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Use 'gameobject-find' tool to find the target GameObjects first.","devwinsoft\u002Fdevian","devwinsoft","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F22570160?v=4","01M6C6RR8W05NH8NPKQNCE3Q72","maoshy","01M6C6RRDJ5TJJCZXRTY801YDH",0,"MIT","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fframework-cs\u002Fapps\u002FUnityExample\u002FSKILLS\u002Fgameobject-set-parent\u002FSKILL.md",[],[19,20,21,22,23,24,25],"SET","gameobject set parent","first","tool","find","list","use","2026-11-10 10:12:30",false,"﻿---\nname: gameobject-set-parent\ndescription: Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.\n---\n\n# GameObject \u002F Set Parent\n\nSet parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.\n\n## How to Call\n\n### HTTP API (Direct Tool Execution)\n\nExecute this tool directly via the MCP Plugin HTTP API:\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fgameobject-set-parent \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -d '{\n  \"gameObjectRefs\": \"string_value\",\n  \"parentGameObjectRef\": \"string_value\",\n  \"worldPositionStays\": false\n}'\n```\n\n#### With Authorization (if required)\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fgameobject-set-parent \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -d '{\n  \"gameObjectRefs\": \"string_value\",\n  \"parentGameObjectRef\": \"string_value\",\n  \"worldPositionStays\": false\n}'\n```\n\n> The token is stored in the file: `UserSettings\u002FAI-Game-Developer-Config.json`\n> Using the format: `\"token\": \"YOUR_TOKEN\"`\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `gameObjectRefs` | `any` | Yes | List of references to the GameObjects to set new parent. |\n| `parentGameObjectRef` | `any` | Yes | Reference to the parent GameObject. |\n| `worldPositionStays` | `boolean` | No | A boolean flag indicating whether the GameObject's world position should remain unchanged when setting its parent. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"gameObjectRefs\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRefList\",\n      \"description\": \"List of references to the GameObjects to set new parent.\"\n    },\n    \"parentGameObjectRef\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n      \"description\": \"Reference to the parent GameObject.\"\n    },\n    \"worldPositionStays\": {\n      \"type\": \"boolean\",\n      \"description\": \"A boolean flag indicating whether the GameObject\\u0027s world position should remain unchanged when setting its parent.\"\n    }\n  },\n  \"$defs\": {\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is \\u00270\\u0027 and \\u0027path\\u0027, \\u0027name\\u0027, \\u0027assetPath\\u0027 and \\u0027assetGuid\\u0027 is not provided, empty or null, then it will be used as \\u0027null\\u0027. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample \\u0027character\u002Fhand\u002Ffinger\u002Fparticle\\u0027. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with \\u0027Assets\u002F\\u0027\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    },\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRefList\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n        \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n      },\n      \"description\": \"Array of GameObjects in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"required\": [\n    \"gameObjectRefs\",\n    \"parentGameObjectRef\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"type\": \"string\"\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n","# GameObject \u002F Set Parent\n\nSet parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.\n\n## How to Call\n\n### HTTP API (Direct Tool Execution)\n\nExecute this tool directly via the MCP Plugin HTTP API:\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fgameobject-set-parent \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -d '{\n  \"gameObjectRefs\": \"string_value\",\n  \"parentGameObjectRef\": \"string_value\",\n  \"worldPositionStays\": false\n}'\n```\n\n#### With Authorization (if required)\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fgameobject-set-parent \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -d '{\n  \"gameObjectRefs\": \"string_value\",\n  \"parentGameObjectRef\": \"string_value\",\n  \"worldPositionStays\": false\n}'\n```\n\n> The token is stored in the file: `UserSettings\u002FAI-Game-Developer-Config.json`\n> Using the format: `\"token\": \"YOUR_TOKEN\"`\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `gameObjectRefs` | `any` | Yes | List of references to the GameObjects to set new parent. |\n| `parentGameObjectRef` | `any` | Yes | Reference to the parent GameObject. |\n| `worldPositionStays` | `boolean` | No | A boolean flag indicating whether the GameObject's world position should remain unchanged when setting its parent. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"gameObjectRefs\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRefList\",\n      \"description\": \"List of references to the GameObjects to set new parent.\"\n    },\n    \"parentGameObjectRef\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n      \"description\": \"Reference to the parent GameObject.\"\n    },\n    \"worldPositionStays\": {\n      \"type\": \"boolean\",\n      \"description\": \"A boolean flag indicating whether the GameObject\\u0027s world position should remain unchanged when setting its parent.\"\n    }\n  },\n  \"$defs\": {\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is \\u00270\\u0027 and \\u0027path\\u0027, \\u0027name\\u0027, \\u0027assetPath\\u0027 and \\u0027assetGuid\\u0027 is not provided, empty or null, then it will be used as \\u0027null\\u0027. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample \\u0027character\u002Fhand\u002Ffinger\u002Fparticle\\u0027. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with \\u0027Assets\u002F\\u0027\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    },\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRefList\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n        \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n      },\n      \"description\": \"Array of GameObjects in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"required\": [\n    \"gameObjectRefs\",\n    \"parentGameObjectRef\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": 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