[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6CT89DH7J52M49Q85BGA07N":3,"skill-same:01M6CT89DH7J52M49Q85BGA07N":55},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":27,"linkOnly":28,"markdownContent":29,"markdownBody":30,"frontMatter":31,"refName":33,"commitSha":34,"skillDirectory":35,"forksCount":36,"repositoryHtmlUrl":37,"repositoryHomepageUrl":37,"ownerHtmlUrl":38,"ownerBlogUrl":6,"ownerDescription":39,"updatedAt":40,"install":41,"resources":54},"01M6CT89DH7J52M49Q85BGA07N","mobile-games",null,"Mobile game development principles. Touch input, battery, performance, app stores.","Sam-06060\u002Fjarvis-assistant","Sam-06060","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F208600848?v=4","01M6CRKT7C7FXD21V6HXF293S0","Samson Frank Ganta","01M6CRKTBEKYFD8YX5Z1GT99EE",6,"Apache-2.0","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fgame-development\u002Fmobile-games\u002FSKILL.md",[],[19,20,21,22,23,24,25,26],"mobile games","mobile","safe","performance","development","game development","game","community","2026-11-10 10:12:30",false,"---\nname: mobile-games\ndescription: \"Mobile game development principles. Touch input, battery, performance, app stores.\"\nrisk: safe\nsource: community\ndate_added: \"2026-02-27\"\n---\n\n# Mobile Game Development\n\n> Platform constraints and optimization principles.\n\n---\n\n## 1. Platform Considerations\n\n### Key Constraints\n\n| Constraint | Strategy |\n|------------|----------|\n| **Touch input** | Large hit areas, gestures |\n| **Battery** | Limit CPU\u002FGPU usage |\n| **Thermal** | Throttle when hot |\n| **Screen size** | Responsive UI |\n| **Interruptions** | Pause on background |\n\n---\n\n## 2. Touch Input Principles\n\n### Touch vs Controller\n\n| Touch | Desktop\u002FConsole |\n|-------|-----------------|\n| Imprecise | Precise |\n| Occludes screen | No occlusion |\n| Limited buttons | Many buttons |\n| Gestures available | Buttons\u002Fsticks |\n\n### Best Practices\n\n- Minimum touch target: 44x44 points\n- Visual feedback on touch\n- Avoid precise timing requirements\n- Support both portrait and landscape\n\n---\n\n## 3. Performance Targets\n\n### Thermal Management\n\n| Action | Trigger |\n|--------|---------|\n| Reduce quality | Device warm |\n| Limit FPS | Device hot |\n| Pause effects | Critical temp |\n\n### Battery Optimization\n\n- 30 FPS often sufficient\n- Sleep when paused\n- Minimize GPS\u002Fnetwork\n- Dark mode saves OLED battery\n\n---\n\n## 4. App Store Requirements\n\n### iOS (App Store)\n\n| Requirement | Note |\n|-------------|------|\n| Privacy labels | Required |\n| Account deletion | If account creation exists |\n| Screenshots | For all device sizes |\n\n### Android (Google Play)\n\n| Requirement | Note |\n|-------------|------|\n| Target API | Current year's SDK |\n| 64-bit | Required |\n| App bundles | Recommended |\n\n---\n\n## 5. Monetization Models\n\n| Model | Best For |\n|-------|----------|\n| **Premium** | Quality games, loyal audience |\n| **Free + IAP** | Casual, progression-based |\n| **Ads** | Hyper-casual, high volume |\n| **Subscription** | Content updates, multiplayer |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Desktop controls on mobile | Design for touch |\n| Ignore battery drain | Monitor thermals |\n| Force landscape | Support player preference |\n| Always-on network | Cache and sync |\n\n---\n\n> **Remember:** Mobile is the most constrained platform. Respect battery and attention.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n","# Mobile Game Development\n\n> Platform constraints and optimization principles.\n\n---\n\n## 1. Platform Considerations\n\n### Key Constraints\n\n| Constraint | Strategy |\n|------------|----------|\n| **Touch input** | Large hit areas, gestures |\n| **Battery** | Limit CPU\u002FGPU usage |\n| **Thermal** | Throttle when hot |\n| **Screen size** | Responsive UI |\n| **Interruptions** | Pause on background |\n\n---\n\n## 2. Touch Input Principles\n\n### Touch vs Controller\n\n| Touch | Desktop\u002FConsole |\n|-------|-----------------|\n| Imprecise | Precise |\n| Occludes screen | No occlusion |\n| Limited buttons | Many buttons |\n| Gestures available | Buttons\u002Fsticks |\n\n### Best Practices\n\n- Minimum touch target: 44x44 points\n- Visual feedback on touch\n- Avoid precise timing requirements\n- Support both portrait and landscape\n\n---\n\n## 3. Performance Targets\n\n### Thermal Management\n\n| Action | Trigger |\n|--------|---------|\n| Reduce quality | Device warm |\n| Limit FPS | Device hot |\n| Pause effects | Critical temp |\n\n### Battery Optimization\n\n- 30 FPS often sufficient\n- Sleep when paused\n- Minimize GPS\u002Fnetwork\n- Dark mode saves OLED battery\n\n---\n\n## 4. App Store Requirements\n\n### iOS (App Store)\n\n| Requirement | Note |\n|-------------|------|\n| Privacy labels | Required |\n| Account deletion | If account creation exists |\n| Screenshots | For all device sizes |\n\n### Android (Google Play)\n\n| Requirement | Note |\n|-------------|------|\n| Target API | Current year's SDK |\n| 64-bit | Required |\n| App bundles | Recommended |\n\n---\n\n## 5. Monetization Models\n\n| Model | Best For |\n|-------|----------|\n| **Premium** | Quality games, loyal audience |\n| **Free + IAP** | Casual, progression-based |\n| **Ads** | Hyper-casual, high volume |\n| **Subscription** | Content updates, multiplayer |\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Desktop controls on mobile | Design for touch |\n| Ignore battery drain | Monitor thermals |\n| Force landscape | Support player preference |\n| Always-on network | Cache and sync |\n\n---\n\n> **Remember:** Mobile is the most constrained platform. Respect battery and attention.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n",{"name":5,"risk":21,"source":26,"date_added":32,"description":7},"2026-02-27","main","a50a3aa6b39fb0e1b7db88bef1bfc9c93606e126","modules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fgame-development\u002Fmobile-games",0,"https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant","https:\u002F\u002Fgithub.com\u002FSam-06060","Mobile Application Developer | Kotlin | Flutter, KMP, Swfit, Android,Swift UI | Building at Saar It Resources | Creator of Jarvis (AI Assistant)","2026-06-23 05:13:38",{"source":8,"skillName":5,"commands":42,"prompt":52,"zipAvailable":53},[43,46,49],{"tool":44,"command":45},"npx","npx skills add Sam-06060\u002Fjarvis-assistant --skill mobile-games",{"tool":47,"command":48},"bunx","bunx skills add Sam-06060\u002Fjarvis-assistant --skill mobile-games",{"tool":50,"command":51},"pnpm","pnpm dlx skills add Sam-06060\u002Fjarvis-assistant --skill mobile-games","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fgame-development\u002Fmobile-games\u002FSKILL.md",true,[],[56,69,85,112,131,157],{"skillNo":57,"name":58,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":59,"categories":60,"keywords":66,"publishedAt":27},"01M6GDRVS6FXX3ESH0C9DW01C0","test_skill","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fscratch\u002Ftest_skill\u002FSKILL.md",[61],{"categoryNo":62,"categoryName":63,"taxonomyType":64,"taxonomyTypeDesc":65},"01JBSEEDCAT000000000000008","测试与质量","SCENARIO","使用场景",[67,68],"Test Skill","test",{"skillNo":70,"name":71,"nameZh":6,"description":72,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":73,"categories":74,"keywords":75,"publishedAt":27},"01M6GDRQ40HX22MA6XWC31RHHK","zustand-store-ts","Create Zustand stores following established patterns with proper TypeScript types and middleware.","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fzustand-store-ts\u002FSKILL.md",[],[76,77,78,79,80,81,82,26,83,84],"zustand store ts","zustand","store","with","types","middleware","patterns","create","typescript",{"skillNo":86,"name":87,"nameZh":6,"description":88,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":89,"categories":90,"keywords":94,"publishedAt":27},"01M6GDRKEA0WE670SPFWX5GKCN","zoom-automation","Automate Zoom meeting creation, management, recordings, webinars, and participant tracking via Rube MCP (Composio). Always search tools first for current schemas.","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fzoom-automation\u002FSKILL.md",[91],{"categoryNo":92,"categoryName":93,"taxonomyType":64,"taxonomyTypeDesc":65},"01JBSEEDCAT000000000000023","Skill与智能体开发",[95,96,97,98,99,100,101,102,103,104,105,106,107,108,26,109,110,111],"automation","zoom automation","zoom","first","Tools","search","MCP","via","meeting","automate","critical","creation","webinars","composio","recordings","management","tracking",{"skillNo":113,"name":114,"nameZh":6,"description":115,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":116,"categories":117,"keywords":119,"publishedAt":27},"01M6GDRFS1452PC71JQ38S24HR","zoho-crm-automation","Automate Zoho CRM tasks via Rube MCP (Composio): create\u002Fupdate records, search contacts, manage leads, and convert leads. Always search tools first for current schemas.","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fzoho-crm-automation\u002FSKILL.md",[118],{"categoryNo":92,"categoryName":93,"taxonomyType":64,"taxonomyTypeDesc":65},[120,95,121,122,123,124,125,26,100,126,108,127,105,104,99,128,83,129,101,130],"crm automation","zoho crm","crm","zoho crm automation","zoho","leads","contacts","records","update","tasks","manage",{"skillNo":132,"name":133,"nameZh":6,"description":134,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":135,"categories":136,"keywords":140,"publishedAt":27},"01M6GDRCKQBAVTGHX5XBH26KPZ","zod-validation-expert","Expert in Zod — TypeScript-first schema validation. Covers parsing, custom errors, refinements, type inference, and integration with React Hook Form, Next.js, and tRPC.","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fzod-validation-expert\u002FSKILL.md",[137],{"categoryNo":138,"categoryName":139,"taxonomyType":64,"taxonomyTypeDesc":65},"01JBSEEDCAT000000000000009","前端开发",[141,142,143,144,145,84,21,146,147,148,149,150,79,151,152,153,154,26,155,156],"expert","zod","zod validation expert","validation","react","parsing","errors","schema validation","react hook form","hook","trpc","form","type","next","schema","Next.js",{"skillNo":158,"name":159,"nameZh":6,"description":160,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":161,"categories":162,"keywords":164,"publishedAt":27},"01M6GDR658B08K4MY0RWD4A6EH","zeroize-audit","Detects missing zeroization of sensitive data in source code and identifies zeroization removed by compiler optimizations, with assembly-level analysis, and control-flow verification. Use for auditing C\u002FC++\u002FRust code handling secrets, keys, passwords, or other sensitive data.","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fzeroize-audit\u002FSKILL.md",[163],{"categoryNo":92,"categoryName":93,"taxonomyType":64,"taxonomyTypeDesc":65},[165,166,167,168,169,170,171,172,26,173,174,175,176,177,178,179,180,181,182,101],"zeroize audit","audit","write","passwords","get","project","c++","activate","assembly","read","Bash","secrets","analysis","data","flow","verification","code","rust"]