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The provided code must define a class with a static method to execute.\n---\n\n# Script \u002F Execute\n\n## How to Call\n\n```bash\nunity-mcp-cli run-tool script-execute --input '{\n  \"csharpCode\": \"string_value\",\n  \"className\": \"string_value\",\n  \"methodName\": \"string_value\",\n  \"parameters\": \"string_value\"\n}'\n```\n\n> For complex input (multi-line strings, code), save the JSON to a file and use:\n> ```bash\n> unity-mcp-cli run-tool script-execute --input-file args.json\n> ```\n>\n> Or pipe via stdin (recommended):\n> ```bash\n> unity-mcp-cli run-tool script-execute --input-file - \u003C\u003C'EOF'\n> {\"param\": \"value\"}\n> EOF\n> ```\n\n\n### Troubleshooting\n\nIf `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.\nRead the \u002Funity-initial-setup skill for detailed installation instructions.\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `csharpCode` | `string` | Yes | C# code that compiles and executes immediately. It won't be stored as a script in the project. It is temporary one shot C# code execution using Roslyn. IMPORTANT: The code must define a class (e.g., 'public class Script') with a static method (e.g., 'public static object Main()'). Do NOT use top-level statements or code outside a class. Top-level statements are not supported and will cause compilation errors. |\n| `className` | `string` | No | The name of the class containing the method to execute. |\n| `methodName` | `string` | No | The name of the method to execute. It must be a static method in the class provided above. |\n| `parameters` | `any` | No | Serialized parameters to pass to the method. If the method does not require parameters, leave this empty. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"csharpCode\": {\n      \"type\": \"string\"\n    },\n    \"className\": {\n      \"type\": \"string\"\n    },\n    \"methodName\": {\n      \"type\": \"string\"\n    },\n    \"parameters\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMemberList\"\n    }\n  },\n  \"$defs\": {\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\"\n      }\n    },\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMember\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"typeName\": {\n          \"type\": \"string\",\n          \"description\": \"Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Object name.\"\n        },\n        \"value\": {\n          \"description\": \"Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json.\"\n        },\n        \"fields\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested field value.\"\n          },\n          \"description\": \"Fields of the object, serialized as a list of 'SerializedMember'.\"\n        },\n        \"props\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested property value.\"\n          },\n          \"description\": \"Properties of the object, serialized as a list of 'SerializedMember'.\"\n        }\n      },\n      \"required\": [\n        \"typeName\"\n      ],\n      \"additionalProperties\": false\n    }\n  },\n  \"required\": [\n    \"csharpCode\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\"\n    }\n  },\n  \"$defs\": {\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\"\n      }\n    },\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMember\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"typeName\": {\n          \"type\": \"string\",\n          \"description\": \"Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Object name.\"\n        },\n        \"value\": {\n          \"description\": \"Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json.\"\n        },\n        \"fields\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested field value.\"\n          },\n          \"description\": \"Fields of the object, serialized as a list of 'SerializedMember'.\"\n        },\n        \"props\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested property value.\"\n          },\n          \"description\": \"Properties of the object, serialized as a list of 'SerializedMember'.\"\n        }\n      },\n      \"required\": [\n        \"typeName\"\n      ],\n      \"additionalProperties\": false\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n","# Script \u002F Execute\n\n## How to Call\n\n```bash\nunity-mcp-cli run-tool script-execute --input '{\n  \"csharpCode\": \"string_value\",\n  \"className\": \"string_value\",\n  \"methodName\": \"string_value\",\n  \"parameters\": \"string_value\"\n}'\n```\n\n> For complex input (multi-line strings, code), save the JSON to a file and use:\n> ```bash\n> unity-mcp-cli run-tool script-execute --input-file args.json\n> ```\n>\n> Or pipe via stdin (recommended):\n> ```bash\n> unity-mcp-cli run-tool script-execute --input-file - \u003C\u003C'EOF'\n> {\"param\": \"value\"}\n> EOF\n> ```\n\n\n### Troubleshooting\n\nIf `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.\nRead the \u002Funity-initial-setup skill for detailed installation instructions.\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `csharpCode` | `string` | Yes | C# code that compiles and executes immediately. It won't be stored as a script in the project. It is temporary one shot C# code execution using Roslyn. IMPORTANT: The code must define a class (e.g., 'public class Script') with a static method (e.g., 'public static object Main()'). Do NOT use top-level statements or code outside a class. Top-level statements are not supported and will cause compilation errors. |\n| `className` | `string` | No | The name of the class containing the method to execute. |\n| `methodName` | `string` | No | The name of the method to execute. It must be a static method in the class provided above. |\n| `parameters` | `any` | No | Serialized parameters to pass to the method. If the method does not require parameters, leave this empty. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"csharpCode\": {\n      \"type\": \"string\"\n    },\n    \"className\": {\n      \"type\": \"string\"\n    },\n    \"methodName\": {\n      \"type\": \"string\"\n    },\n    \"parameters\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMemberList\"\n    }\n  },\n  \"$defs\": {\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\"\n      }\n    },\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMember\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"typeName\": {\n          \"type\": \"string\",\n          \"description\": \"Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Object name.\"\n        },\n        \"value\": {\n          \"description\": \"Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json.\"\n        },\n        \"fields\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested field value.\"\n          },\n          \"description\": \"Fields of the object, serialized as a list of 'SerializedMember'.\"\n        },\n        \"props\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested property value.\"\n          },\n          \"description\": \"Properties of the object, serialized as a list of 'SerializedMember'.\"\n        }\n      },\n      \"required\": [\n        \"typeName\"\n      ],\n      \"additionalProperties\": false\n    }\n  },\n  \"required\": [\n    \"csharpCode\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\"\n    }\n  },\n  \"$defs\": {\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList\": {\n      \"type\": \"array\",\n      \"items\": {\n        \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\"\n      }\n    },\n    \"com.IvanMurzak.ReflectorNet.Model.SerializedMember\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"typeName\": {\n          \"type\": \"string\",\n          \"description\": \"Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Object name.\"\n        },\n        \"value\": {\n          \"description\": \"Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json.\"\n        },\n        \"fields\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested field value.\"\n          },\n          \"description\": \"Fields of the object, serialized as a list of 'SerializedMember'.\"\n        },\n        \"props\": {\n          \"type\": \"array\",\n          \"items\": {\n            \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.ReflectorNet.Model.SerializedMember\",\n            \"description\": \"Nested property value.\"\n          },\n          \"description\": \"Properties of the object, serialized as a list of 'SerializedMember'.\"\n        }\n      },\n      \"required\": [\n        \"typeName\"\n      ],\n      \"additionalProperties\": false\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n",{"name":5,"description":7},"main","8cb5bd877a3a7004867d2f55697cb9e4ff2f1734","framework-cs\u002Fapps\u002FUnityExample\u002F.claude\u002Fskills\u002Fscript-execute","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft","Kim Hyong Joon","2026-04-12 18:44:10",{"source":8,"skillName":5,"commands":35,"prompt":45,"zipAvailable":46},[36,39,42],{"tool":37,"command":38},"npx","npx skills add devwinsoft\u002Fdevian --skill script-execute",{"tool":40,"command":41},"bunx","bunx skills add devwinsoft\u002Fdevian --skill script-execute",{"tool":43,"command":44},"pnpm","pnpm dlx skills add devwinsoft\u002Fdevian --skill 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