Use This Skill For
- What a screen says once the user is on it — information-design
- Keyboard operability as a compliance floor — accessibility (this skill builds power paths on top of that floor)
Reviewable Expectations
Findability
- Every feature is reachable from the product surface without reading
external docs. If a wiki or manual is the only path to a feature, the
feature is hidden — a defect in the product, not the docs. For CLIs, the
product surface is
--help, man pages, and shell completion: a flag those expose is discoverable; one documented only in a README is not. - Contextual surfacing: the control lives where the need arises (row actions on the row, filter where the list is), not in a distant settings page or junk-drawer menu.
- Empty states teach: an empty list shows the action that fills it, not just "No items".
- Search over navigation once a surface is large: past a screenful of destinations or actions, hierarchical menus stop scaling; give the user a type-to-find path.
Shortcut surfaces — hold in high regard
- A command palette (fuzzy, keyboard-invoked, Spotlight/Rofi-style) is a first-class feature, not a power-user garnish. Any app with more than a screenful of actions or destinations should have one; for internal tools and dev-facing products it is the default expectation.
- Palette contract: opens on Ctrl/Cmd+K by convention — captured only while focus is inside the app, never globally shadowing browser or system chords — with a visible affordance (a ⌘K hint in the chrome) so the chord isn't the only way in. Fuzzy-matches verbs and nouns (actions, navigation, entities), shows recents first, executes without further mouse input, and displays each entry's keybinding inline — the palette is where shortcuts are learned.
- Everything in menus is in the palette; the palette may contain more than the menus.
- CLI analog: shell completion and did-you-mean suggestions are the palette. A CLI that ships without completions fails this expectation.
Keyboard paths
- Every frequent mouse path has a keyboard path. Full operability is the accessibility floor; this bar adds ergonomics — chords for hot actions, not just Tab-Tab-Tab-Enter.
- Shortcuts are advertised where the action lives: in the tooltip, beside the menu item, in the palette entry. A shortcut listed only in a help page doesn't exist.
- Follow platform conventions before inventing chords; never shadow system-level or browser-level bindings.
Progressive power
- Defaults for the first use, accelerators for the tenth: the novice path and the fast path coexist, and the product nudges the transition (e.g. tooltip showing the chord after repeated menu use).
- The design-bar walkthrough's Habit question feeds this skill: whatever annoys the tenth use is the shortcut to build (design-bar).
Review Method
- Feature census: list user-facing capabilities; for each, record the discovery path (visible control / menu / palette / docs-only / tribal). Docs-only and tribal entries are findings.
- Hot-action census: list the 5–10 most frequent actions; each needs a keyboard route and (if a palette exists) a palette entry, with the binding advertised in the UI. Cite the missing surface.
- For a new control: name the moment of need, place the control in that moment's screen region, then add its palette/keyboard route in the same change — not as follow-up.
No built UI yet? Apply the same expectations to the spec's described surfaces; evidence cites the spec section or screen region.
04 同仓库更多 Skills
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Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup
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Use when facing 2+ independent tasks that can be worked on without shared state or sequential dependencies