AGENT SKILL

gameobject-create

Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.

License 许可
MIT
所属仓库
devwinsoft/devian
最近更新
2026-04-12
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01 前言 Front Matter

name
gameobject-create
description
Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.

03 SKILL.md 正文

GameObject / Create

Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.

How to Call

HTTP API (Direct Tool Execution)

Execute this tool directly via the MCP Plugin HTTP API:

curl -X POST http://localhost:50187/api/tools/gameobject-create \
  -H "Content-Type: application/json" \
  -d '{
  "name": "string_value",
  "parentGameObjectRef": "string_value",
  "position": "string_value",
  "rotation": "string_value",
  "scale": "string_value",
  "isLocalSpace": false,
  "primitiveType": "string_value"
}'

With Authorization (if required)

curl -X POST http://localhost:50187/api/tools/gameobject-create \
  -H "Content-Type: application/json" \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -d '{
  "name": "string_value",
  "parentGameObjectRef": "string_value",
  "position": "string_value",
  "rotation": "string_value",
  "scale": "string_value",
  "isLocalSpace": false,
  "primitiveType": "string_value"
}'

The token is stored in the file: UserSettings/AI-Game-Developer-Config.json Using the format: "token": "YOUR_TOKEN"

Input

Name Type Required Description
name string Yes Name of the new GameObject.
parentGameObjectRef any No Parent GameObject reference. If not provided, the GameObject will be created at the root of the scene or prefab.
position any No Transform position of the GameObject.
rotation any No Transform rotation of the GameObject. Euler angles in degrees.
scale any No Transform scale of the GameObject.
isLocalSpace boolean No World or Local space of transform.
primitiveType any No

Input JSON Schema

{
  "type": "object",
  "properties": {
    "name": {
      "type": "string",
      "description": "Name of the new GameObject."
    },
    "parentGameObjectRef": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
      "description": "Parent GameObject reference. If not provided, the GameObject will be created at the root of the scene or prefab."
    },
    "position": {
      "$ref": "#/$defs/UnityEngine.Vector3",
      "description": "Transform position of the GameObject."
    },
    "rotation": {
      "$ref": "#/$defs/UnityEngine.Vector3",
      "description": "Transform rotation of the GameObject. Euler angles in degrees."
    },
    "scale": {
      "$ref": "#/$defs/UnityEngine.Vector3",
      "description": "Transform scale of the GameObject."
    },
    "isLocalSpace": {
      "type": "boolean",
      "description": "World or Local space of transform."
    },
    "primitiveType": {
      "$ref": "#/$defs/UnityEngine.PrimitiveType"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is \u00270\u0027 and \u0027path\u0027, \u0027name\u0027, \u0027assetPath\u0027 and \u0027assetGuid\u0027 is not provided, empty or null, then it will be used as \u0027null\u0027. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample \u0027character/hand/finger/particle\u0027. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with \u0027Assets/\u0027"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    },
    "UnityEngine.PrimitiveType": {
      "type": "string",
      "enum": [
        "Sphere",
        "Capsule",
        "Cylinder",
        "Cube",
        "Plane",
        "Quad"
      ]
    }
  },
  "required": [
    "name"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is \u00270\u0027 and \u0027path\u0027, \u0027name\u0027, \u0027assetPath\u0027 and \u0027assetGuid\u0027 is not provided, empty or null, then it will be used as \u0027null\u0027. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample \u0027character/hand/finger/particle\u0027. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with \u0027Assets/\u0027"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "result"
  ]
}

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