[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6CB94PTNA5C23FFSMS7VG9K":3,"skill-same:01M6CB94PTNA5C23FFSMS7VG9K":52},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":26,"linkOnly":27,"markdownContent":28,"markdownBody":29,"frontMatter":30,"refName":31,"commitSha":32,"skillDirectory":33,"forksCount":14,"repositoryHtmlUrl":34,"repositoryHomepageUrl":6,"ownerHtmlUrl":35,"ownerBlogUrl":6,"ownerDescription":36,"updatedAt":37,"install":38,"resources":51},"01M6CB94PTNA5C23FFSMS7VG9K","scene-list-opened",null,"Returns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.","devwinsoft\u002Fdevian","devwinsoft","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F22570160?v=4","01M6C6RR8W05NH8NPKQNCE3Q72","maoshy","01M6C6RRDJ5TJJCZXRTY801YDH",0,"MIT","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fframework-cs\u002Fapps\u002FUnityExample\u002FSKILLS\u002Fscene-list-opened\u002FSKILL.md",[],[19,20,21,22,23,24,25],"list","scene list opened","editor","data","tool","returns","use","2026-11-10 10:12:30",false,"﻿---\nname: scene-list-opened\ndescription: Returns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.\n---\n\n# Scene \u002F List Opened\n\nReturns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.\n\n## How to Call\n\n### HTTP API (Direct Tool Execution)\n\nExecute this tool directly via the MCP Plugin HTTP API:\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fscene-list-opened \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -d '{}'\n```\n\n#### With Authorization (if required)\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fscene-list-opened \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -d '{}'\n```\n\n> The token is stored in the file: `UserSettings\u002FAI-Game-Developer-Config.json`\n> Using the format: `\"token\": \"YOUR_TOKEN\"`\n\n## Input\n\nThis tool takes no input parameters.\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\"\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow[]\"\n    }\n  },\n  \"$defs\": {\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"Name\": {\n          \"type\": \"string\"\n        },\n        \"IsLoaded\": {\n          \"type\": \"boolean\"\n        },\n        \"IsDirty\": {\n          \"type\": \"boolean\"\n        },\n        \"IsSubScene\": {\n          \"type\": \"boolean\"\n        },\n        \"IsValidScene\": {\n          \"type\": \"boolean\",\n          \"description\": \"Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.\"\n        },\n        \"RootCount\": {\n          \"type\": \"integer\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the Scene within the project. Starts with \\u0027Assets\u002F\\u0027\"\n        },\n        \"buildIndex\": {\n          \"type\": \"integer\",\n          \"description\": \"Build index of the Scene in the Build Settings.\"\n        },\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If this is \\u00270\\u0027, then it will be used as \\u0027null\\u0027.\"\n        }\n      },\n      \"required\": [\n        \"IsLoaded\",\n        \"IsDirty\",\n        \"IsSubScene\",\n        \"IsValidScene\",\n        \"RootCount\",\n        \"buildIndex\",\n        \"instanceID\"\n      ],\n      \"description\": \"Scene reference. Used to find a Scene.\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow[]\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow\",\n        \"description\": \"Scene reference. Used to find a Scene.\"\n      }\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n","# Scene \u002F List Opened\n\nReturns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.\n\n## How to Call\n\n### HTTP API (Direct Tool Execution)\n\nExecute this tool directly via the MCP Plugin HTTP API:\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fscene-list-opened \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -d '{}'\n```\n\n#### With Authorization (if required)\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fscene-list-opened \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -d '{}'\n```\n\n> The token is stored in the file: `UserSettings\u002FAI-Game-Developer-Config.json`\n> Using the format: `\"token\": \"YOUR_TOKEN\"`\n\n## Input\n\nThis tool takes no input parameters.\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\"\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow[]\"\n    }\n  },\n  \"$defs\": {\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"Name\": {\n          \"type\": \"string\"\n        },\n        \"IsLoaded\": {\n          \"type\": \"boolean\"\n        },\n        \"IsDirty\": {\n          \"type\": \"boolean\"\n        },\n        \"IsSubScene\": {\n          \"type\": \"boolean\"\n        },\n        \"IsValidScene\": {\n          \"type\": \"boolean\",\n          \"description\": \"Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.\"\n        },\n        \"RootCount\": {\n          \"type\": \"integer\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the Scene within the project. Starts with \\u0027Assets\u002F\\u0027\"\n        },\n        \"buildIndex\": {\n          \"type\": \"integer\",\n          \"description\": \"Build index of the Scene in the Build Settings.\"\n        },\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If this is \\u00270\\u0027, then it will be used as \\u0027null\\u0027.\"\n        }\n      },\n      \"required\": [\n        \"IsLoaded\",\n        \"IsDirty\",\n        \"IsSubScene\",\n        \"IsValidScene\",\n        \"RootCount\",\n        \"buildIndex\",\n        \"instanceID\"\n      ],\n      \"description\": \"Scene reference. Used to find a Scene.\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow[]\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow\",\n        \"description\": \"Scene reference. Used to find a Scene.\"\n      }\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n",{"name":5,"description":7},"main","8cb5bd877a3a7004867d2f55697cb9e4ff2f1734","framework-cs\u002Fapps\u002FUnityExample\u002FSKILLS\u002Fscene-list-opened","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft","Kim Hyong Joon","2026-04-12 18:44:10",{"source":8,"skillName":5,"commands":39,"prompt":49,"zipAvailable":50},[40,43,46],{"tool":41,"command":42},"npx","npx skills add devwinsoft\u002Fdevian --skill scene-list-opened",{"tool":44,"command":45},"bunx","bunx skills add devwinsoft\u002Fdevian --skill scene-list-opened",{"tool":47,"command":48},"pnpm","pnpm dlx skills add devwinsoft\u002Fdevian --skill scene-list-opened","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fframework-cs\u002Fapps\u002FUnityExample\u002FSKILLS\u002Fscene-list-opened\u002FSKILL.md",true,[],[53,59,67,75,84,91],{"skillNo":54,"name":55,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":56,"categories":57,"keywords":58,"publishedAt":26},"01M6CBX3K2JJV38ANHVGCAT8A0","devian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002FSKILL.md",[],[55],{"skillNo":60,"name":61,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":62,"categories":63,"keywords":64,"publishedAt":26},"01M6CBX210BFMM8AMN770J9WY8","90-project-archive","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F90-project-archive\u002FSKILL.md",[],[65,66],"archive","90 project archive",{"skillNo":68,"name":69,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":70,"categories":71,"keywords":72,"publishedAt":26},"01M6CBWZSGRR9R3YJZB3177667","30-env-management","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F30-env-management\u002FSKILL.md",[],[73,74],"management","30 env management",{"skillNo":76,"name":77,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":78,"categories":79,"keywords":80,"publishedAt":26},"01M6CBWYD3TGWBQV7V35551THF","19-page-push-send","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F19-page-push-send\u002FSKILL.md",[],[81,82,83],"push","page","19 page push send",{"skillNo":85,"name":86,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":87,"categories":88,"keywords":89,"publishedAt":26},"01M6CBWWRQ05A7604GHJKTPJTF","18-page-savedata","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F18-page-savedata\u002FSKILL.md",[],[82,90],"18 page savedata",{"skillNo":92,"name":93,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":94,"categories":95,"keywords":96,"publishedAt":26},"01M6CBWVH4S2VF1V7B2GBTESCT","17-page-deobfuscate","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F17-page-deobfuscate\u002FSKILL.md",[],[82,97],"17 page deobfuscate"]