[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6CC1STZPKY90JVCSMP26BF9":3,"skill-same:01M6CC1STZPKY90JVCSMP26BF9":62},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":28,"publishedAt":34,"linkOnly":35,"markdownContent":36,"markdownBody":37,"frontMatter":38,"refName":40,"commitSha":41,"skillDirectory":42,"forksCount":14,"repositoryHtmlUrl":43,"repositoryHomepageUrl":6,"ownerHtmlUrl":44,"ownerBlogUrl":45,"ownerDescription":46,"updatedAt":47,"install":48,"resources":61},"01M6CC1STZPKY90JVCSMP26BF9","game-design",null,"Game design principles. GDD structure, balancing, player psychology, progression.","Gabriellmaia01\u002Fneuro-dose-assist","Gabriellmaia01","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F135177180?v=4","01M6CBRZEZC8G5C400AG3SPFNH","Gabriel","01M6CBRZK8MB7DWW0B4C82TV2G",0,"MIT","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fgame-development\u002Fgame-design\u002FSKILL.md",[18,23],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000015","视觉设计","SCENARIO","使用场景",{"categoryNo":24,"categoryName":25,"taxonomyType":26,"taxonomyTypeDesc":27},"01JBSEEDCAT000000000000032","设计师","PROFESSION","适用职业",[29,30,31,32,33],"design","game design","game","grep","read","2026-11-10 10:12:30",false,"---\nname: game-design\ndescription: Game design principles. GDD structure, balancing, player psychology, progression.\nallowed-tools: Read, Glob, Grep\n---\n\n# Game Design Principles\n\n> Design thinking for engaging games.\n\n---\n\n## 1. Core Loop Design\n\n### The 30-Second Test\n\n```\nEvery game needs a fun 30-second loop:\n1. ACTION → Player does something\n2. FEEDBACK → Game responds\n3. REWARD → Player feels good\n4. REPEAT\n```\n\n### Loop Examples\n\n| Genre | Core Loop |\n|-------|-----------|\n| Platformer | Run → Jump → Land → Collect |\n| Shooter | Aim → Shoot → Kill → Loot |\n| Puzzle | Observe → Think → Solve → Advance |\n| RPG | Explore → Fight → Level → Gear |\n\n---\n\n## 2. Game Design Document (GDD)\n\n### Essential Sections\n\n| Section | Content |\n|---------|---------|\n| **Pitch** | One-sentence description |\n| **Core Loop** | 30-second gameplay |\n| **Mechanics** | How systems work |\n| **Progression** | How player advances |\n| **Art Style** | Visual direction |\n| **Audio** | Sound direction |\n\n### Principles\n\n- Keep it living (update regularly)\n- Visuals help communicate\n- Less is more (start small)\n\n---\n\n## 3. Player Psychology\n\n### Motivation Types\n\n| Type | Driven By |\n|------|-----------|\n| **Achiever** | Goals, completion |\n| **Explorer** | Discovery, secrets |\n| **Socializer** | Interaction, community |\n| **Killer** | Competition, dominance |\n\n### Reward Schedules\n\n| Schedule | Effect | Use |\n|----------|--------|-----|\n| **Fixed** | Predictable | Milestone rewards |\n| **Variable** | Addictive | Loot drops |\n| **Ratio** | Effort-based | Grind games |\n\n---\n\n## 4. Difficulty Balancing\n\n### Flow State\n\n```\nToo Hard → Frustration → Quit\nToo Easy → Boredom → Quit\nJust Right → Flow → Engagement\n```\n\n### Balancing Strategies\n\n| Strategy | How |\n|----------|-----|\n| **Dynamic** | Adjust to player skill |\n| **Selection** | Let player choose |\n| **Accessibility** | Options for all |\n\n---\n\n## 5. Progression Design\n\n### Progression Types\n\n| Type | Example |\n|------|---------|\n| **Skill** | Player gets better |\n| **Power** | Character gets stronger |\n| **Content** | New areas unlock |\n| **Story** | Narrative advances |\n\n### Pacing Principles\n\n- Early wins (hook quickly)\n- Gradually increase challenge\n- Rest beats between intensity\n- Meaningful choices\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Design in isolation | Playtest constantly |\n| Polish before fun | Prototype first |\n| Force one way to play | Allow player expression |\n| Punish excessively | Reward progress |\n\n---\n\n> **Remember:** Fun is discovered through iteration, not designed on paper.\n","# Game Design Principles\n\n> Design thinking for engaging games.\n\n---\n\n## 1. Core Loop Design\n\n### The 30-Second Test\n\n```\nEvery game needs a fun 30-second loop:\n1. ACTION → Player does something\n2. FEEDBACK → Game responds\n3. REWARD → Player feels good\n4. REPEAT\n```\n\n### Loop Examples\n\n| Genre | Core Loop |\n|-------|-----------|\n| Platformer | Run → Jump → Land → Collect |\n| Shooter | Aim → Shoot → Kill → Loot |\n| Puzzle | Observe → Think → Solve → Advance |\n| RPG | Explore → Fight → Level → Gear |\n\n---\n\n## 2. Game Design Document (GDD)\n\n### Essential Sections\n\n| Section | Content |\n|---------|---------|\n| **Pitch** | One-sentence description |\n| **Core Loop** | 30-second gameplay |\n| **Mechanics** | How systems work |\n| **Progression** | How player advances |\n| **Art Style** | Visual direction |\n| **Audio** | Sound direction |\n\n### Principles\n\n- Keep it living (update regularly)\n- Visuals help communicate\n- Less is more (start small)\n\n---\n\n## 3. Player Psychology\n\n### Motivation Types\n\n| Type | Driven By |\n|------|-----------|\n| **Achiever** | Goals, completion |\n| **Explorer** | Discovery, secrets |\n| **Socializer** | Interaction, community |\n| **Killer** | Competition, dominance |\n\n### Reward Schedules\n\n| Schedule | Effect | Use |\n|----------|--------|-----|\n| **Fixed** | Predictable | Milestone rewards |\n| **Variable** | Addictive | Loot drops |\n| **Ratio** | Effort-based | Grind games |\n\n---\n\n## 4. Difficulty Balancing\n\n### Flow State\n\n```\nToo Hard → Frustration → Quit\nToo Easy → Boredom → Quit\nJust Right → Flow → Engagement\n```\n\n### Balancing Strategies\n\n| Strategy | How |\n|----------|-----|\n| **Dynamic** | Adjust to player skill |\n| **Selection** | Let player choose |\n| **Accessibility** | Options for all |\n\n---\n\n## 5. Progression Design\n\n### Progression Types\n\n| Type | Example |\n|------|---------|\n| **Skill** | Player gets better |\n| **Power** | Character gets stronger |\n| **Content** | New areas unlock |\n| **Story** | Narrative advances |\n\n### Pacing Principles\n\n- Early wins (hook quickly)\n- Gradually increase challenge\n- Rest beats between intensity\n- Meaningful choices\n\n---\n\n## 6. Anti-Patterns\n\n| ❌ Don't | ✅ Do |\n|----------|-------|\n| Design in isolation | Playtest constantly |\n| Polish before fun | Prototype first |\n| Force one way to play | Allow player expression |\n| Punish excessively | Reward progress |\n\n---\n\n> **Remember:** Fun is discovered through iteration, not designed on paper.\n",{"name":5,"description":7,"allowed-tools":39},"Read, Glob, Grep","main","eac60cc6e0b6baa2a05a765a851fb10638f4e733",".agent\u002Fskills\u002Fskills\u002Fgame-development\u002Fgame-design","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist","https:\u002F\u002Fgithub.com\u002FGabriellmaia01","https:\u002F\u002Fportfolio-bice-theta-81.vercel.app\u002F","💻 Desenvolvimento De Software_\r\n\r\n⚙️ Engenharia De Software\r\n","2026-11-10 08:31:19",{"source":8,"skillName":5,"commands":49,"prompt":59,"zipAvailable":60},[50,53,56],{"tool":51,"command":52},"npx","npx skills add Gabriellmaia01\u002Fneuro-dose-assist --skill game-design",{"tool":54,"command":55},"bunx","bunx skills add Gabriellmaia01\u002Fneuro-dose-assist --skill game-design",{"tool":57,"command":58},"pnpm","pnpm dlx skills add Gabriellmaia01\u002Fneuro-dose-assist --skill game-design","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fgame-development\u002Fgame-design\u002FSKILL.md",true,[],[63,87,117,135,146,167],{"skillNo":64,"name":65,"nameZh":6,"description":66,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":67,"categories":68,"keywords":72,"publishedAt":34},"01M6CCFWA9JJ23708FSKK1QNBW","zapier-make-patterns","No-code automation democratizes workflow building. Zapier and Make (formerly Integromat) let non-developers automate business processes without writing code. But no-code doesn't mean no-complexity - these platforms have their own patterns, pitfalls, and breaking points.  This skill covers when to use which platform, how to build reliable automations, and when to graduate to code-based solutions. Key insight: Zapier optimizes for simplicity and integrations (7000+ apps), Make optimizes for power","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fzapier-make-patterns\u002FSKILL.md",[69],{"categoryNo":70,"categoryName":71,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000023","Skill与智能体开发",[73,74,75,76,77,78,79,80,81,82,83,84,85,86],"zapier make patterns","writing","workflow","automation","code","apache","how","automate","integrations","business","use","simplicity","power","complexity",{"skillNo":88,"name":89,"nameZh":6,"description":90,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":91,"categories":92,"keywords":99,"publishedAt":34},"01M6CCFSBPM49S618W7G4NHH13","Cross-Site Scripting and HTML Injection Testing","This skill should be used when the user asks to \"test for XSS vulnerabilities\", \"perform cross-site scripting attacks\", \"identify HTML injection flaws\", \"exploit client-side injection vulnerabilities\", \"steal cookies via XSS\", or \"bypass content security policies\". It provides comprehensive techniques for detecting, exploiting, and understanding XSS and HTML injection attack vectors in web applications.","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fxss-html-injection\u002FSKILL.md",[93,96],{"categoryNo":94,"categoryName":95,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000008","测试与质量",{"categoryNo":97,"categoryName":98,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000009","前端开发",[100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116],"injection","scripting","html","site","Cross Site Scripting and HTML Injection Testing","testing","html injection testing","cookies","applications","xss","exploit","content","web","test","vulnerabilities","user","security",{"skillNo":118,"name":119,"nameZh":6,"description":120,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":121,"categories":122,"keywords":130,"publishedAt":34},"01M6CCFJ9XTPXHTE4JR06WY475","writing-skills","Use when creating new skills, editing existing skills, or verifying skills work before deployment","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fwriting-skills\u002FSKILL.md",[123,124,127],{"categoryNo":94,"categoryName":95,"taxonomyType":21,"taxonomyTypeDesc":22},{"categoryNo":125,"categoryName":126,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000018","写作与文案",{"categoryNo":128,"categoryName":129,"taxonomyType":26,"taxonomyTypeDesc":27},"01JBSEEDCAT000000000000036","内容创作者",[74,131,132,133,134,83],"writing skills","deployment","work","editing",{"skillNo":136,"name":137,"nameZh":6,"description":138,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":139,"categories":140,"keywords":143,"publishedAt":34},"01M6CCFG98EMZZ43D1CPZZZ54E","writing-plans","Use when you have a spec or requirements for a multi-step task, before touching code","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fwriting-plans\u002FSKILL.md",[141,142],{"categoryNo":125,"categoryName":126,"taxonomyType":21,"taxonomyTypeDesc":22},{"categoryNo":128,"categoryName":129,"taxonomyType":26,"taxonomyTypeDesc":27},[74,144,145,77,83],"writing plans","spec",{"skillNo":147,"name":148,"nameZh":6,"description":149,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":150,"categories":151,"keywords":153,"publishedAt":34},"01M6CCFDPACVC9ZM8TN63MGBP5","workflow-automation","Workflow automation is the infrastructure that makes AI agents reliable. Without durable execution, a network hiccup during a 10-step payment flow means lost money and angry customers. With it, workflows resume exactly where they left off.  This skill covers the platforms (n8n, Temporal, Inngest) and patterns (sequential, parallel, orchestrator-worker) that turn brittle scripts into production-grade automation.  Key insight: The platforms make different tradeoffs. n8n optimizes for accessibility","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fworkflow-automation\u002FSKILL.md",[152],{"categoryNo":70,"categoryName":71,"taxonomyType":21,"taxonomyTypeDesc":22},[154,76,75,155,156,157,158,159,78,160,161,162,163,164,165,166],"Workflow Automation","network","ai agents","accessibility","workflows","infrastructure","flow","Production","execution","inngest","parallel","orchestrator","resume",{"skillNo":168,"name":169,"nameZh":6,"description":170,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":171,"categories":172,"keywords":174,"publishedAt":34},"01M6CCFB0KAB0PPNV38XQPX6YX","WordPress Penetration Testing","This skill should be used when the user asks to \"pentest WordPress sites\", \"scan WordPress for vulnerabilities\", \"enumerate WordPress users, themes, or plugins\", \"exploit WordPress vulnerabilities\", or \"use WPScan\". It provides comprehensive WordPress security assessment methodologies.","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fwordpress-penetration-testing\u002FSKILL.md",[173],{"categoryNo":94,"categoryName":95,"taxonomyType":21,"taxonomyTypeDesc":22},[105,169,175,176,116,114,177,178,115,83,110,179,180],"penetration testing","wordpress","assessment","plugins","pentest","security assessment"]