[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6CAN0VK11PTVDTMET2C0WN7":3,"skill-same:01M6CAN0VK11PTVDTMET2C0WN7":105},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":31,"publishedAt":52,"linkOnly":53,"markdownContent":54,"markdownBody":55,"frontMatter":56,"refName":70,"commitSha":71,"skillDirectory":72,"forksCount":73,"repositoryHtmlUrl":74,"repositoryHomepageUrl":6,"ownerHtmlUrl":75,"ownerBlogUrl":6,"ownerDescription":6,"updatedAt":76,"install":77,"resources":90},"01M6CAN0VK11PTVDTMET2C0WN7","creative-design-tools",null,"Design and prototype visual content: HTML artifacts, real design systems, hand-drawn diagrams, architecture diagrams, generative art, pixel art, and throwaway mockups.","adnichols\u002Fai-configs","adnichols","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F493746?v=4","01M6C33VRY9WF6XWYPT1AFA7JJ","Aaron Nichols","01M6C33VWTNKGRM92E9G643V4W",5,"MIT","https:\u002F\u002Fgithub.com\u002Fadnichols\u002Fai-configs\u002Fblob\u002Fmain\u002F_hermes\u002Fdefault\u002Fprofiles\u002Fwriting\u002Fskills\u002Fcreative\u002Fcreative-design-tools\u002FSKILL.md",[18,23,26],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000009","前端开发","SCENARIO","使用场景",{"categoryNo":24,"categoryName":25,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000015","视觉设计",{"categoryNo":27,"categoryName":28,"taxonomyType":29,"taxonomyTypeDesc":30},"01JBSEEDCAT000000000000032","设计师","PROFESSION","适用职业",[32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51],"creative design tools","creative","Tools","design","content","generative art","Art","diagrams","pixel art","hermes agent","hermes","artifacts","design systems","architecture diagrams","diagram","windows","architecture","prototype","linux","css","2026-11-10 10:12:30",false,"---\nname: creative-design-tools\ndescription: \"Design and prototype visual content: HTML artifacts, real design systems, hand-drawn diagrams, architecture diagrams, generative art, pixel art, and throwaway mockups.\"\nversion: 1.0.0\nauthor: Hermes Agent\nlicense: MIT\nplatforms: [linux, macos, windows]\nmetadata:\n  hermes:\n    tags: [design, html, css, diagram, generative-art, pixel-art, prototype, mockup]\n    related_skills: [baoyu-creative-suite]\n---\n\n# Creative Design Tools\n\nA collection of tools for designing and prototyping visual content across different media and fidelity levels.\n\n## HTML Artifacts (Claude Design)\n\nGenerate one-off HTML pages: landing pages, decks, prototypes, and interactive demos.\n\n### Workflow\n1. Gather requirements (audience, goal, brand constraints)\n2. Generate a single `.html` file with inline CSS\u002FJS\n3. Use semantic HTML, accessible colors, and responsive layouts\n4. Deliver the file; user opens it in a browser\n\n### Tips\n- Inline all assets (fonts, images as data URIs) for portability\n- Use CSS Grid\u002FFlexbox for layout\n- Add `prefers-color-scheme` for dark mode\n- Test on mobile viewport sizes\n\n## Real Design Systems (Popular Web Designs)\n\n54 real-world design systems (Stripe, Linear, Vercel, etc.) as copy-pasteable HTML\u002FCSS.\n\n### Usage\n```html\n\u003C!-- Example: Stripe-style hero section -->\n\u003Csection class=\"stripe-hero\">\n  \u003Ch1>...\u003C\u002Fh1>\n  \u003Cp>...\u003C\u002Fp>\n  \u003Cbutton class=\"stripe-button\">...\u003C\u002Fbutton>\n\u003C\u002Fsection>\n```\n\n### Workflow\n1. Ask the user which site's aesthetic they want\n2. Reference the corresponding design system tokens (colors, spacing, typography)\n3. Generate HTML\u002FCSS that follows those tokens\n4. Deliver as a single file or component\n\n## DESIGN.md Token Specs\n\nAuthor and validate Google's DESIGN.md token specification files.\n\n### Structure\n```markdown\n# My Design System\n\n## Colors\n- Primary: #3B82F6\n- Secondary: #10B981\n\n## Typography\n- Heading: Inter, 32px, 700\n- Body: Inter, 16px, 400\n\n## Spacing\n- Base unit: 4px\n- Scale: 1, 2, 4, 8, 16, 32, 64\n```\n\n### Validation\n```bash\ndesign-md validate design.md\n```\n\n### Export\n```bash\ndesign-md export design.md --format css    # Generates CSS custom properties\ndesign-md export design.md --format json   # Generates token JSON\n```\n\n## Hand-Drawn Diagrams (Excalidraw)\n\nCreate hand-drawn style diagrams in Excalidraw JSON format.\n\n### Output Format\nExcalidraw JSON is a structured diagram format that can be:\n- Imported into excalidraw.com\n- Embedded in Notion, Obsidian, or VS Code extensions\n- Rendered to PNG\u002FSVG via CLI tools\n\n### Diagram Types\n- Architecture diagrams\n- Flowcharts\n- Sequence diagrams\n- Mind maps\n\n### Workflow\n1. Describe the diagram in natural language\n2. Generate Excalidraw JSON\n3. User imports to excalidraw.com or compatible viewer\n\n## Architecture Diagrams (SVG)\n\nDark-themed SVG diagrams for cloud, infrastructure, and system architecture.\n\n### Style\n- Dark background (default)\n- Clean lines and minimal icons\n- Color-coded by layer (compute, storage, network, security)\n- Responsive SVG output\n\n### Workflow\n1. Gather system components and relationships\n2. Generate SVG with labeled boxes, arrows, and groups\n3. Deliver as `.svg` file or inline HTML\n\n## p5.js Generative Art\n\nCreate generative art, shaders, interactive sketches, and 3D visuals with p5.js.\n\n### Setup\n```html\n\u003Cscript src=\"https:\u002F\u002Fcdnjs.cloudflare.com\u002Fajax\u002Flibs\u002Fp5.js\u002F1.9.0\u002Fp5.min.js\">\u003C\u002Fscript>\n```\n\n### Sketch Template\n```javascript\nfunction setup() {\n  createCanvas(800, 600);\n  noLoop();\n}\n\nfunction draw() {\n  background(20);\n  \u002F\u002F Generative art code here\n}\n```\n\n### Modes\n- **Static:** `noLoop()` — single frame\n- **Animated:** `loop()` — continuous animation\n- **Interactive:** Mouse\u002Fkeyboard events\n- **Shader:** WebGL mode with custom shaders\n- **3D:** `WEBGL` renderer\n\n### Output\nDeliver as HTML file with embedded p5.js sketch.\n\n## Pixel Art\n\nGenerate pixel art with authentic era palettes.\n\n### Palettes\n| Era | Colors | Characteristics |\n|-----|--------|-----------------|\n| NES | 54 usable | Limited, iconic |\n| Game Boy | 4 greens | Monochrome, nostalgic |\n| PICO-8 | 16 | Fantasy console palette |\n\n### Workflow\n1. Choose palette and canvas size (e.g., 32×32, 64×64)\n2. Generate pixel art as PNG or sprite sheet\n3. Deliver with palette reference\n\n### Use Cases\n- Game sprites\n- Icons and avatars\n- Retro-style illustrations\n\n## Throwaway Mockups (Sketch)\n\nRapid HTML mockups for comparing 2–3 design variants.\n\n### Rules\n- Maximum 3 variants per session\n- Each variant is a separate HTML file\n- No external dependencies (inline CSS)\n- Focus on layout and hierarchy, not polish\n\n### Workflow\n1. User describes the page\u002Fcomponent\n2. Generate 2–3 variant HTML files\n3. User picks one; discard the rest\n\n## Pretext Browser Demos\n\nBuild creative browser demos with the @chenglou\u002Fpretext library.\n\n### Setup\n```bash\nnpm install pretext\n```\n\n### Usage\n```javascript\nimport { pretext } from 'pretext';\nconst demo = pretext`\n  canvas {\n    width: 800;\n    height: 600;\n  }\n  \u002F\u002F ...\n`;\n```\n\n### Use Cases\n- Algorithm visualizations\n- Interactive math explanations\n- Creative coding demos\n","# Creative Design Tools\n\nA collection of tools for designing and prototyping visual content across different media and fidelity levels.\n\n## HTML Artifacts (Claude Design)\n\nGenerate one-off HTML pages: landing pages, decks, prototypes, and interactive demos.\n\n### Workflow\n1. Gather requirements (audience, goal, brand constraints)\n2. Generate a single `.html` file with inline CSS\u002FJS\n3. Use semantic HTML, accessible colors, and responsive layouts\n4. Deliver the file; user opens it in a browser\n\n### Tips\n- Inline all assets (fonts, images as data URIs) for portability\n- Use CSS Grid\u002FFlexbox for layout\n- Add `prefers-color-scheme` for dark mode\n- Test on mobile viewport sizes\n\n## Real Design Systems (Popular Web Designs)\n\n54 real-world design systems (Stripe, Linear, Vercel, etc.) as copy-pasteable HTML\u002FCSS.\n\n### Usage\n```html\n\u003C!-- Example: Stripe-style hero section -->\n\u003Csection class=\"stripe-hero\">\n  \u003Ch1>...\u003C\u002Fh1>\n  \u003Cp>...\u003C\u002Fp>\n  \u003Cbutton class=\"stripe-button\">...\u003C\u002Fbutton>\n\u003C\u002Fsection>\n```\n\n### Workflow\n1. Ask the user which site's aesthetic they want\n2. Reference the corresponding design system tokens (colors, spacing, typography)\n3. Generate HTML\u002FCSS that follows those tokens\n4. Deliver as a single file or component\n\n## DESIGN.md Token Specs\n\nAuthor and validate Google's DESIGN.md token specification files.\n\n### Structure\n```markdown\n# My Design System\n\n## Colors\n- Primary: #3B82F6\n- Secondary: #10B981\n\n## Typography\n- Heading: Inter, 32px, 700\n- Body: Inter, 16px, 400\n\n## Spacing\n- Base unit: 4px\n- Scale: 1, 2, 4, 8, 16, 32, 64\n```\n\n### Validation\n```bash\ndesign-md validate design.md\n```\n\n### Export\n```bash\ndesign-md export design.md --format css    # Generates CSS custom properties\ndesign-md export design.md --format json   # Generates token JSON\n```\n\n## Hand-Drawn Diagrams (Excalidraw)\n\nCreate hand-drawn style diagrams in Excalidraw JSON format.\n\n### Output Format\nExcalidraw JSON is a structured diagram format that can be:\n- Imported into excalidraw.com\n- Embedded in Notion, Obsidian, or VS Code extensions\n- Rendered to PNG\u002FSVG via CLI tools\n\n### Diagram Types\n- Architecture diagrams\n- Flowcharts\n- Sequence diagrams\n- Mind maps\n\n### Workflow\n1. Describe the diagram in natural language\n2. Generate Excalidraw JSON\n3. User imports to excalidraw.com or compatible viewer\n\n## Architecture Diagrams (SVG)\n\nDark-themed SVG diagrams for cloud, infrastructure, and system architecture.\n\n### Style\n- Dark background (default)\n- Clean lines and minimal icons\n- Color-coded by layer (compute, storage, network, security)\n- Responsive SVG output\n\n### Workflow\n1. Gather system components and relationships\n2. Generate SVG with labeled boxes, arrows, and groups\n3. Deliver as `.svg` file or inline HTML\n\n## p5.js Generative Art\n\nCreate generative art, shaders, interactive sketches, and 3D visuals with p5.js.\n\n### Setup\n```html\n\u003Cscript src=\"https:\u002F\u002Fcdnjs.cloudflare.com\u002Fajax\u002Flibs\u002Fp5.js\u002F1.9.0\u002Fp5.min.js\">\u003C\u002Fscript>\n```\n\n### Sketch Template\n```javascript\nfunction setup() {\n  createCanvas(800, 600);\n  noLoop();\n}\n\nfunction draw() {\n  background(20);\n  \u002F\u002F Generative art code here\n}\n```\n\n### Modes\n- **Static:** `noLoop()` — single frame\n- **Animated:** `loop()` — continuous animation\n- **Interactive:** Mouse\u002Fkeyboard events\n- **Shader:** WebGL mode with custom shaders\n- **3D:** `WEBGL` renderer\n\n### Output\nDeliver as HTML file with embedded p5.js sketch.\n\n## Pixel Art\n\nGenerate pixel art with authentic era palettes.\n\n### Palettes\n| Era | Colors | Characteristics |\n|-----|--------|-----------------|\n| NES | 54 usable | Limited, iconic |\n| Game Boy | 4 greens | Monochrome, nostalgic |\n| PICO-8 | 16 | Fantasy console palette |\n\n### Workflow\n1. Choose palette and canvas size (e.g., 32×32, 64×64)\n2. Generate pixel art as PNG or sprite sheet\n3. Deliver with palette reference\n\n### Use Cases\n- Game sprites\n- Icons and avatars\n- Retro-style illustrations\n\n## Throwaway Mockups (Sketch)\n\nRapid HTML mockups for comparing 2–3 design variants.\n\n### Rules\n- Maximum 3 variants per session\n- Each variant is a separate HTML file\n- No external dependencies (inline CSS)\n- Focus on layout and hierarchy, not polish\n\n### Workflow\n1. User describes the page\u002Fcomponent\n2. Generate 2–3 variant HTML files\n3. 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