[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6CB92C9DN324FV5TNPZX09W":3,"skill-same:01M6CB92C9DN324FV5TNPZX09W":61},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":23,"publishedAt":29,"linkOnly":30,"markdownContent":31,"markdownBody":32,"frontMatter":33,"refName":34,"commitSha":35,"skillDirectory":36,"forksCount":14,"repositoryHtmlUrl":37,"repositoryHomepageUrl":6,"ownerHtmlUrl":38,"ownerBlogUrl":6,"ownerDescription":39,"updatedAt":40,"install":41,"resources":54},"01M6CB92C9DN324FV5TNPZX09W","scene-get-data",null,"This tool retrieves the list of root GameObjects in the specified scene. Use 'scene-list-opened' tool to get the list of all opened scenes.","devwinsoft\u002Fdevian","devwinsoft","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F22570160?v=4","01M6C6RR8W05NH8NPKQNCE3Q72","maoshy","01M6C6RRDJ5TJJCZXRTY801YDH",0,"MIT","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fframework-cs\u002Fapps\u002FUnityExample\u002FSKILLS\u002Fscene-get-data\u002FSKILL.md",[18],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000033","数据分析师","PROFESSION","适用职业",[24,25,26,27,28],"data","scene get data","tool","list","use","2026-11-10 10:12:30",false,"﻿---\nname: scene-get-data\ndescription: This tool retrieves the list of root GameObjects in the specified scene. Use 'scene-list-opened' tool to get the list of all opened scenes.\n---\n\n# Scene \u002F Get Data\n\nThis tool retrieves the list of root GameObjects in the specified scene. Use 'scene-list-opened' tool to get the list of all opened scenes.\n\n## How to Call\n\n### HTTP API (Direct Tool Execution)\n\nExecute this tool directly via the MCP Plugin HTTP API:\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fscene-get-data \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -d '{\n  \"openedSceneName\": \"string_value\",\n  \"includeRootGameObjects\": false,\n  \"includeChildrenDepth\": 0,\n  \"includeBounds\": false,\n  \"includeData\": false\n}'\n```\n\n#### With Authorization (if required)\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fscene-get-data \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -d '{\n  \"openedSceneName\": \"string_value\",\n  \"includeRootGameObjects\": false,\n  \"includeChildrenDepth\": 0,\n  \"includeBounds\": false,\n  \"includeData\": false\n}'\n```\n\n> The token is stored in the file: `UserSettings\u002FAI-Game-Developer-Config.json`\n> Using the format: `\"token\": \"YOUR_TOKEN\"`\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `openedSceneName` | `string` | No | Name of the opened scene. If empty or null, the active scene will be used. |\n| `includeRootGameObjects` | `boolean` | No | If true, includes root GameObjects in the scene data. |\n| `includeChildrenDepth` | `integer` | No | Determines the depth of the hierarchy to include. |\n| `includeBounds` | `boolean` | No | If true, includes bounding box information for GameObjects. |\n| `includeData` | `boolean` | No | If true, includes component data for GameObjects. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"openedSceneName\": {\n      \"type\": \"string\",\n      \"description\": \"Name of the opened scene. If empty or null, the active scene will be used.\"\n    },\n    \"includeRootGameObjects\": {\n      \"type\": \"boolean\",\n      \"description\": \"If true, includes root GameObjects in the scene data.\"\n    },\n    \"includeChildrenDepth\": {\n      \"type\": \"integer\",\n      \"description\": \"Determines the depth of the hierarchy to include.\"\n    },\n    \"includeBounds\": {\n      \"type\": \"boolean\",\n      \"description\": \"If true, includes bounding box information for GameObjects.\"\n    },\n    \"includeData\": {\n      \"type\": \"boolean\",\n      \"description\": \"If true, includes component data for GameObjects.\"\n    }\n  }\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.SceneData\",\n      \"description\": \"Scene reference. Used to find a Scene.\"\n    }\n  },\n  \"$defs\": {\n    \"System.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData\\u003E\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData\"\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"Reference\": {\n          \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n          \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n        },\n        \"Data\": {\n          \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n          \"description\": \"GameObject editable data (tag, layer, etc).\"\n        },\n        \"Bounds\": {\n          \"$ref\": \"#\u002F$defs\u002FUnityEngine.Bounds\",\n          \"description\": \"Bounds of the GameObject.\"\n        },\n        \"Hierarchy\": {\n          \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata\",\n          \"description\": \"Hierarchy metadata of the GameObject.\"\n        },\n        \"Components\": {\n          \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow[]\",\n          \"description\": \"Attached components shallow data of the GameObject (Read-only, use Component modification tool for modification).\"\n        }\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is \\u00270\\u0027 and \\u0027path\\u0027, \\u0027name\\u0027, \\u0027assetPath\\u0027 and \\u0027assetGuid\\u0027 is not provided, empty or null, then it will be used as \\u0027null\\u0027. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample \\u0027character\u002Fhand\u002Ffinger\u002Fparticle\\u0027. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with \\u0027Assets\u002F\\u0027\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    },\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMember\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"typeName\": {\n          \"type\": \"string\",\n          \"description\": \"Full type name. Eg: \\u0027System.String\\u0027, \\u0027System.Int32\\u0027, \\u0027UnityEngine.Vector3\\u0027, etc.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Object name.\"\n        },\n        \"value\": {\n          \"description\": \"Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json.\"\n        },\n        \"fields\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested field value.\"\n          },\n          \"description\": \"Fields of the object, serialized as a list of \\u0027SerializedMember\\u0027.\"\n        },\n        \"props\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested property value.\"\n          },\n          \"description\": \"Properties of the object, serialized as a list of \\u0027SerializedMember\\u0027.\"\n        }\n      },\n      \"required\": [\n        \"typeName\"\n      ],\n      \"additionalProperties\": false\n    },\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\"\n      }\n    },\n    \"UnityEngine.Bounds\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"center\": {\n          \"type\": \"object\",\n          \"properties\": {\n            \"x\": {\n              \"type\": \"number\"\n            },\n            \"y\": {\n              \"type\": \"number\"\n            },\n            \"z\": {\n              \"type\": \"number\"\n            }\n          },\n          \"required\": [\n            \"x\",\n            \"y\",\n            \"z\"\n          ]\n        },\n        \"size\": {\n          \"type\": \"object\",\n          \"properties\": {\n            \"x\": {\n              \"type\": \"number\"\n            },\n            \"y\": {\n              \"type\": \"number\"\n            },\n            \"z\": {\n              \"type\": \"number\"\n            }\n          },\n          \"required\": [\n            \"x\",\n            \"y\",\n            \"z\"\n          ]\n        }\n      },\n      \"required\": [\n        \"center\",\n        \"size\"\n      ],\n      \"additionalProperties\": false\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\"\n        },\n        \"path\": {\n          \"type\": \"string\"\n        },\n        \"name\": {\n          \"type\": \"string\"\n        },\n        \"sceneName\": {\n          \"type\": \"string\"\n        },\n        \"tag\": {\n          \"type\": \"string\"\n        },\n        \"activeSelf\": {\n          \"type\": \"boolean\"\n        },\n        \"activeInHierarchy\": {\n          \"type\": \"boolean\"\n        },\n        \"children\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata\\u003E\"\n        }\n      },\n      \"required\": [\n        \"instanceID\",\n        \"activeSelf\",\n        \"activeInHierarchy\"\n      ]\n    },\n    \"System.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata\\u003E\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata\"\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow[]\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\"\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\"\n        },\n        \"typeName\": {\n          \"type\": \"string\"\n        },\n        \"isEnabled\": {\n          \"type\": \"string\",\n          \"enum\": [\n            \"False\",\n            \"True\",\n            \"NA\"\n          ]\n        }\n      },\n      \"required\": [\n        \"instanceID\",\n        \"isEnabled\"\n      ]\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.SceneData\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"RootGameObjects\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData\\u003E\"\n        },\n        \"Name\": {\n          \"type\": \"string\"\n        },\n        \"IsLoaded\": {\n          \"type\": \"boolean\"\n        },\n        \"IsDirty\": {\n          \"type\": \"boolean\"\n        },\n        \"IsSubScene\": {\n          \"type\": \"boolean\"\n        },\n        \"IsValidScene\": {\n          \"type\": \"boolean\",\n          \"description\": \"Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.\"\n        },\n        \"RootCount\": {\n          \"type\": \"integer\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the Scene within the project. Starts with \\u0027Assets\u002F\\u0027\"\n        },\n        \"buildIndex\": {\n          \"type\": \"integer\",\n          \"description\": \"Build index of the Scene in the Build Settings.\"\n        },\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If this is \\u00270\\u0027, then it will be used as \\u0027null\\u0027.\"\n        }\n      },\n      \"required\": [\n        \"IsLoaded\",\n        \"IsDirty\",\n        \"IsSubScene\",\n        \"IsValidScene\",\n        \"RootCount\",\n        \"buildIndex\",\n        \"instanceID\"\n      ],\n      \"description\": \"Scene reference. Used to find a Scene.\"\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n","# Scene \u002F Get Data\n\nThis tool retrieves the list of root GameObjects in the specified scene. Use 'scene-list-opened' tool to get the list of all opened scenes.\n\n## How to Call\n\n### HTTP API (Direct Tool Execution)\n\nExecute this tool directly via the MCP Plugin HTTP API:\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fscene-get-data \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -d '{\n  \"openedSceneName\": \"string_value\",\n  \"includeRootGameObjects\": false,\n  \"includeChildrenDepth\": 0,\n  \"includeBounds\": false,\n  \"includeData\": false\n}'\n```\n\n#### With Authorization (if required)\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fscene-get-data \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -d '{\n  \"openedSceneName\": \"string_value\",\n  \"includeRootGameObjects\": false,\n  \"includeChildrenDepth\": 0,\n  \"includeBounds\": false,\n  \"includeData\": false\n}'\n```\n\n> The token is stored in the file: `UserSettings\u002FAI-Game-Developer-Config.json`\n> Using the format: `\"token\": \"YOUR_TOKEN\"`\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `openedSceneName` | `string` | No | Name of the opened scene. If empty or null, the active scene will be used. |\n| `includeRootGameObjects` | `boolean` | No | If true, includes root GameObjects in the scene data. |\n| `includeChildrenDepth` | `integer` | No | Determines the depth of the hierarchy to include. |\n| `includeBounds` | `boolean` | No | If true, includes bounding box information for GameObjects. |\n| `includeData` | `boolean` | No | If true, includes component data for GameObjects. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"openedSceneName\": {\n      \"type\": \"string\",\n      \"description\": \"Name of the opened scene. If empty or null, the active scene will be used.\"\n    },\n    \"includeRootGameObjects\": {\n      \"type\": \"boolean\",\n      \"description\": \"If true, includes root GameObjects in the scene data.\"\n    },\n    \"includeChildrenDepth\": {\n      \"type\": \"integer\",\n      \"description\": \"Determines the depth of the hierarchy to include.\"\n    },\n    \"includeBounds\": {\n      \"type\": \"boolean\",\n      \"description\": \"If true, includes bounding box information for GameObjects.\"\n    },\n    \"includeData\": {\n      \"type\": \"boolean\",\n      \"description\": \"If true, includes component data for GameObjects.\"\n    }\n  }\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.SceneData\",\n      \"description\": \"Scene reference. Used to find a Scene.\"\n    }\n  },\n  \"$defs\": {\n    \"System.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData\\u003E\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData\"\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"Reference\": {\n          \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n          \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n        },\n        \"Data\": {\n          \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n          \"description\": \"GameObject editable data (tag, layer, etc).\"\n        },\n        \"Bounds\": {\n          \"$ref\": \"#\u002F$defs\u002FUnityEngine.Bounds\",\n          \"description\": \"Bounds of the GameObject.\"\n        },\n        \"Hierarchy\": {\n          \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata\",\n          \"description\": \"Hierarchy metadata of the GameObject.\"\n        },\n        \"Components\": {\n          \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow[]\",\n          \"description\": \"Attached components shallow data of the GameObject (Read-only, use Component modification tool for modification).\"\n        }\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is \\u00270\\u0027 and \\u0027path\\u0027, \\u0027name\\u0027, \\u0027assetPath\\u0027 and \\u0027assetGuid\\u0027 is not provided, empty or null, then it will be used as \\u0027null\\u0027. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample \\u0027character\u002Fhand\u002Ffinger\u002Fparticle\\u0027. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with \\u0027Assets\u002F\\u0027\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    },\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMember\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"typeName\": {\n          \"type\": \"string\",\n          \"description\": \"Full type name. Eg: \\u0027System.String\\u0027, \\u0027System.Int32\\u0027, \\u0027UnityEngine.Vector3\\u0027, etc.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Object name.\"\n        },\n        \"value\": {\n          \"description\": \"Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json.\"\n        },\n        \"fields\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested field value.\"\n          },\n          \"description\": \"Fields of the object, serialized as a list of \\u0027SerializedMember\\u0027.\"\n        },\n        \"props\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested property value.\"\n          },\n          \"description\": \"Properties of the object, serialized as a list of \\u0027SerializedMember\\u0027.\"\n        }\n      },\n      \"required\": [\n        \"typeName\"\n      ],\n      \"additionalProperties\": false\n    },\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\"\n      }\n    },\n    \"UnityEngine.Bounds\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"center\": {\n          \"type\": \"object\",\n          \"properties\": {\n            \"x\": {\n              \"type\": \"number\"\n            },\n            \"y\": {\n              \"type\": \"number\"\n            },\n            \"z\": {\n              \"type\": \"number\"\n            }\n          },\n          \"required\": [\n            \"x\",\n            \"y\",\n            \"z\"\n          ]\n        },\n        \"size\": {\n          \"type\": \"object\",\n          \"properties\": {\n            \"x\": {\n              \"type\": \"number\"\n            },\n            \"y\": {\n              \"type\": \"number\"\n            },\n            \"z\": {\n              \"type\": \"number\"\n            }\n          },\n          \"required\": [\n            \"x\",\n            \"y\",\n            \"z\"\n          ]\n        }\n      },\n      \"required\": [\n        \"center\",\n        \"size\"\n      ],\n      \"additionalProperties\": false\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\"\n        },\n        \"path\": {\n          \"type\": \"string\"\n        },\n        \"name\": {\n          \"type\": \"string\"\n        },\n        \"sceneName\": {\n          \"type\": \"string\"\n        },\n        \"tag\": {\n          \"type\": \"string\"\n        },\n        \"activeSelf\": {\n          \"type\": \"boolean\"\n        },\n        \"activeInHierarchy\": {\n          \"type\": \"boolean\"\n        },\n        \"children\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata\\u003E\"\n        }\n      },\n      \"required\": [\n        \"instanceID\",\n        \"activeSelf\",\n        \"activeInHierarchy\"\n      ]\n    },\n    \"System.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata\\u003E\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata\"\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow[]\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\"\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\"\n        },\n        \"typeName\": {\n          \"type\": \"string\"\n        },\n        \"isEnabled\": {\n          \"type\": \"string\",\n          \"enum\": [\n            \"False\",\n            \"True\",\n            \"NA\"\n          ]\n        }\n      },\n      \"required\": [\n        \"instanceID\",\n        \"isEnabled\"\n      ]\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.SceneData\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"RootGameObjects\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData\\u003E\"\n        },\n        \"Name\": {\n          \"type\": \"string\"\n        },\n        \"IsLoaded\": {\n          \"type\": \"boolean\"\n        },\n        \"IsDirty\": {\n          \"type\": \"boolean\"\n        },\n        \"IsSubScene\": {\n          \"type\": \"boolean\"\n        },\n        \"IsValidScene\": {\n          \"type\": \"boolean\",\n          \"description\": \"Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.\"\n        },\n        \"RootCount\": {\n          \"type\": \"integer\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the Scene within the project. Starts with \\u0027Assets\u002F\\u0027\"\n        },\n        \"buildIndex\": {\n          \"type\": \"integer\",\n          \"description\": \"Build index of the Scene in the Build Settings.\"\n        },\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If this is \\u00270\\u0027, then it will be used as \\u0027null\\u0027.\"\n        }\n      },\n      \"required\": [\n        \"IsLoaded\",\n        \"IsDirty\",\n        \"IsSubScene\",\n        \"IsValidScene\",\n        \"RootCount\",\n        \"buildIndex\",\n        \"instanceID\"\n      ],\n      \"description\": \"Scene reference. Used to find a Scene.\"\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n",{"name":5,"description":7},"main","8cb5bd877a3a7004867d2f55697cb9e4ff2f1734","framework-cs\u002Fapps\u002FUnityExample\u002FSKILLS\u002Fscene-get-data","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft","Kim Hyong Joon","2026-04-12 18:44:10",{"source":8,"skillName":5,"commands":42,"prompt":52,"zipAvailable":53},[43,46,49],{"tool":44,"command":45},"npx","npx skills add devwinsoft\u002Fdevian --skill scene-get-data",{"tool":47,"command":48},"bunx","bunx skills add devwinsoft\u002Fdevian --skill scene-get-data",{"tool":50,"command":51},"pnpm","pnpm dlx skills add devwinsoft\u002Fdevian --skill scene-get-data","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fframework-cs\u002Fapps\u002FUnityExample\u002FSKILLS\u002Fscene-get-data\u002FSKILL.md",true,[55],{"path":56,"resourceType":57,"resourceTypeDesc":58,"sizeBytes":59,"sourceHtmlUrl":60},"SKILL.agent.md","REFERENCE","参考文档",3732,"https:\u002F\u002Fgithub.com\u002FBlackBeltTechnology\u002Fpi-agent-dashboard\u002Fblob\u002Fdevelop\u002Fpackages\u002Feng-disciplines\u002F.pi\u002Fskills\u002Fcode-simplification\u002FSKILL.agent.md",[62,68,76,84,93,100],{"skillNo":63,"name":64,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":65,"categories":66,"keywords":67,"publishedAt":29},"01M6CBX3K2JJV38ANHVGCAT8A0","devian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002FSKILL.md",[],[64],{"skillNo":69,"name":70,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":71,"categories":72,"keywords":73,"publishedAt":29},"01M6CBX210BFMM8AMN770J9WY8","90-project-archive","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F90-project-archive\u002FSKILL.md",[],[74,75],"archive","90 project archive",{"skillNo":77,"name":78,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":79,"categories":80,"keywords":81,"publishedAt":29},"01M6CBWZSGRR9R3YJZB3177667","30-env-management","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F30-env-management\u002FSKILL.md",[],[82,83],"management","30 env management",{"skillNo":85,"name":86,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":87,"categories":88,"keywords":89,"publishedAt":29},"01M6CBWYD3TGWBQV7V35551THF","19-page-push-send","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F19-page-push-send\u002FSKILL.md",[],[90,91,92],"push","page","19 page push send",{"skillNo":94,"name":95,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":96,"categories":97,"keywords":98,"publishedAt":29},"01M6CBWWRQ05A7604GHJKTPJTF","18-page-savedata","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F18-page-savedata\u002FSKILL.md",[],[91,99],"18 page savedata",{"skillNo":101,"name":102,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":103,"categories":104,"keywords":105,"publishedAt":29},"01M6CBWVH4S2VF1V7B2GBTESCT","17-page-deobfuscate","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F17-page-deobfuscate\u002FSKILL.md",[],[91,106],"17 page deobfuscate"]