game-find-anticheat
Use when asked to identify, map, locate, or analyze anti-cheat components in a game process or binary. Applies both to static pre-launch analysis and runtime behavioral identification.
- License 许可
- MIT
- 最近更新
- 2026-11-02
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- ★ 0
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01 前言 Front Matter
- name
- game-find-anticheat
- description
- Use when asked to identify, map, locate, or analyze anti-cheat components in a game process or binary. Applies both to static pre-launch analysis and runtime behavioral identification.
03 SKILL.md 正文
Anti-Cheat Identification
Overview
Systematic identification of which anti-cheat system is present, what it monitors, and where its key logic lives. Work static-first, then live.
Known AC Signatures
| Anti-Cheat | Strings / Names | Kernel Driver | Key Imports |
|---|---|---|---|
| EasyAntiCheat | EasyAntiCheat, EAC, eac_launcher |
EasyAntiCheat.sys, EasyAntiCheat_EOS.sys |
NtQueryInformationProcess, ObRegisterCallbacks |
| BattlEye | BattlEye, BEService, BEClient |
BEDaisy.sys |
MmGetSystemRoutineAddress |
| Vanguard | vanguard, vgc, vgk |
vgk.sys |
kernel IOCTL-heavy |
| FACEIT | faceit, FACEITClient |
faceit.sys |
NtSetInformationProcess |
| PunkBuster | PunkBuster, PnkBstr |
none (user-mode only) | socket, WSA* |
| VAC (Steam) | VAC, SteamService |
none | loaded via Steam |
| Ricochet (CoD) | ricochet, RICOCHET |
Activision kernel driver | |
| nProtect | GameGuard, nProtect |
npggsvc.sys |
Pipeline
Phase 1 — Static Identification
# Binary Ninja
list_strings_filter(pattern="EasyAntiCheat|BattlEye|vanguard|faceit|PunkBuster|ricochet|GameGuard")
list_imports() # look for: NtQuerySystemInformation, ObRegisterCallbacks,
# MmGetSystemRoutineAddress, PsSetCreateProcessNotifyRoutine
search_functions_by_name("anti")
search_functions_by_name("detect")
search_functions_by_name("cheat")
Phase 2 — Live Process Identification
// Frida: execute_in_session — find AC modules loaded in game
const acNames = ['eac','battleye','vanguard','ricochet','faceit','nprotect','gameguard'];
Process.enumerateModules()
.filter(m => acNames.some(s => m.name.toLowerCase().includes(s)))
.forEach(m => console.log("[AC MODULE]", m.name, m.base, m.size.toString(16)));
Phase 3 — Kernel Driver Detection
# Cheat Engine MCP
enum_modules() # list all loaded modules including kernel drivers
# Look for .sys files matching the AC driver table above
Or via Frida (requires elevated session):
// List kernel modules via NtQuerySystemInformation SystemModuleInformation
// Requires SYSTEM privileges — use HyperDbg for full kernel view
Phase 4 — Map AC Logic
Once the AC module is identified:
# Binary Ninja — select the AC DLL
select_binary(binary_path="EasyAntiCheat.dll")
list_functions()
search_functions_by_name("scan")
search_functions_by_name("init")
decompile_function(name="init") # Ghidra — understand what it sets up
get_xrefs_to(symbol="ObRegisterCallbacks") # find kernel callback setup
Phase 5 — Behavioral Monitoring
// Frida: watch what the AC actually checks at runtime
const suspicious = [
"IsDebuggerPresent", "CheckRemoteDebuggerPresent",
"NtQueryInformationProcess", "NtQuerySystemInformation",
"OpenProcess", "ReadProcessMemory"
];
suspicious.forEach(api => {
const addr = Module.getExportByName(null, api);
if (addr) Interceptor.attach(addr, {
onEnter(args) { console.log("[AC CALL]", api, args[0]); }
});
});
Common Mistakes
| Mistake | Fix |
|---|---|
| Only checking strings | AC obfuscates strings — check imports + live module list |
| Missing kernel driver | Always enumerate kernel modules, not just user-mode |
| Assuming single AC | Games stack multiple (e.g. VAC + custom) |
| Checking static binary only | AC loads at runtime — static binary often has no AC code |
| Stopping at identification | Map what it monitors — that's the useful intelligence |
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