AGENT SKILL

gameobject-set-parent

Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.

License 许可
MIT
所属仓库
devwinsoft/devian
最近更新
2026-04-12
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01 前言 Front Matter

name
gameobject-set-parent
description
Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.

02 资源文件 2

03 SKILL.md 正文

GameObject / Set Parent

Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.

How to Call

HTTP API (Direct Tool Execution)

Execute this tool directly via the MCP Plugin HTTP API:

curl -X POST http://localhost:50187/api/tools/gameobject-set-parent \
  -H "Content-Type: application/json" \
  -d '{
  "gameObjectRefs": "string_value",
  "parentGameObjectRef": "string_value",
  "worldPositionStays": false
}'

With Authorization (if required)

curl -X POST http://localhost:50187/api/tools/gameobject-set-parent \
  -H "Content-Type: application/json" \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -d '{
  "gameObjectRefs": "string_value",
  "parentGameObjectRef": "string_value",
  "worldPositionStays": false
}'

The token is stored in the file: UserSettings/AI-Game-Developer-Config.json Using the format: "token": "YOUR_TOKEN"

Input

Name Type Required Description
gameObjectRefs any Yes List of references to the GameObjects to set new parent.
parentGameObjectRef any Yes Reference to the parent GameObject.
worldPositionStays boolean No A boolean flag indicating whether the GameObject's world position should remain unchanged when setting its parent.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRefs": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRefList",
      "description": "List of references to the GameObjects to set new parent."
    },
    "parentGameObjectRef": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
      "description": "Reference to the parent GameObject."
    },
    "worldPositionStays": {
      "type": "boolean",
      "description": "A boolean flag indicating whether the GameObject\u0027s world position should remain unchanged when setting its parent."
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is \u00270\u0027 and \u0027path\u0027, \u0027name\u0027, \u0027assetPath\u0027 and \u0027assetGuid\u0027 is not provided, empty or null, then it will be used as \u0027null\u0027. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample \u0027character/hand/finger/particle\u0027. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with \u0027Assets/\u0027"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRefList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
        "description": "Find GameObject in opened Prefab or in the active Scene."
      },
      "description": "Array of GameObjects in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "gameObjectRefs",
    "parentGameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "type": "string"
    }
  },
  "required": [
    "result"
  ]
}

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