[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6CB6KTHXDXVBF2EXWH200ED":3,"skill-same:01M6CB6KTHXDXVBF2EXWH200ED":51},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":25,"linkOnly":26,"markdownContent":27,"markdownBody":28,"frontMatter":29,"refName":30,"commitSha":31,"skillDirectory":32,"forksCount":14,"repositoryHtmlUrl":33,"repositoryHomepageUrl":6,"ownerHtmlUrl":34,"ownerBlogUrl":6,"ownerDescription":35,"updatedAt":36,"install":37,"resources":50},"01M6CB6KTHXDXVBF2EXWH200ED","assets-move",null,"Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.","devwinsoft\u002Fdevian","devwinsoft","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F22570160?v=4","01M6C6RR8W05NH8NPKQNCE3Q72","maoshy","01M6C6RRDJ5TJJCZXRTY801YDH",0,"MIT","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fframework-cs\u002Fapps\u002FUnityExample\u002FSKILLS\u002Fassets-move\u002FSKILL.md",[],[19,20,21,22,23,24],"assets","assets move","tool","find","refresh","use","2026-11-10 10:12:30",false,"﻿---\nname: assets-move\ndescription: Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.\n---\n\n# Assets \u002F Move\n\nMove the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.\n\n## How to Call\n\n### HTTP API (Direct Tool Execution)\n\nExecute this tool directly via the MCP Plugin HTTP API:\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fassets-move \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -d '{\n  \"sourcePaths\": \"string_value\",\n  \"destinationPaths\": \"string_value\"\n}'\n```\n\n#### With Authorization (if required)\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fassets-move \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -d '{\n  \"sourcePaths\": \"string_value\",\n  \"destinationPaths\": \"string_value\"\n}'\n```\n\n> The token is stored in the file: `UserSettings\u002FAI-Game-Developer-Config.json`\n> Using the format: `\"token\": \"YOUR_TOKEN\"`\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `sourcePaths` | `any` | Yes | The paths of the assets to move. |\n| `destinationPaths` | `any` | Yes | The paths of moved assets. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"sourcePaths\": {\n      \"$ref\": \"#\u002F$defs\u002FSystem.String[]\",\n      \"description\": \"The paths of the assets to move.\"\n    },\n    \"destinationPaths\": {\n      \"$ref\": \"#\u002F$defs\u002FSystem.String[]\",\n      \"description\": \"The paths of moved assets.\"\n    }\n  },\n  \"$defs\": {\n    \"System.String[]\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"type\": \"string\"\n      }\n    }\n  },\n  \"required\": [\n    \"sourcePaths\",\n    \"destinationPaths\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\\u002BMoveAssetsResponse\"\n    }\n  },\n  \"$defs\": {\n    \"System.Collections.Generic.List\\u003CSystem.String\\u003E\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"type\": \"string\"\n      }\n    },\n    \"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\\u002BMoveAssetsResponse\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"MovedPaths\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003CSystem.String\\u003E\",\n          \"description\": \"List of destination paths of successfully moved assets.\"\n        },\n        \"Errors\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Collections.Generic.List\\u003CSystem.String\\u003E\",\n          \"description\": \"List of errors encountered during move operations.\"\n        }\n      }\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n","# Assets \u002F Move\n\nMove the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.\n\n## How to Call\n\n### HTTP API (Direct Tool Execution)\n\nExecute this tool directly via the MCP Plugin HTTP API:\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fassets-move \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -d '{\n  \"sourcePaths\": \"string_value\",\n  \"destinationPaths\": \"string_value\"\n}'\n```\n\n#### With Authorization (if required)\n\n```bash\ncurl -X POST http:\u002F\u002Flocalhost:50187\u002Fapi\u002Ftools\u002Fassets-move \\\n  -H \"Content-Type: application\u002Fjson\" \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -d '{\n  \"sourcePaths\": \"string_value\",\n  \"destinationPaths\": \"string_value\"\n}'\n```\n\n> The token is stored in the file: `UserSettings\u002FAI-Game-Developer-Config.json`\n> Using the format: `\"token\": \"YOUR_TOKEN\"`\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `sourcePaths` | `any` | Yes | The paths of the assets to move. |\n| `destinationPaths` | `any` | Yes | The paths of moved assets. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"sourcePaths\": {\n      \"$ref\": \"#\u002F$defs\u002FSystem.String[]\",\n      \"description\": \"The paths of the assets to move.\"\n    },\n    \"destinationPaths\": {\n      \"$ref\": \"#\u002F$defs\u002FSystem.String[]\",\n      \"description\": \"The paths of moved assets.\"\n    }\n  },\n  \"$defs\": {\n    \"System.String[]\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"type\": \"string\"\n      }\n    }\n  },\n  \"required\": [\n    \"sourcePaths\",\n    \"destinationPaths\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Editor.API.Tool_Assets\\u002BMoveAssetsResponse\"\n    }\n  },\n  \"$defs\": {\n    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]\n}\n```\n\n",{"name":5,"description":7},"main","8cb5bd877a3a7004867d2f55697cb9e4ff2f1734","framework-cs\u002Fapps\u002FUnityExample\u002FSKILLS\u002Fassets-move","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft","Kim Hyong Joon","2026-04-12 18:44:10",{"source":8,"skillName":5,"commands":38,"prompt":48,"zipAvailable":49},[39,42,45],{"tool":40,"command":41},"npx","npx skills add devwinsoft\u002Fdevian --skill assets-move",{"tool":43,"command":44},"bunx","bunx skills add devwinsoft\u002Fdevian --skill assets-move",{"tool":46,"command":47},"pnpm","pnpm dlx skills add devwinsoft\u002Fdevian --skill 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