[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6D2PATPCNMW3NKHEWRXS65P":3,"skill-same:01M6D2PATPCNMW3NKHEWRXS65P":70},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":32,"linkOnly":33,"markdownContent":34,"markdownBody":35,"frontMatter":36,"refName":37,"commitSha":38,"skillDirectory":39,"forksCount":40,"repositoryHtmlUrl":41,"repositoryHomepageUrl":6,"ownerHtmlUrl":42,"ownerBlogUrl":43,"ownerDescription":44,"updatedAt":45,"install":46,"resources":59},"01M6D2PATPCNMW3NKHEWRXS65P","minecraft-worldedit-ops",null,"Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.","Jahrome907\u002Fminecraft-agent-skills","Jahrome907","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F222458345?v=4","01M6D2JFFY1EQCC572G6G3X1R2","Joe ","01M6D2JFS2EE87QN8QCFVFY6M8",199,"MIT","https:\u002F\u002Fgithub.com\u002FJahrome907\u002Fminecraft-agent-skills\u002Fblob\u002Fmain\u002F.claude\u002Fskills\u002Fminecraft-worldedit-ops\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27,28,29,30,31],"ops","minecraft","minecraft worldedit ops","plugin","development","server","shaping","rollback","editing","command","use","general","world","2026-11-10 10:12:30",false,"---\nname: minecraft-worldedit-ops\ndescription: \"Operate WorldEdit safely for Minecraft 26.x and 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration.\"\n---\n\n# Minecraft WorldEdit Operations Skill\n\n## Scope and Positioning\n\nThis skill is for **operating** WorldEdit on live or staging servers.  \nIt is not for writing plugin code that integrates with WorldEdit APIs.\n\n### Routing Boundaries\n- `Use when`: the task is command-driven in-world editing with WorldEdit (selections, transforms, schematics, terrain shaping, rollback-safe workflows).\n- `Do not use when`: the task is Java plugin implementation (`minecraft-plugin-dev`).\n- `Do not use when`: the task is broad server deployment\u002Ftuning\u002Fproxy\u002Fbackup strategy (`minecraft-server-admin`).\n- `Do not use when`: the task is EssentialsX command\u002Feconomy\u002Fmoderation workflows (`minecraft-essentials-ops`).\n\n---\n\n## Platform and Setup Notes\n\nWorldEdit is commonly used on:\n- Paper\u002FPurpur servers via WorldEdit plugin\n- Fabric\u002FNeoForge via mod variants\n\nOperational best practice:\n1. Apply large edits on staging or during maintenance windows.\n2. Keep automatic backups before major region operations.\n3. Use conservative selection + mask constraints before destructive commands.\n\nSelect the build listed for the exact server version and loader on the\n[official downloads page](https:\u002F\u002Fenginehub.org\u002Fworldedit#downloads). Verify\nFolia support separately; do not infer it from Paper compatibility. Stage-test\nthe selected build before using it on production worlds.\n\n## References\n\n- Read `references\u002Fsafety-checklists.md` before large pastes, destructive replacements, or any edit where rollback discipline matters more than speed.\n\n---\n\n## Core Selection Workflow\n\n### Selection modes\n\nMost common cuboid flow:\n\n```text\n\u002F\u002Fwand\n\u002F\u002Fpos1\n\u002F\u002Fpos2\n\u002F\u002Fsize\n```\n\nFast alternatives:\n\n```text\n\u002F\u002Fhpos1\n\u002F\u002Fhpos2\n\u002F\u002Fchunk\n\u002F\u002Fexpand 20 up\n\u002F\u002Fexpand 20 down\n```\n\nSelection safety checks:\n- always run `\u002F\u002Fsize` before `\u002F\u002Fset` or `\u002F\u002Freplace`\n- before `\u002F\u002Fpaste`, preview its destination with `\u002F\u002Fpaste -n` using the same\n  placement flags planned for the real paste (for example, `\u002F\u002Fpaste -n -a` or\n  `\u002F\u002Fpaste -n -o`), then run `\u002F\u002Fsize` and inspect the selected destination\n- use `\u002F\u002Fdistr` to preview block composition before replacement\n\n---\n\n## Region Operations\n\n### High-frequency operations\n\n```text\n\u002F\u002Fset stone\n\u002F\u002Freplace stone andesite\n\u002F\u002Freplace water air\n\u002F\u002Fwalls stone_bricks\n\u002F\u002Foverlay grass_block\n\u002F\u002Fsmooth 3\n```\n\n### Masks and filtered replacements\n\nUse masks to constrain scope:\n\n```text\n\u002F\u002Fgmask #existing\n\u002F\u002Freplace grass_block dirt\n\u002F\u002Fgmask\n```\n\nSingle-command mask approach:\n\n```text\n\u002F\u002Freplace stone,andesite,diorite,granite smooth_stone\n\u002F\u002Freplace ##leaves air\n```\n\nPattern examples:\n\n```text\n\u002F\u002Fset 70%stone,20%andesite,10%cobblestone\n\u002F\u002Freplace dirt 60%coarse_dirt,40%podzol\n```\n\n---\n\n## Clipboard and Schematic Workflows\n\n### Clipboard basics\n\n```text\n\u002F\u002Fcopy\n\u002F\u002Frotate 90\n\u002F\u002Fflip east\n\u002F\u002Fpaste -a\n```\n\nUse `-a` when you want to skip air blocks during paste.\n\n### Schematic workflow\n\n```text\n\u002F\u002Fschem save spawn-hub-v3\n\u002F\u002Fschem list\n\u002F\u002Fschem load spawn-hub-v3\n\u002F\u002Fpaste -n -a\n\u002F\u002Fsize\n\u002F\u002Fpaste -a\n```\n\nOperational guidance:\n- use versioned names (`arena-mid-2026-03-27`)\n- keep read-only archive copies for rollback\n- `-n` changes the selection to the planned destination without placing blocks;\n  keep `-a`, `-o`, and any other placement flags aligned between preview and\n  actual paste\n- pair each major paste with an immediate backup checkpoint\n\n---\n\n## Brushes and Terraforming\n\n### Practical brush setup\n\n```text\n\u002Fbrush sphere stone 4\n\u002Fbrush smooth 3\n\u002Fbrush raise sphere 2\n\u002Fbrush lower sphere 2\n\u002Fmask #existing\n```\n\nReset brush:\n\n```text\n\u002Fbrush none\n```\n\nTerraforming safety:\n- start with small radius (3-5) and iterate\n- keep masks active to avoid damaging structures\n- save periodic schematic or backup checkpoints; `\u002F\u002Fundo` reverts an edit\n\n---\n\n## Undo, History, and Safety\n\n### History commands\n\n```text\n\u002F\u002Fundo\n\u002F\u002Fundo 5\n\u002F\u002Fredo\n```\n\nSafety policy for production operations:\n1. Create backup checkpoint.\n2. Perform one logical batch of edits.\n3. Validate with visual walkthrough.\n4. Continue or `\u002F\u002Fundo` immediately.\n\nDo not chain many destructive edits without intermediate verification.\nRun `\u002F\u002Fclearhistory` only after the edit is accepted, a backup or schematic\ncheckpoint exists, and the rollback window is closed.\n\n---\n\n## Practical Runbooks\n\n## Runbook: Spawn Editing Refresh\n\n- Select spawn zone and run `\u002F\u002Fsize`.\n- Snapshot:\n\n```text\n\u002F\u002Fcopy\n\u002F\u002Fschem save spawn-before-refresh\n```\n\n- Apply constrained replacements and overlays.\n- Smooth terrain edges:\n\n```text\n\u002F\u002Fsmooth 2\n```\n\n- Validate spawn safety (voids, lighting, navigation).\n- Reselect the edited area if needed, then copy its final state before saving:\n\n```text\n\u002F\u002Fcopy\n\u002F\u002Fschem save spawn-after-refresh\n```\n\n## Runbook: Arena Reset Between Matches\n\n- Keep a pristine arena schematic with its original placement recorded.\n- After each match:\n\n```text\n\u002F\u002Fschem load arena-pristine\n\u002F\u002Fpaste -n -o\n\u002F\u002Fsize\n\u002F\u002Fpaste -o\n```\n\n- Inspect the selected destination after the preview, then paste with the same\n  `-o` origin flag. Include air to remove player-added blocks; `-a` would leave\n  those blocks behind. Entity and biome restoration require intentional\n  copy\u002Fpaste flags and separate verification.\n- Validate command blocks\u002Fsignals associated with arena logic.\n\n## Runbook: Block Cleanup (Lag and Visual Noise)\n\nTypical cleanup targets:\n- dropped scaffolding builds\n- accidental fluid spread\n- excessive leaf\u002Flog leftovers\n\nExample cleanup sequence:\n\n```text\n\u002F\u002Freplace lava air\n\u002F\u002Freplace water air\n\u002F\u002Freplace ##leaves air\n```\n\nAlways scope with selection\u002Fmask first to avoid map-wide accidental edits.\n\n## Runbook: Path Shaping and Terrain Blend\n\n- Select corridor\u002Fpath footprint.\n- Build mixed surface:\n\n```text\n\u002F\u002Fset 50%dirt_path,30%coarse_dirt,20%gravel\n```\n\n- Blend edges with low-radius smooth brush.\n- Add retaining borders (`stone_bricks`, `andesite`) where elevation changes.\n\n---\n\n## Operational Guardrails\n\n- Never run broad replacements from global\u002Fworld scope.\n- Confirm selection size before every destructive command.\n- Keep a restoration schematic for each major build zone.\n- Coordinate edits with other staff to avoid overlapping operations.\n- Validate WorldEdit limits\u002Fpermissions by role to prevent accidental mass edits.\n\n---\n\n## References\n\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002Fcommands\u002F\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002F\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002Fusage\u002F\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002Fusage\u002Fregions\u002Fselections\u002F\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002Fusage\u002Fgeneral\u002Fmasks\u002F\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002Fusage\u002Fclipboard\u002F\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002Fusage\u002Ftools\u002Fbrushes\u002F\n","# Minecraft WorldEdit Operations Skill\n\n## Scope and Positioning\n\nThis skill is for **operating** WorldEdit on live or staging servers.  \nIt is not for writing plugin code that integrates with WorldEdit APIs.\n\n### Routing Boundaries\n- `Use when`: the task is command-driven in-world editing with WorldEdit (selections, transforms, schematics, terrain shaping, rollback-safe workflows).\n- `Do not use when`: the task is Java plugin implementation (`minecraft-plugin-dev`).\n- `Do not use when`: the task is broad server deployment\u002Ftuning\u002Fproxy\u002Fbackup strategy (`minecraft-server-admin`).\n- `Do not use when`: the task is EssentialsX command\u002Feconomy\u002Fmoderation workflows (`minecraft-essentials-ops`).\n\n---\n\n## Platform and Setup Notes\n\nWorldEdit is commonly used on:\n- Paper\u002FPurpur servers via WorldEdit plugin\n- Fabric\u002FNeoForge via mod variants\n\nOperational best practice:\n1. Apply large edits on staging or during maintenance windows.\n2. Keep automatic backups before major region operations.\n3. Use conservative selection + mask constraints before destructive commands.\n\nSelect the build listed for the exact server version and loader on the\n[official downloads page](https:\u002F\u002Fenginehub.org\u002Fworldedit#downloads). Verify\nFolia support separately; do not infer it from Paper compatibility. Stage-test\nthe selected build before using it on production worlds.\n\n## References\n\n- Read `references\u002Fsafety-checklists.md` before large pastes, destructive replacements, or any edit where rollback discipline matters more than speed.\n\n---\n\n## Core Selection Workflow\n\n### Selection modes\n\nMost common cuboid flow:\n\n```text\n\u002F\u002Fwand\n\u002F\u002Fpos1\n\u002F\u002Fpos2\n\u002F\u002Fsize\n```\n\nFast alternatives:\n\n```text\n\u002F\u002Fhpos1\n\u002F\u002Fhpos2\n\u002F\u002Fchunk\n\u002F\u002Fexpand 20 up\n\u002F\u002Fexpand 20 down\n```\n\nSelection safety checks:\n- always run `\u002F\u002Fsize` before `\u002F\u002Fset` or `\u002F\u002Freplace`\n- before `\u002F\u002Fpaste`, preview its destination with `\u002F\u002Fpaste -n` using the same\n  placement flags planned for the real paste (for example, `\u002F\u002Fpaste -n -a` or\n  `\u002F\u002Fpaste -n -o`), then run `\u002F\u002Fsize` and inspect the selected destination\n- use `\u002F\u002Fdistr` to preview block composition before replacement\n\n---\n\n## Region Operations\n\n### High-frequency operations\n\n```text\n\u002F\u002Fset stone\n\u002F\u002Freplace stone andesite\n\u002F\u002Freplace water air\n\u002F\u002Fwalls stone_bricks\n\u002F\u002Foverlay grass_block\n\u002F\u002Fsmooth 3\n```\n\n### Masks and filtered replacements\n\nUse masks to constrain scope:\n\n```text\n\u002F\u002Fgmask #existing\n\u002F\u002Freplace grass_block dirt\n\u002F\u002Fgmask\n```\n\nSingle-command mask approach:\n\n```text\n\u002F\u002Freplace stone,andesite,diorite,granite smooth_stone\n\u002F\u002Freplace ##leaves air\n```\n\nPattern examples:\n\n```text\n\u002F\u002Fset 70%stone,20%andesite,10%cobblestone\n\u002F\u002Freplace dirt 60%coarse_dirt,40%podzol\n```\n\n---\n\n## Clipboard and Schematic Workflows\n\n### Clipboard basics\n\n```text\n\u002F\u002Fcopy\n\u002F\u002Frotate 90\n\u002F\u002Fflip east\n\u002F\u002Fpaste -a\n```\n\nUse `-a` when you want to skip air blocks during paste.\n\n### Schematic workflow\n\n```text\n\u002F\u002Fschem save spawn-hub-v3\n\u002F\u002Fschem list\n\u002F\u002Fschem load spawn-hub-v3\n\u002F\u002Fpaste -n -a\n\u002F\u002Fsize\n\u002F\u002Fpaste -a\n```\n\nOperational guidance:\n- use versioned names (`arena-mid-2026-03-27`)\n- keep read-only archive copies for rollback\n- `-n` changes the selection to the planned destination without placing blocks;\n  keep `-a`, `-o`, and any other placement flags aligned between preview and\n  actual paste\n- pair each major paste with an immediate backup checkpoint\n\n---\n\n## Brushes and Terraforming\n\n### Practical brush setup\n\n```text\n\u002Fbrush sphere stone 4\n\u002Fbrush smooth 3\n\u002Fbrush raise sphere 2\n\u002Fbrush lower sphere 2\n\u002Fmask #existing\n```\n\nReset brush:\n\n```text\n\u002Fbrush none\n```\n\nTerraforming safety:\n- start with small radius (3-5) and iterate\n- keep masks active to avoid damaging structures\n- save periodic schematic or backup checkpoints; `\u002F\u002Fundo` reverts an edit\n\n---\n\n## Undo, History, and Safety\n\n### History commands\n\n```text\n\u002F\u002Fundo\n\u002F\u002Fundo 5\n\u002F\u002Fredo\n```\n\nSafety policy for production operations:\n1. Create backup checkpoint.\n2. Perform one logical batch of edits.\n3. Validate with visual walkthrough.\n4. Continue or `\u002F\u002Fundo` immediately.\n\nDo not chain many destructive edits without intermediate verification.\nRun `\u002F\u002Fclearhistory` only after the edit is accepted, a backup or schematic\ncheckpoint exists, and the rollback window is closed.\n\n---\n\n## Practical Runbooks\n\n## Runbook: Spawn Editing Refresh\n\n- Select spawn zone and run `\u002F\u002Fsize`.\n- Snapshot:\n\n```text\n\u002F\u002Fcopy\n\u002F\u002Fschem save spawn-before-refresh\n```\n\n- Apply constrained replacements and overlays.\n- Smooth terrain edges:\n\n```text\n\u002F\u002Fsmooth 2\n```\n\n- Validate spawn safety (voids, lighting, navigation).\n- Reselect the edited area if needed, then copy its final state before saving:\n\n```text\n\u002F\u002Fcopy\n\u002F\u002Fschem save spawn-after-refresh\n```\n\n## Runbook: Arena Reset Between Matches\n\n- Keep a pristine arena schematic with its original placement recorded.\n- After each match:\n\n```text\n\u002F\u002Fschem load arena-pristine\n\u002F\u002Fpaste -n -o\n\u002F\u002Fsize\n\u002F\u002Fpaste -o\n```\n\n- Inspect the selected destination after the preview, then paste with the same\n  `-o` origin flag. Include air to remove player-added blocks; `-a` would leave\n  those blocks behind. Entity and biome restoration require intentional\n  copy\u002Fpaste flags and separate verification.\n- Validate command blocks\u002Fsignals associated with arena logic.\n\n## Runbook: Block Cleanup (Lag and Visual Noise)\n\nTypical cleanup targets:\n- dropped scaffolding builds\n- accidental fluid spread\n- excessive leaf\u002Flog leftovers\n\nExample cleanup sequence:\n\n```text\n\u002F\u002Freplace lava air\n\u002F\u002Freplace water air\n\u002F\u002Freplace ##leaves air\n```\n\nAlways scope with selection\u002Fmask first to avoid map-wide accidental edits.\n\n## Runbook: Path Shaping and Terrain Blend\n\n- Select corridor\u002Fpath footprint.\n- Build mixed surface:\n\n```text\n\u002F\u002Fset 50%dirt_path,30%coarse_dirt,20%gravel\n```\n\n- Blend edges with low-radius smooth brush.\n- Add retaining borders (`stone_bricks`, `andesite`) where elevation changes.\n\n---\n\n## Operational Guardrails\n\n- Never run broad replacements from global\u002Fworld scope.\n- Confirm selection size before every destructive command.\n- Keep a restoration schematic for each major build zone.\n- Coordinate edits with other staff to avoid overlapping operations.\n- Validate WorldEdit limits\u002Fpermissions by role to prevent accidental mass edits.\n\n---\n\n## References\n\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002Fcommands\u002F\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002F\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002Fusage\u002F\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002Fusage\u002Fregions\u002Fselections\u002F\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002Fusage\u002Fgeneral\u002Fmasks\u002F\n- https:\u002F\u002Fworldedit.enginehub.org\u002Fen\u002Flatest\u002Fusage\u002Fclipboard\u002F\n- 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