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Use 'assets-find' tool to find prefab assets in the project.\n---\n\n# Assets \u002F Prefab \u002F Instantiate\n\n## How to Call\n\n```bash\nunity-mcp-cli run-tool assets-prefab-instantiate --input '{\n  \"prefabAssetPath\": \"string_value\",\n  \"gameObjectPath\": \"string_value\",\n  \"position\": \"string_value\",\n  \"rotation\": \"string_value\",\n  \"scale\": \"string_value\",\n  \"isLocalSpace\": false\n}'\n```\n\n> For complex input (multi-line strings, code), save the JSON to a file and use:\n> ```bash\n> unity-mcp-cli run-tool assets-prefab-instantiate --input-file args.json\n> ```\n>\n> Or pipe via stdin (recommended):\n> ```bash\n> unity-mcp-cli run-tool assets-prefab-instantiate --input-file - \u003C\u003C'EOF'\n> {\"param\": \"value\"}\n> EOF\n> ```\n\n\n### Troubleshooting\n\nIf `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.\nRead the \u002Funity-initial-setup skill for detailed installation instructions.\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `prefabAssetPath` | `string` | Yes | Prefab asset path. |\n| `gameObjectPath` | `string` | Yes | GameObject path in the current active scene. |\n| `position` | `any` | No | Transform position of the GameObject. |\n| `rotation` | `any` | No | Transform rotation of the GameObject. Euler angles in degrees. |\n| `scale` | `any` | No | Transform scale of the GameObject. |\n| `isLocalSpace` | `boolean` | No | World or Local space of transform. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"prefabAssetPath\": {\n      \"type\": \"string\"\n    },\n    \"gameObjectPath\": {\n      \"type\": \"string\"\n    },\n    \"position\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"rotation\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"scale\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"isLocalSpace\": {\n      \"type\": \"boolean\"\n    }\n  },\n  \"$defs\": {\n    \"UnityEngine.Vector3\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"x\": {\n          \"type\": \"number\"\n        },\n        \"y\": {\n          \"type\": \"number\"\n        },\n        \"z\": {\n          \"type\": \"number\"\n        }\n      },\n      \"required\": [\n        \"x\",\n        \"y\",\n        \"z\"\n      ],\n      \"additionalProperties\": false\n    }\n  },\n  \"required\": [\n    \"prefabAssetPath\",\n    \"gameObjectPath\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"$defs\": {\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample 'character\u002Fhand\u002Ffinger\u002Fparticle'. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with 'Assets\u002F'\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n","# Assets \u002F Prefab \u002F Instantiate\n\n## How to Call\n\n```bash\nunity-mcp-cli run-tool assets-prefab-instantiate --input '{\n  \"prefabAssetPath\": \"string_value\",\n  \"gameObjectPath\": \"string_value\",\n  \"position\": \"string_value\",\n  \"rotation\": \"string_value\",\n  \"scale\": \"string_value\",\n  \"isLocalSpace\": false\n}'\n```\n\n> For complex input (multi-line strings, code), save the JSON to a file and use:\n> ```bash\n> unity-mcp-cli run-tool assets-prefab-instantiate --input-file args.json\n> ```\n>\n> Or pipe via stdin (recommended):\n> ```bash\n> unity-mcp-cli run-tool assets-prefab-instantiate --input-file - \u003C\u003C'EOF'\n> {\"param\": \"value\"}\n> EOF\n> ```\n\n\n### Troubleshooting\n\nIf `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.\nRead the \u002Funity-initial-setup skill for detailed installation instructions.\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `prefabAssetPath` | `string` | Yes | Prefab asset path. |\n| `gameObjectPath` | `string` | Yes | GameObject path in the current active scene. |\n| `position` | `any` | No | Transform position of the GameObject. |\n| `rotation` | `any` | No | Transform rotation of the GameObject. Euler angles in degrees. |\n| `scale` | `any` | No | Transform scale of the GameObject. |\n| `isLocalSpace` | `boolean` | No | World or Local space of transform. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"prefabAssetPath\": {\n      \"type\": \"string\"\n    },\n    \"gameObjectPath\": {\n      \"type\": \"string\"\n    },\n    \"position\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"rotation\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"scale\": {\n      \"$ref\": \"#\u002F$defs\u002FUnityEngine.Vector3\"\n    },\n    \"isLocalSpace\": {\n      \"type\": \"boolean\"\n    }\n  },\n  \"$defs\": {\n    \"UnityEngine.Vector3\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"x\": {\n          \"type\": \"number\"\n        },\n        \"y\": {\n          \"type\": \"number\"\n        },\n        \"z\": {\n          \"type\": \"number\"\n        }\n      },\n      \"required\": [\n        \"x\",\n        \"y\",\n        \"z\"\n      ],\n      \"additionalProperties\": false\n    }\n  },\n  \"required\": [\n    \"prefabAssetPath\",\n    \"gameObjectPath\"\n  ]\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\",\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"$defs\": {\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)\"\n        },\n        \"path\": {\n          \"type\": \"string\",\n          \"description\": \"Path of a GameObject in the hierarchy Sample 'character\u002Fhand\u002Ffinger\u002Fparticle'. Priority: 2.\"\n        },\n        \"name\": {\n          \"type\": \"string\",\n          \"description\": \"Name of a GameObject in hierarchy. Priority: 3.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with 'Assets\u002F'\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Find GameObject in opened Prefab or in the active Scene.\"\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n",{"name":5,"description":7},"main","8cb5bd877a3a7004867d2f55697cb9e4ff2f1734","framework-cs\u002Fapps\u002FUnityExample\u002F.claude\u002Fskills\u002Fassets-prefab-instantiate","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft","Kim Hyong Joon","2026-04-12 18:44:10",{"source":8,"skillName":5,"commands":37,"prompt":47,"zipAvailable":48},[38,41,44],{"tool":39,"command":40},"npx","npx skills add devwinsoft\u002Fdevian --skill assets-prefab-instantiate",{"tool":42,"command":43},"bunx","bunx skills add devwinsoft\u002Fdevian --skill assets-prefab-instantiate",{"tool":45,"command":46},"pnpm","pnpm dlx skills add devwinsoft\u002Fdevian --skill assets-prefab-instantiate","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fframework-cs\u002Fapps\u002FUnityExample\u002F.claude\u002Fskills\u002Fassets-prefab-instantiate\u002FSKILL.md",true,[50],{"path":51,"resourceType":52,"resourceTypeDesc":53,"sizeBytes":54,"sourceHtmlUrl":55},"evals\u002Fevals.json","REFERENCE","参考文档",1811,"https:\u002F\u002Fgithub.com\u002Fractive\u002Fhyalo\u002Fblob\u002Fmain\u002F.claude\u002Fskills\u002Freview-rust\u002Fevals\u002Fevals.json",[57,63,71,79,88,95],{"skillNo":58,"name":59,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":60,"categories":61,"keywords":62,"publishedAt":24},"01M6CBX3K2JJV38ANHVGCAT8A0","devian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002FSKILL.md",[],[59],{"skillNo":64,"name":65,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":66,"categories":67,"keywords":68,"publishedAt":24},"01M6CBX210BFMM8AMN770J9WY8","90-project-archive","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F90-project-archive\u002FSKILL.md",[],[69,70],"archive","90 project archive",{"skillNo":72,"name":73,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":74,"categories":75,"keywords":76,"publishedAt":24},"01M6CBWZSGRR9R3YJZB3177667","30-env-management","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F30-env-management\u002FSKILL.md",[],[77,78],"management","30 env management",{"skillNo":80,"name":81,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":82,"categories":83,"keywords":84,"publishedAt":24},"01M6CBWYD3TGWBQV7V35551THF","19-page-push-send","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F19-page-push-send\u002FSKILL.md",[],[85,86,87],"push","page","19 page push send",{"skillNo":89,"name":90,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":91,"categories":92,"keywords":93,"publishedAt":24},"01M6CBWWRQ05A7604GHJKTPJTF","18-page-savedata","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F18-page-savedata\u002FSKILL.md",[],[86,94],"18 page savedata",{"skillNo":96,"name":97,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":98,"categories":99,"keywords":100,"publishedAt":24},"01M6CBWVH4S2VF1V7B2GBTESCT","17-page-deobfuscate","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F17-page-deobfuscate\u002FSKILL.md",[],[86,101],"17 page deobfuscate"]