AGENT SKILL
experience-system-blueprint
Documentation pattern for translating brand platforms into modular experience systems.
- License 许可
- MIT
- 最近更新
- 2026-09-28
- Stars
- ★ 4
- Forks
- 4
01 前言 Front Matter
- name
- experience-system-blueprint
- description
- Documentation pattern for translating brand platforms into modular experience systems.
02 资源文件 8
- 其他.gitignore33 B
- 脚本examples/cast-fortune.ts5.4 KB
- 参考文档package.json476 B
- 参考文档README.md1.0 KB
- 参考文档references/hexagramData.json19.7 KB
- 参考文档references/QLWYFortuneCore.abi.json3.2 KB
- 参考文档SOURCE.md218 B
- 参考文档TRUST.auto.yaml2.1 KB
03 SKILL.md 正文
Experience System Blueprint Skill
When to Use
- Creating scalable design systems anchored in brand strategy.
- Handing off brand concepts to product, web, or event teams.
- Auditing touchpoints for coherence and accessibility.
Framework
- System Principles – design tenets, accessibility standards, inclusivity commitments.
- Component Library – modules for hero sections, CTAs, motion behaviors, environmental elements.
- Sensory Spec – visual, motion, audio, haptics guidelines with do/don't examples.
- Channel Adaptations – matrices showing how components flex by channel/device.
- QA & Measurement – checklist + instrumentation hooks to track fidelity and impact.
Templates
- Blueprint deck with principle → component → channel mapping.
- Figma/Notion doc outlining specs, tokens, and usage rules.
- QA worksheet for reviewing executions before launch.
Tips
- Version-control blueprints so teams know which system is authoritative.
- Embed accessibility best practices early to avoid retrofits.
- Pair with
design-multi-channel-brand-experiencecommand for turnkey toolkits.