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Use 'gameobject-component-list-all' tool to find the component type names to add.","devwinsoft\u002Fdevian","devwinsoft","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F22570160?v=4","01M6C6RR8W05NH8NPKQNCE3Q72","maoshy","01M6C6RRDJ5TJJCZXRTY801YDH",0,"MIT","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fframework-cs\u002Fapps\u002FUnityExample\u002FSKILLS\u002Fgameobject-component-add\u002FSKILL.md",[],[19,20,21,22,23,24,25],"component","gameobject component add","first","tool","find","list","use","2026-11-10 10:12:30",false,"﻿---\nname: gameobject-component-add\ndescription: Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.\n---\n\n# GameObject \u002F Component \u002F Add\n\nAdd Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.\n\n## How to Call\n\n### HTTP API (Direct Tool Execution)\n\nExecute this tool directly via the MCP Plugin HTTP API:\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fgameobject-component-add \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -d '{\n  \"componentNames\": \"string_value\",\n  \"gameObjectRef\": \"string_value\"\n}'\n```\n\n#### With Authorization (if required)\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fgameobject-component-add \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -d '{\n  \"componentNames\": \"string_value\",\n  \"gameObjectRef\": \"string_value\"\n}'\n```\n\n> The token is stored in the file: `UserSettings\u002FAI-Game-Developer-Config.json`\n> Using the format: `\"token\": \"YOUR_TOKEN\"`\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `componentNames` | `any` | Yes | Full name of the Component. It should include full namespace path and the class name. |\n| `gameObjectRef` | `any` | Yes | Find GameObject in opened Prefab or in the active Scene. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"componentNames\": {\n      \"$ref\": \"#\u002F$defs\u002FSystem.String[]\",\n      \"description\": \"Full name of the Component. It should include full namespace path and the class name.\"\n    },\n    \"gameObjectRef\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"$defs\": {\n    \"System.String[]\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"type\": \"string\"\n      }\n    },\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is \\u00270\\u0027 and \\u0027path\\u0027, \\u0027name\\u0027, \\u0027assetPath\\u0027 and \\u0027assetGuid\\u0027 is not provided, empty or null, then it will be used as \\u0027null\\u0027. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample \\u0027character\u002Fhand\u002Ffinger\u002Fparticle\\u0027. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with \\u0027Assets\u002F\\u0027\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"required\": [\n    \"componentNames\",\n    \"gameObjectRef\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject\\u002BAddComponentResponse\"\n    }\n  },\n  \"$defs\": {\n    \"System.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\\u003E\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\"\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\"\n        },\n        \"typeName\": {\n          \"type\": \"string\"\n        },\n        \"isEnabled\": {\n          \"type\": \"string\",\n          \"enum\": [\n            \"False\",\n            \"True\",\n            \"NA\"\n          ]\n        }\n      },\n      \"required\": [\n        \"instanceID\",\n        \"isEnabled\"\n      ]\n    },\n    \"System.Collections.Generic.List\\u003CSystem.String\\u003E\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"type\": \"string\"\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject\\u002BAddComponentResponse\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"AddedComponents\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\\u003E\",\n          \"description\": \"List of successfully added components.\"\n        },\n        \"Messages\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003CSystem.String\\u003E\",\n          \"description\": \"List of success messages for added components.\"\n        },\n        \"Warnings\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003CSystem.String\\u003E\",\n          \"description\": \"List of warnings encountered during component addition.\"\n        },\n        \"Errors\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003CSystem.String\\u003E\",\n          \"description\": \"List of errors encountered during component addition.\"\n        }\n      }\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n","# GameObject \u002F Component \u002F Add\n\nAdd Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.\n\n## How to Call\n\n### HTTP API (Direct Tool Execution)\n\nExecute this tool directly via the MCP Plugin HTTP API:\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fgameobject-component-add \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -d '{\n  \"componentNames\": \"string_value\",\n  \"gameObjectRef\": \"string_value\"\n}'\n```\n\n#### With Authorization (if required)\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fgameobject-component-add \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -d '{\n  \"componentNames\": \"string_value\",\n  \"gameObjectRef\": \"string_value\"\n}'\n```\n\n> The token is stored in the file: `UserSettings\u002FAI-Game-Developer-Config.json`\n> Using the format: `\"token\": \"YOUR_TOKEN\"`\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `componentNames` | `any` | Yes | Full name of the Component. It should include full namespace path and the class name. |\n| `gameObjectRef` | `any` | Yes | Find GameObject in opened Prefab or in the active Scene. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"componentNames\": {\n      \"$ref\": \"#\u002F$defs\u002FSystem.String[]\",\n      \"description\": \"Full name of the Component. It should include full namespace path and the class name.\"\n    },\n    \"gameObjectRef\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"$defs\": {\n    \"System.String[]\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"type\": \"string\"\n      }\n    },\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is \\u00270\\u0027 and \\u0027path\\u0027, \\u0027name\\u0027, \\u0027assetPath\\u0027 and \\u0027assetGuid\\u0027 is not provided, empty or null, then it will be used as \\u0027null\\u0027. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample \\u0027character\u002Fhand\u002Ffinger\u002Fparticle\\u0027. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with \\u0027Assets\u002F\\u0027\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"required\": [\n    \"componentNames\",\n    \"gameObjectRef\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject\\u002BAddComponentResponse\"\n    }\n  },\n  \"$defs\": {\n    \"System.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\\u003E\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\"\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\"\n        },\n        \"typeName\": {\n          \"type\": \"string\"\n        },\n        \"isEnabled\": {\n          \"type\": \"string\",\n          \"enum\": [\n            \"False\",\n            \"True\",\n            \"NA\"\n          ]\n        }\n      },\n      \"required\": [\n        \"instanceID\",\n        \"isEnabled\"\n      ]\n    },\n    \"System.Collections.Generic.List\\u003CSystem.String\\u003E\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"type\": \"string\"\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject\\u002BAddComponentResponse\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"AddedComponents\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow\\u003E\",\n          \"description\": \"List of successfully added components.\"\n        },\n        \"Messages\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003CSystem.String\\u003E\",\n          \"description\": \"List of success messages for added components.\"\n        },\n        \"Warnings\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003CSystem.String\\u003E\",\n          \"description\": \"List of warnings encountered during component addition.\"\n        },\n        \"Errors\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003CSystem.String\\u003E\",\n          \"description\": \"List of errors encountered during component addition.\"\n        }\n      }\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n",{"name":5,"description":7},"main","8cb5bd877a3a7004867d2f55697cb9e4ff2f1734","framework-cs\u002Fapps\u002FUnityExample\u002FSKILLS\u002Fgameobject-component-add","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft","Kim Hyong Joon","2026-04-12 18:44:10",{"source":8,"skillName":5,"commands":39,"prompt":49,"zipAvailable":50},[40,43,46],{"tool":41,"command":42},"npx","npx skills add devwinsoft\u002Fdevian --skill gameobject-component-add",{"tool":44,"command":45},"bunx","bunx skills add devwinsoft\u002Fdevian --skill gameobject-component-add",{"tool":47,"command":48},"pnpm","pnpm dlx skills add devwinsoft\u002Fdevian --skill 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