[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6CC1JEH2EBPRJDCPWHP6RTA":3,"skill-same:01M6CC1JEH2EBPRJDCPWHP6RTA":56},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":28,"linkOnly":29,"markdownContent":30,"markdownBody":31,"frontMatter":32,"refName":34,"commitSha":35,"skillDirectory":36,"forksCount":14,"repositoryHtmlUrl":37,"repositoryHomepageUrl":6,"ownerHtmlUrl":38,"ownerBlogUrl":39,"ownerDescription":40,"updatedAt":41,"install":42,"resources":55},"01M6CC1JEH2EBPRJDCPWHP6RTA","game-development",null,"Game development orchestrator. Routes to platform-specific skills based on project needs.","Gabriellmaia01\u002Fneuro-dose-assist","Gabriellmaia01","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F135177180?v=4","01M6CBRZEZC8G5C400AG3SPFNH","Gabriel","01M6CBRZK8MB7DWW0B4C82TV2G",0,"MIT","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fgame-development\u002FSKILL.md",[],[19,20,21,22,23,24,25,26,27],"development","game development","game","Bash","grep","read","write","edit","orchestrator","2026-11-10 10:12:30",false,"---\nname: game-development\ndescription: Game development orchestrator. Routes to platform-specific skills based on project needs.\nallowed-tools: Read, Write, Edit, Glob, Grep, Bash\n---\n\n# Game Development\n\n> **Orchestrator skill** that provides core principles and routes to specialized sub-skills.\n\n---\n\n## When to Use This Skill\n\nYou are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.\n\n---\n\n## Sub-Skill Routing\n\n### Platform Selection\n\n| If the game targets... | Use Sub-Skill |\n|------------------------|---------------|\n| Web browsers (HTML5, WebGL) | `game-development\u002Fweb-games` |\n| Mobile (iOS, Android) | `game-development\u002Fmobile-games` |\n| PC (Steam, Desktop) | `game-development\u002Fpc-games` |\n| VR\u002FAR headsets | `game-development\u002Fvr-ar` |\n\n### Dimension Selection\n\n| If the game is... | Use Sub-Skill |\n|-------------------|---------------|\n| 2D (sprites, tilemaps) | `game-development\u002F2d-games` |\n| 3D (meshes, shaders) | `game-development\u002F3d-games` |\n\n### Specialty Areas\n\n| If you need... | Use Sub-Skill |\n|----------------|---------------|\n| GDD, balancing, player psychology | `game-development\u002Fgame-design` |\n| Multiplayer, networking | `game-development\u002Fmultiplayer` |\n| Visual style, asset pipeline, animation | `game-development\u002Fgame-art` |\n| Sound design, music, adaptive audio | `game-development\u002Fgame-audio` |\n\n---\n\n## Core Principles (All Platforms)\n\n### 1. The Game Loop\n\nEvery game, regardless of platform, follows this pattern:\n\n```\nINPUT  → Read player actions\nUPDATE → Process game logic (fixed timestep)\nRENDER → Draw the frame (interpolated)\n```\n\n**Fixed Timestep Rule:**\n- Physics\u002Flogic: Fixed rate (e.g., 50Hz)\n- Rendering: As fast as possible\n- Interpolate between states for smooth visuals\n\n---\n\n### 2. Pattern Selection Matrix\n\n| Pattern | Use When | Example |\n|---------|----------|---------|\n| **State Machine** | 3-5 discrete states | Player: Idle→Walk→Jump |\n| **Object Pooling** | Frequent spawn\u002Fdestroy | Bullets, particles |\n| **Observer\u002FEvents** | Cross-system communication | Health→UI updates |\n| **ECS** | Thousands of similar entities | RTS units, particles |\n| **Command** | Undo, replay, networking | Input recording |\n| **Behavior Tree** | Complex AI decisions | Enemy AI |\n\n**Decision Rule:** Start with State Machine. Add ECS only when performance demands.\n\n---\n\n### 3. Input Abstraction\n\nAbstract input into ACTIONS, not raw keys:\n\n```\n\"jump\"  → Space, Gamepad A, Touch tap\n\"move\"  → WASD, Left stick, Virtual joystick\n```\n\n**Why:** Enables multi-platform, rebindable controls.\n\n---\n\n### 4. Performance Budget (60 FPS = 16.67ms)\n\n| System | Budget |\n|--------|--------|\n| Input | 1ms |\n| Physics | 3ms |\n| AI | 2ms |\n| Game Logic | 4ms |\n| Rendering | 5ms |\n| Buffer | 1.67ms |\n\n**Optimization Priority:**\n1. Algorithm (O(n²) → O(n log n))\n2. Batching (reduce draw calls)\n3. Pooling (avoid GC spikes)\n4. LOD (detail by distance)\n5. Culling (skip invisible)\n\n---\n\n### 5. AI Selection by Complexity\n\n| AI Type | Complexity | Use When |\n|---------|------------|----------|\n| **FSM** | Simple | 3-5 states, predictable behavior |\n| **Behavior Tree** | Medium | Modular, designer-friendly |\n| **GOAP** | High | Emergent, planning-based |\n| **Utility AI** | High | Scoring-based decisions |\n\n---\n\n### 6. Collision Strategy\n\n| Type | Best For |\n|------|----------|\n| **AABB** | Rectangles, fast checks |\n| **Circle** | Round objects, cheap |\n| **Spatial Hash** | Many similar-sized objects |\n| **Quadtree** | Large worlds, varying sizes |\n\n---\n\n## Anti-Patterns (Universal)\n\n| Don't | Do |\n|-------|-----|\n| Update everything every frame | Use events, dirty flags |\n| Create objects in hot loops | Object pooling |\n| Cache nothing | Cache references |\n| Optimize without profiling | Profile first |\n| Mix input with logic | Abstract input layer |\n\n---\n\n## Routing Examples\n\n### Example 1: \"I want to make a browser-based 2D platformer\"\n→ Start with `game-development\u002Fweb-games` for framework selection\n→ Then `game-development\u002F2d-games` for sprite\u002Ftilemap patterns\n→ Reference `game-development\u002Fgame-design` for level design\n\n### Example 2: \"Mobile puzzle game for iOS and Android\"\n→ Start with `game-development\u002Fmobile-games` for touch input and stores\n→ Use `game-development\u002Fgame-design` for puzzle balancing\n\n### Example 3: \"Multiplayer VR shooter\"\n→ `game-development\u002Fvr-ar` for comfort and immersion\n→ `game-development\u002F3d-games` for rendering\n→ `game-development\u002Fmultiplayer` for networking\n\n---\n\n> **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.\n","# Game Development\n\n> **Orchestrator skill** that provides core principles and routes to specialized sub-skills.\n\n---\n\n## When to Use This Skill\n\nYou are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.\n\n---\n\n## Sub-Skill Routing\n\n### Platform Selection\n\n| If the game targets... | Use Sub-Skill |\n|------------------------|---------------|\n| Web browsers (HTML5, WebGL) | `game-development\u002Fweb-games` |\n| Mobile (iOS, Android) | `game-development\u002Fmobile-games` |\n| PC (Steam, Desktop) | `game-development\u002Fpc-games` |\n| VR\u002FAR headsets | `game-development\u002Fvr-ar` |\n\n### Dimension Selection\n\n| If the game is... | Use Sub-Skill |\n|-------------------|---------------|\n| 2D (sprites, tilemaps) | `game-development\u002F2d-games` |\n| 3D (meshes, shaders) | `game-development\u002F3d-games` |\n\n### Specialty Areas\n\n| If you need... | Use Sub-Skill |\n|----------------|---------------|\n| GDD, balancing, player psychology | `game-development\u002Fgame-design` |\n| Multiplayer, networking | `game-development\u002Fmultiplayer` |\n| Visual style, asset pipeline, animation | `game-development\u002Fgame-art` |\n| Sound design, music, adaptive audio | `game-development\u002Fgame-audio` |\n\n---\n\n## Core Principles (All Platforms)\n\n### 1. The Game Loop\n\nEvery game, regardless of platform, follows this pattern:\n\n```\nINPUT  → Read player actions\nUPDATE → Process game logic (fixed timestep)\nRENDER → Draw the frame (interpolated)\n```\n\n**Fixed Timestep Rule:**\n- Physics\u002Flogic: Fixed rate (e.g., 50Hz)\n- Rendering: As fast as possible\n- Interpolate between states for smooth visuals\n\n---\n\n### 2. Pattern Selection Matrix\n\n| Pattern | Use When | Example |\n|---------|----------|---------|\n| **State Machine** | 3-5 discrete states | Player: Idle→Walk→Jump |\n| **Object Pooling** | Frequent spawn\u002Fdestroy | Bullets, particles |\n| **Observer\u002FEvents** | Cross-system communication | Health→UI updates |\n| **ECS** | Thousands of similar entities | RTS units, particles |\n| **Command** | Undo, replay, networking | Input recording |\n| **Behavior Tree** | Complex AI decisions | Enemy AI |\n\n**Decision Rule:** Start with State Machine. Add ECS only when performance demands.\n\n---\n\n### 3. Input Abstraction\n\nAbstract input into ACTIONS, not raw keys:\n\n```\n\"jump\"  → Space, Gamepad A, Touch tap\n\"move\"  → WASD, Left stick, Virtual joystick\n```\n\n**Why:** Enables multi-platform, rebindable controls.\n\n---\n\n### 4. Performance Budget (60 FPS = 16.67ms)\n\n| System | Budget |\n|--------|--------|\n| Input | 1ms |\n| Physics | 3ms |\n| AI | 2ms |\n| Game Logic | 4ms |\n| Rendering | 5ms |\n| Buffer | 1.67ms |\n\n**Optimization Priority:**\n1. Algorithm (O(n²) → O(n log n))\n2. Batching (reduce draw calls)\n3. Pooling (avoid GC spikes)\n4. LOD (detail by distance)\n5. Culling (skip invisible)\n\n---\n\n### 5. AI Selection by Complexity\n\n| AI Type | Complexity | Use When |\n|---------|------------|----------|\n| **FSM** | Simple | 3-5 states, predictable behavior |\n| **Behavior Tree** | Medium | Modular, designer-friendly |\n| **GOAP** | High | Emergent, planning-based |\n| **Utility AI** | High | Scoring-based decisions |\n\n---\n\n### 6. Collision Strategy\n\n| Type | Best For |\n|------|----------|\n| **AABB** | Rectangles, fast checks |\n| **Circle** | Round objects, cheap |\n| **Spatial Hash** | Many similar-sized objects |\n| **Quadtree** | Large worlds, varying sizes |\n\n---\n\n## Anti-Patterns (Universal)\n\n| Don't | Do |\n|-------|-----|\n| Update everything every frame | Use events, dirty flags |\n| Create objects in hot loops | Object pooling |\n| Cache nothing | Cache references |\n| Optimize without profiling | Profile first |\n| Mix input with logic | Abstract input layer |\n\n---\n\n## Routing Examples\n\n### Example 1: \"I want to make a browser-based 2D platformer\"\n→ Start with `game-development\u002Fweb-games` for framework selection\n→ Then `game-development\u002F2d-games` for sprite\u002Ftilemap patterns\n→ Reference `game-development\u002Fgame-design` for level design\n\n### Example 2: \"Mobile puzzle game for iOS and Android\"\n→ Start with `game-development\u002Fmobile-games` for touch input and stores\n→ Use `game-development\u002Fgame-design` for puzzle balancing\n\n### Example 3: \"Multiplayer VR shooter\"\n→ `game-development\u002Fvr-ar` for comfort and immersion\n→ `game-development\u002F3d-games` for rendering\n→ `game-development\u002Fmultiplayer` for networking\n\n---\n\n> **Remember:** Great games come from iteration, not perfection. Prototype fast, then polish.\n",{"name":5,"description":7,"allowed-tools":33},"Read, Write, Edit, Glob, Grep, Bash","main","eac60cc6e0b6baa2a05a765a851fb10638f4e733",".agent\u002Fskills\u002Fskills\u002Fgame-development","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist","https:\u002F\u002Fgithub.com\u002FGabriellmaia01","https:\u002F\u002Fportfolio-bice-theta-81.vercel.app\u002F","💻 Desenvolvimento De Software_\r\n\r\n⚙️ Engenharia De Software\r\n","2026-11-10 08:31:19",{"source":8,"skillName":5,"commands":43,"prompt":53,"zipAvailable":54},[44,47,50],{"tool":45,"command":46},"npx","npx skills add Gabriellmaia01\u002Fneuro-dose-assist --skill game-development",{"tool":48,"command":49},"bunx","bunx skills add Gabriellmaia01\u002Fneuro-dose-assist --skill game-development",{"tool":51,"command":52},"pnpm","pnpm dlx skills add Gabriellmaia01\u002Fneuro-dose-assist --skill game-development","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fgame-development\u002FSKILL.md",true,[],[57,83,113,133,144,164],{"skillNo":58,"name":59,"nameZh":6,"description":60,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":61,"categories":62,"keywords":68,"publishedAt":28},"01M6CCFWA9JJ23708FSKK1QNBW","zapier-make-patterns","No-code automation democratizes workflow building. Zapier and Make (formerly Integromat) let non-developers automate business processes without writing code. But no-code doesn't mean no-complexity - these platforms have their own patterns, pitfalls, and breaking points.  This skill covers when to use which platform, how to build reliable automations, and when to graduate to code-based solutions. Key insight: Zapier optimizes for simplicity and integrations (7000+ apps), Make optimizes for power","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fzapier-make-patterns\u002FSKILL.md",[63],{"categoryNo":64,"categoryName":65,"taxonomyType":66,"taxonomyTypeDesc":67},"01JBSEEDCAT000000000000023","Skill与智能体开发","SCENARIO","使用场景",[69,70,71,72,73,74,75,76,77,78,79,80,81,82],"zapier make patterns","writing","workflow","automation","code","apache","how","automate","integrations","business","use","simplicity","power","complexity",{"skillNo":84,"name":85,"nameZh":6,"description":86,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":87,"categories":88,"keywords":95,"publishedAt":28},"01M6CCFSBPM49S618W7G4NHH13","Cross-Site Scripting and HTML Injection Testing","This skill should be used when the user asks to \"test for XSS vulnerabilities\", \"perform cross-site scripting attacks\", \"identify HTML injection flaws\", \"exploit client-side injection vulnerabilities\", \"steal cookies via XSS\", or \"bypass content security policies\". It provides comprehensive techniques for detecting, exploiting, and understanding XSS and HTML injection attack vectors in web applications.","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fxss-html-injection\u002FSKILL.md",[89,92],{"categoryNo":90,"categoryName":91,"taxonomyType":66,"taxonomyTypeDesc":67},"01JBSEEDCAT000000000000008","测试与质量",{"categoryNo":93,"categoryName":94,"taxonomyType":66,"taxonomyTypeDesc":67},"01JBSEEDCAT000000000000009","前端开发",[96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112],"injection","scripting","html","site","Cross Site Scripting and HTML Injection Testing","testing","html injection testing","cookies","applications","xss","exploit","content","web","test","vulnerabilities","user","security",{"skillNo":114,"name":115,"nameZh":6,"description":116,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":117,"categories":118,"keywords":128,"publishedAt":28},"01M6CCFJ9XTPXHTE4JR06WY475","writing-skills","Use when creating new skills, editing existing skills, or verifying skills work before deployment","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fwriting-skills\u002FSKILL.md",[119,120,123],{"categoryNo":90,"categoryName":91,"taxonomyType":66,"taxonomyTypeDesc":67},{"categoryNo":121,"categoryName":122,"taxonomyType":66,"taxonomyTypeDesc":67},"01JBSEEDCAT000000000000018","写作与文案",{"categoryNo":124,"categoryName":125,"taxonomyType":126,"taxonomyTypeDesc":127},"01JBSEEDCAT000000000000036","内容创作者","PROFESSION","适用职业",[70,129,130,131,132,79],"writing skills","deployment","work","editing",{"skillNo":134,"name":135,"nameZh":6,"description":136,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":137,"categories":138,"keywords":141,"publishedAt":28},"01M6CCFG98EMZZ43D1CPZZZ54E","writing-plans","Use when you have a spec or requirements for a multi-step task, before touching code","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fwriting-plans\u002FSKILL.md",[139,140],{"categoryNo":121,"categoryName":122,"taxonomyType":66,"taxonomyTypeDesc":67},{"categoryNo":124,"categoryName":125,"taxonomyType":126,"taxonomyTypeDesc":127},[70,142,143,73,79],"writing plans","spec",{"skillNo":145,"name":146,"nameZh":6,"description":147,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":148,"categories":149,"keywords":151,"publishedAt":28},"01M6CCFDPACVC9ZM8TN63MGBP5","workflow-automation","Workflow automation is the infrastructure that makes AI agents reliable. Without durable execution, a network hiccup during a 10-step payment flow means lost money and angry customers. With it, workflows resume exactly where they left off.  This skill covers the platforms (n8n, Temporal, Inngest) and patterns (sequential, parallel, orchestrator-worker) that turn brittle scripts into production-grade automation.  Key insight: The platforms make different tradeoffs. n8n optimizes for accessibility","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fworkflow-automation\u002FSKILL.md",[150],{"categoryNo":64,"categoryName":65,"taxonomyType":66,"taxonomyTypeDesc":67},[152,72,71,153,154,155,156,157,74,158,159,160,161,162,27,163],"Workflow Automation","network","ai agents","accessibility","workflows","infrastructure","flow","Production","execution","inngest","parallel","resume",{"skillNo":165,"name":166,"nameZh":6,"description":167,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":168,"categories":169,"keywords":171,"publishedAt":28},"01M6CCFB0KAB0PPNV38XQPX6YX","WordPress Penetration Testing","This skill should be used when the user asks to \"pentest WordPress sites\", \"scan WordPress for vulnerabilities\", \"enumerate WordPress users, themes, or plugins\", \"exploit WordPress vulnerabilities\", or \"use WPScan\". It provides comprehensive WordPress security assessment methodologies.","https:\u002F\u002Fgithub.com\u002FGabriellmaia01\u002Fneuro-dose-assist\u002Fblob\u002Fmain\u002F.agent\u002Fskills\u002Fskills\u002Fwordpress-penetration-testing\u002FSKILL.md",[170],{"categoryNo":90,"categoryName":91,"taxonomyType":66,"taxonomyTypeDesc":67},[101,166,172,173,112,110,174,175,111,79,106,176,177],"penetration testing","wordpress","assessment","plugins","pentest","security assessment"]