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If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.\n---\n\n# GameObject \u002F Create\n\n## How to Call\n\n```bash\nunity-mcp-cli run-tool gameobject-create --input '{\n  \"name\": \"string_value\",\n  \"parentGameObjectRef\": \"string_value\",\n  \"position\": \"string_value\",\n  \"rotation\": \"string_value\",\n  \"scale\": \"string_value\",\n  \"isLocalSpace\": false,\n  \"primitiveType\": \"string_value\"\n}'\n```\n\n> For complex input (multi-line strings, code), save the JSON to a file and use:\n> ```bash\n> unity-mcp-cli run-tool gameobject-create --input-file args.json\n> ```\n>\n> Or pipe via stdin (recommended):\n> ```bash\n> unity-mcp-cli run-tool gameobject-create --input-file - \u003C\u003C'EOF'\n> {\"param\": \"value\"}\n> EOF\n> ```\n\n\n### Troubleshooting\n\nIf `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.\nRead the \u002Funity-initial-setup skill for detailed installation instructions.\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `name` | `string` | Yes | Name of the new GameObject. |\n| `parentGameObjectRef` | `any` | No | Parent GameObject reference. If not provided, the GameObject will be created at the root of the scene or prefab. |\n| `position` | `any` | No | Transform position of the GameObject. |\n| `rotation` | `any` | No | Transform rotation of the GameObject. Euler angles in degrees. |\n| `scale` | `any` | No | Transform scale of the GameObject. |\n| `isLocalSpace` | `boolean` | No | World or Local space of transform. |\n| `primitiveType` | `any` | No |  |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"name\": {\n      \"type\": \"string\"\n    },\n    \"parentGameObjectRef\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\"\n    },\n    \"position\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"rotation\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"scale\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"isLocalSpace\": {\n      \"type\": \"boolean\"\n    },\n    \"primitiveType\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.PrimitiveType\"\n    }\n  },\n  \"$defs\": {\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample 'character\u002Fhand\u002Ffinger\u002Fparticle'. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with 'Assets\u002F'\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    },\n    \"UnityEngine.Vector3\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"x\": {\n          \"type\": \"number\"\n        },\n        \"y\": {\n          \"type\": \"number\"\n        },\n        \"z\": {\n          \"type\": \"number\"\n        }\n      },\n      \"required\": [\n        \"x\",\n        \"y\",\n        \"z\"\n      ],\n      \"additionalProperties\": false\n    },\n    \"UnityEngine.PrimitiveType\": {\n      \"type\": \"string\",\n      \"enum\": [\n        \"Sphere\",\n        \"Capsule\",\n        \"Cylinder\",\n        \"Cube\",\n        \"Plane\",\n        \"Quad\"\n      ]\n    }\n  },\n  \"required\": [\n    \"name\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"$defs\": {\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample 'character\u002Fhand\u002Ffinger\u002Fparticle'. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with 'Assets\u002F'\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n","# GameObject \u002F Create\n\n## How to Call\n\n```bash\nunity-mcp-cli run-tool gameobject-create --input '{\n  \"name\": \"string_value\",\n  \"parentGameObjectRef\": \"string_value\",\n  \"position\": \"string_value\",\n  \"rotation\": \"string_value\",\n  \"scale\": \"string_value\",\n  \"isLocalSpace\": false,\n  \"primitiveType\": \"string_value\"\n}'\n```\n\n> For complex input (multi-line strings, code), save the JSON to a file and use:\n> ```bash\n> unity-mcp-cli run-tool gameobject-create --input-file args.json\n> ```\n>\n> Or pipe via stdin (recommended):\n> ```bash\n> unity-mcp-cli run-tool gameobject-create --input-file - \u003C\u003C'EOF'\n> {\"param\": \"value\"}\n> EOF\n> ```\n\n\n### Troubleshooting\n\nIf `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.\nRead the \u002Funity-initial-setup skill for detailed installation instructions.\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `name` | `string` | Yes | Name of the new GameObject. |\n| `parentGameObjectRef` | `any` | No | Parent GameObject reference. If not provided, the GameObject will be created at the root of the scene or prefab. |\n| `position` | `any` | No | Transform position of the GameObject. |\n| `rotation` | `any` | No | Transform rotation of the GameObject. Euler angles in degrees. |\n| `scale` | `any` | No | Transform scale of the GameObject. |\n| `isLocalSpace` | `boolean` | No | World or Local space of transform. |\n| `primitiveType` | `any` | No |  |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"name\": {\n      \"type\": \"string\"\n    },\n    \"parentGameObjectRef\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\"\n    },\n    \"position\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"rotation\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"scale\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"isLocalSpace\": {\n      \"type\": \"boolean\"\n    },\n    \"primitiveType\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.PrimitiveType\"\n    }\n  },\n  \"$defs\": {\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample 'character\u002Fhand\u002Ffinger\u002Fparticle'. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with 'Assets\u002F'\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    },\n    \"UnityEngine.Vector3\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"x\": {\n          \"type\": \"number\"\n        },\n        \"y\": {\n          \"type\": \"number\"\n        },\n        \"z\": {\n          \"type\": \"number\"\n        }\n      },\n      \"required\": [\n        \"x\",\n        \"y\",\n        \"z\"\n      ],\n      \"additionalProperties\": false\n    },\n    \"UnityEngine.PrimitiveType\": {\n      \"type\": \"string\",\n      \"enum\": [\n        \"Sphere\",\n        \"Capsule\",\n        \"Cylinder\",\n        \"Cube\",\n        \"Plane\",\n        \"Quad\"\n      ]\n    }\n  },\n  \"required\": [\n    \"name\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"$defs\": {\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample 'character\u002Fhand\u002Ffinger\u002Fparticle'. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with 'Assets\u002F'\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n",{"name":5,"description":7},"main","8cb5bd877a3a7004867d2f55697cb9e4ff2f1734","framework-cs\u002Fapps\u002FUnityExample\u002F.claude\u002Fskills\u002Fgameobject-create","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft","Kim Hyong Joon","2026-04-12 18:44:10",{"source":8,"skillName":5,"commands":35,"prompt":45,"zipAvailable":46},[36,39,42],{"tool":37,"command":38},"npx","npx skills add devwinsoft\u002Fdevian --skill gameobject-create",{"tool":40,"command":41},"bunx","bunx skills add devwinsoft\u002Fdevian --skill 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