[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6CT7TVR7QBDKG2K3BA2QDCP":3,"skill-same:01M6CT7TVR7QBDKG2K3BA2QDCP":54},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":25,"linkOnly":26,"markdownContent":27,"markdownBody":28,"frontMatter":29,"refName":32,"commitSha":33,"skillDirectory":34,"forksCount":35,"repositoryHtmlUrl":36,"repositoryHomepageUrl":36,"ownerHtmlUrl":37,"ownerBlogUrl":6,"ownerDescription":38,"updatedAt":39,"install":40,"resources":53},"01M6CT7TVR7QBDKG2K3BA2QDCP","2d-games",null,"2D game development principles. Sprites, tilemaps, physics, camera.","Sam-06060\u002Fjarvis-assistant","Sam-06060","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F208600848?v=4","01M6CRKT7C7FXD21V6HXF293S0","Samson Frank Ganta","01M6CRKTBEKYFD8YX5Z1GT99EE",6,"Apache-2.0","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fgame-development\u002F2d-games\u002FSKILL.md",[],[19,20,21,22,23,24],"2d games","development","game development","game","camera","community","2026-11-10 10:12:30",false,"---\nname: 2d-games\ndescription: \"2D game development principles. Sprites, tilemaps, physics, camera.\"\nrisk: none\nsource: community\ndate_added: \"2026-02-27\"\n---\n\n# 2D Game Development\n\n> Principles for 2D game systems.\n\n---\n\n## 1. Sprite Systems\n\n### Sprite Organization\n\n| Component | Purpose |\n|-----------|---------|\n| **Atlas** | Combine textures, reduce draw calls |\n| **Animation** | Frame sequences |\n| **Pivot** | Rotation\u002Fscale origin |\n| **Layering** | Z-order control |\n\n### Animation Principles\n\n- Frame rate: 8-24 FPS typical\n- Squash and stretch for impact\n- Anticipation before action\n- Follow-through after action\n\n---\n\n## 2. Tilemap Design\n\n### Tile Considerations\n\n| Factor | Recommendation |\n|--------|----------------|\n| **Size** | 16x16, 32x32, 64x64 |\n| **Auto-tiling** | Use for terrain |\n| **Collision** | Simplified shapes |\n\n### Layers\n\n| Layer | Content |\n|-------|---------|\n| Background | Non-interactive scenery |\n| Terrain | Walkable ground |\n| Props | Interactive objects |\n| Foreground | Parallax overlay |\n\n---\n\n## 3. 2D Physics\n\n### Collision Shapes\n\n| Shape | Use Case |\n|-------|----------|\n| Box | Rectangular objects |\n| Circle | Balls, rounded |\n| Capsule | Characters |\n| Polygon | Complex shapes |\n\n### Physics Considerations\n\n- Pixel-perfect vs physics-based\n- Fixed timestep for consistency\n- Layers for filtering\n\n---\n\n## 4. Camera Systems\n\n### Camera Types\n\n| Type | Use |\n|------|-----|\n| **Follow** | Track player |\n| **Look-ahead** | Anticipate movement |\n| **Multi-target** | Two-player |\n| **Room-based** | Metroidvania |\n\n### Screen Shake\n\n- Short duration (50-200ms)\n- Diminishing intensity\n- Use sparingly\n\n---\n\n## 5. Genre Patterns\n\n### Platformer\n\n- Coyote time (leniency after edge)\n- Jump buffering\n- Variable jump height\n\n### Top-down\n\n- 8-directional or free movement\n- Aim-based or auto-aim\n- Consider rotation or not\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Separate textures | Use atlases |\n| Complex collision shapes | Simplified collision |\n| Jittery camera | Smooth following |\n| Pixel-perfect on physics | Choose one approach |\n\n---\n\n> **Remember:** 2D is about clarity. Every pixel should communicate.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n","# 2D Game Development\n\n> Principles for 2D game systems.\n\n---\n\n## 1. Sprite Systems\n\n### Sprite Organization\n\n| Component | Purpose |\n|-----------|---------|\n| **Atlas** | Combine textures, reduce draw calls |\n| **Animation** | Frame sequences |\n| **Pivot** | Rotation\u002Fscale origin |\n| **Layering** | Z-order control |\n\n### Animation Principles\n\n- Frame rate: 8-24 FPS typical\n- Squash and stretch for impact\n- Anticipation before action\n- Follow-through after action\n\n---\n\n## 2. Tilemap Design\n\n### Tile Considerations\n\n| Factor | Recommendation |\n|--------|----------------|\n| **Size** | 16x16, 32x32, 64x64 |\n| **Auto-tiling** | Use for terrain |\n| **Collision** | Simplified shapes |\n\n### Layers\n\n| Layer | Content |\n|-------|---------|\n| Background | Non-interactive scenery |\n| Terrain | Walkable ground |\n| Props | Interactive objects |\n| Foreground | Parallax overlay |\n\n---\n\n## 3. 2D Physics\n\n### Collision Shapes\n\n| Shape | Use Case |\n|-------|----------|\n| Box | Rectangular objects |\n| Circle | Balls, rounded |\n| Capsule | Characters |\n| Polygon | Complex shapes |\n\n### Physics Considerations\n\n- Pixel-perfect vs physics-based\n- Fixed timestep for consistency\n- Layers for filtering\n\n---\n\n## 4. Camera Systems\n\n### Camera Types\n\n| Type | Use |\n|------|-----|\n| **Follow** | Track player |\n| **Look-ahead** | Anticipate movement |\n| **Multi-target** | Two-player |\n| **Room-based** | Metroidvania |\n\n### Screen Shake\n\n- Short duration (50-200ms)\n- Diminishing intensity\n- Use sparingly\n\n---\n\n## 5. Genre Patterns\n\n### Platformer\n\n- Coyote time (leniency after edge)\n- Jump buffering\n- Variable jump height\n\n### Top-down\n\n- 8-directional or free movement\n- Aim-based or auto-aim\n- Consider rotation or not\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Separate textures | Use atlases |\n| Complex collision shapes | Simplified collision |\n| Jittery camera | Smooth following |\n| Pixel-perfect on physics | Choose one approach |\n\n---\n\n> **Remember:** 2D is about clarity. Every pixel should communicate.\n\n## When to Use\nThis skill is applicable to execute the workflow or actions described in the overview.\n",{"name":5,"risk":30,"source":24,"date_added":31,"description":7},"none","2026-02-27","main","a50a3aa6b39fb0e1b7db88bef1bfc9c93606e126","modules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fgame-development\u002F2d-games",0,"https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant","https:\u002F\u002Fgithub.com\u002FSam-06060","Mobile Application Developer | Kotlin | Flutter, KMP, Swfit, Android,Swift UI | Building at Saar It Resources | Creator of Jarvis (AI Assistant)","2026-06-23 05:13:38",{"source":8,"skillName":5,"commands":41,"prompt":51,"zipAvailable":52},[42,45,48],{"tool":43,"command":44},"npx","npx skills add Sam-06060\u002Fjarvis-assistant --skill 2d-games",{"tool":46,"command":47},"bunx","bunx skills add Sam-06060\u002Fjarvis-assistant --skill 2d-games",{"tool":49,"command":50},"pnpm","pnpm dlx skills add Sam-06060\u002Fjarvis-assistant --skill 2d-games","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fgame-development\u002F2d-games\u002FSKILL.md",true,[],[55,68,84,111,130,157],{"skillNo":56,"name":57,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":58,"categories":59,"keywords":65,"publishedAt":25},"01M6GDRVS6FXX3ESH0C9DW01C0","test_skill","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fscratch\u002Ftest_skill\u002FSKILL.md",[60],{"categoryNo":61,"categoryName":62,"taxonomyType":63,"taxonomyTypeDesc":64},"01JBSEEDCAT000000000000008","测试与质量","SCENARIO","使用场景",[66,67],"Test Skill","test",{"skillNo":69,"name":70,"nameZh":6,"description":71,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":72,"categories":73,"keywords":74,"publishedAt":25},"01M6GDRQ40HX22MA6XWC31RHHK","zustand-store-ts","Create Zustand stores following established patterns with proper TypeScript types and middleware.","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fzustand-store-ts\u002FSKILL.md",[],[75,76,77,78,79,80,81,24,82,83],"zustand store ts","zustand","store","with","types","middleware","patterns","create","typescript",{"skillNo":85,"name":86,"nameZh":6,"description":87,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":88,"categories":89,"keywords":93,"publishedAt":25},"01M6GDRKEA0WE670SPFWX5GKCN","zoom-automation","Automate Zoom meeting creation, management, recordings, webinars, and participant tracking via Rube MCP (Composio). Always search tools first for current schemas.","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fzoom-automation\u002FSKILL.md",[90],{"categoryNo":91,"categoryName":92,"taxonomyType":63,"taxonomyTypeDesc":64},"01JBSEEDCAT000000000000023","Skill与智能体开发",[94,95,96,97,98,99,100,101,102,103,104,105,106,107,24,108,109,110],"automation","zoom automation","zoom","first","Tools","search","MCP","via","meeting","automate","critical","creation","webinars","composio","recordings","management","tracking",{"skillNo":112,"name":113,"nameZh":6,"description":114,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":115,"categories":116,"keywords":118,"publishedAt":25},"01M6GDRFS1452PC71JQ38S24HR","zoho-crm-automation","Automate Zoho CRM tasks via Rube MCP (Composio): create\u002Fupdate records, search contacts, manage leads, and convert leads. Always search tools first for current schemas.","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fzoho-crm-automation\u002FSKILL.md",[117],{"categoryNo":91,"categoryName":92,"taxonomyType":63,"taxonomyTypeDesc":64},[119,94,120,121,122,123,124,24,99,125,107,126,104,103,98,127,82,128,100,129],"crm automation","zoho crm","crm","zoho crm automation","zoho","leads","contacts","records","update","tasks","manage",{"skillNo":131,"name":132,"nameZh":6,"description":133,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":134,"categories":135,"keywords":139,"publishedAt":25},"01M6GDRCKQBAVTGHX5XBH26KPZ","zod-validation-expert","Expert in Zod — TypeScript-first schema validation. Covers parsing, custom errors, refinements, type inference, and integration with React Hook Form, Next.js, and tRPC.","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fzod-validation-expert\u002FSKILL.md",[136],{"categoryNo":137,"categoryName":138,"taxonomyType":63,"taxonomyTypeDesc":64},"01JBSEEDCAT000000000000009","前端开发",[140,141,142,143,144,83,145,146,147,148,149,150,78,151,152,153,154,24,155,156],"expert","zod","zod validation expert","validation","react","safe","parsing","errors","schema validation","react hook form","hook","trpc","form","type","next","schema","Next.js",{"skillNo":158,"name":159,"nameZh":6,"description":160,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":161,"categories":162,"keywords":164,"publishedAt":25},"01M6GDR658B08K4MY0RWD4A6EH","zeroize-audit","Detects missing zeroization of sensitive data in source code and identifies zeroization removed by compiler optimizations, with assembly-level analysis, and control-flow verification. Use for auditing C\u002FC++\u002FRust code handling secrets, keys, passwords, or other sensitive data.","https:\u002F\u002Fgithub.com\u002FSam-06060\u002Fjarvis-assistant\u002Fblob\u002Fmain\u002Fmodules\u002Fagent_skills\u002Fawesome-skills\u002Fplaybooks\u002Fzeroize-audit\u002FSKILL.md",[163],{"categoryNo":91,"categoryName":92,"taxonomyType":63,"taxonomyTypeDesc":64},[165,166,167,168,169,170,171,172,24,173,174,175,176,177,178,179,180,181,182,100],"zeroize audit","audit","write","passwords","get","project","c++","activate","assembly","read","Bash","secrets","analysis","data","flow","verification","code","rust"]