[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6C6SEYF70351FCGSFPRX8J7":3,"skill-same:01M6C6SEYF70351FCGSFPRX8J7":59},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":18,"publishedAt":27,"linkOnly":28,"markdownContent":29,"markdownBody":30,"frontMatter":31,"refName":32,"commitSha":33,"skillDirectory":34,"forksCount":14,"repositoryHtmlUrl":35,"repositoryHomepageUrl":6,"ownerHtmlUrl":36,"ownerBlogUrl":6,"ownerDescription":37,"updatedAt":38,"install":39,"resources":52},"01M6C6SEYF70351FCGSFPRX8J7","assets-prefab-close",null,"Close currently opened prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.","devwinsoft\u002Fdevian","devwinsoft","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F22570160?v=4","01M6C6RR8W05NH8NPKQNCE3Q72","maoshy","01M6C6RRDJ5TJJCZXRTY801YDH",0,"MIT","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fframework-cs\u002Fapps\u002FUnityExample\u002F.claude\u002Fskills\u002Fassets-prefab-close\u002FSKILL.md",[],[19,20,21,22,23,24,25,26],"assets","assets prefab close","editor","first","open","tool","editing","use","2026-11-10 10:12:30",false,"---\nname: assets-prefab-close\ndescription: Close currently opened prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.\n---\n\n# Assets \u002F Prefab \u002F Close\n\n## How to Call\n\n```bash\nunity-mcp-cli run-tool assets-prefab-close --input '{\n  \"save\": false\n}'\n```\n\n> For complex input (multi-line strings, code), save the JSON to a file and use:\n> ```bash\n> unity-mcp-cli run-tool assets-prefab-close --input-file args.json\n> ```\n>\n> Or pipe via stdin (recommended):\n> ```bash\n> unity-mcp-cli run-tool assets-prefab-close --input-file - \u003C\u003C'EOF'\n> {\"param\": \"value\"}\n> EOF\n> ```\n\n\n### Troubleshooting\n\nIf `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.\nRead the \u002Funity-initial-setup skill for detailed installation instructions.\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `save` | `boolean` | No | True to save prefab. False to discard changes. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"save\": {\n      \"type\": \"boolean\"\n    }\n  }\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef\",\n      \"description\": \"Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders.\"\n    }\n  },\n  \"$defs\": {\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with 'Assets\u002F'\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders.\"\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n","# Assets \u002F Prefab \u002F Close\n\n## How to Call\n\n```bash\nunity-mcp-cli run-tool assets-prefab-close --input '{\n  \"save\": false\n}'\n```\n\n> For complex input (multi-line strings, code), save the JSON to a file and use:\n> ```bash\n> unity-mcp-cli run-tool assets-prefab-close --input-file args.json\n> ```\n>\n> Or pipe via stdin (recommended):\n> ```bash\n> unity-mcp-cli run-tool assets-prefab-close --input-file - \u003C\u003C'EOF'\n> {\"param\": \"value\"}\n> EOF\n> ```\n\n\n### Troubleshooting\n\nIf `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.\nRead the \u002Funity-initial-setup skill for detailed installation instructions.\n\n## Input\n\n| Name | Type | Required | Description |\n|------|------|----------|-------------|\n| `save` | `boolean` | No | True to save prefab. False to discard changes. |\n\n### Input JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"save\": {\n      \"type\": \"boolean\"\n    }\n  }\n}\n```\n\n## Output\n\n### Output JSON Schema\n\n```json\n{\n  \"type\": \"object\",\n  \"properties\": {\n    \"result\": {\n      \"$ref\": \"#\u002F$defs\u002Fcom.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef\",\n      \"description\": \"Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders.\"\n    }\n  },\n  \"$defs\": {\n    \"System.Type\": {\n      \"type\": \"string\"\n    },\n    \"com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef\": {\n      \"type\": \"object\",\n      \"properties\": {\n        \"instanceID\": {\n          \"type\": \"integer\",\n          \"description\": \"instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'.\"\n        },\n        \"assetType\": {\n          \"$ref\": \"#\u002F$defs\u002FSystem.Type\",\n          \"description\": \"Type of the asset.\"\n        },\n        \"assetPath\": {\n          \"type\": \"string\",\n          \"description\": \"Path to the asset within the project. Starts with 'Assets\u002F'\"\n        },\n        \"assetGuid\": {\n          \"type\": \"string\",\n          \"description\": \"Unique identifier for the asset.\"\n        }\n      },\n      \"required\": [\n        \"instanceID\"\n      ],\n      \"description\": \"Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders.\"\n    }\n  },\n  \"required\": [\n    \"result\"\n  ]\n}\n```\n\n",{"name":5,"description":7},"main","8cb5bd877a3a7004867d2f55697cb9e4ff2f1734","framework-cs\u002Fapps\u002FUnityExample\u002F.claude\u002Fskills\u002Fassets-prefab-close","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft","Kim Hyong Joon","2026-04-12 18:44:10",{"source":8,"skillName":5,"commands":40,"prompt":50,"zipAvailable":51},[41,44,47],{"tool":42,"command":43},"npx","npx skills add devwinsoft\u002Fdevian --skill assets-prefab-close",{"tool":45,"command":46},"bunx","bunx skills add devwinsoft\u002Fdevian --skill assets-prefab-close",{"tool":48,"command":49},"pnpm","pnpm dlx skills add devwinsoft\u002Fdevian --skill assets-prefab-close","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fframework-cs\u002Fapps\u002FUnityExample\u002F.claude\u002Fskills\u002Fassets-prefab-close\u002FSKILL.md",true,[53],{"path":54,"resourceType":55,"resourceTypeDesc":56,"sizeBytes":57,"sourceHtmlUrl":58},"scripts\u002Ftool.py","SCRIPT","脚本",22,"https:\u002F\u002Fgithub.com\u002Fsvetzal\u002Fcontext-mixer2\u002Fblob\u002Fmain\u002Fcmx-core\u002Fconformance\u002Finstall-e2e\u002Fupdate-from-older\u002Fexpected\u002Ftree\u002Fhome\u002Ftestuser\u002F.claude\u002Fskills\u002Ffixture-tool\u002Fscripts\u002Ftool.py",[60,66,74,82,91,98],{"skillNo":61,"name":62,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":63,"categories":64,"keywords":65,"publishedAt":27},"01M6CBX3K2JJV38ANHVGCAT8A0","devian","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002FSKILL.md",[],[62],{"skillNo":67,"name":68,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":69,"categories":70,"keywords":71,"publishedAt":27},"01M6CBX210BFMM8AMN770J9WY8","90-project-archive","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F90-project-archive\u002FSKILL.md",[],[72,73],"archive","90 project archive",{"skillNo":75,"name":76,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":77,"categories":78,"keywords":79,"publishedAt":27},"01M6CBWZSGRR9R3YJZB3177667","30-env-management","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F30-env-management\u002FSKILL.md",[],[80,81],"management","30 env management",{"skillNo":83,"name":84,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":85,"categories":86,"keywords":87,"publishedAt":27},"01M6CBWYD3TGWBQV7V35551THF","19-page-push-send","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F19-page-push-send\u002FSKILL.md",[],[88,89,90],"push","page","19 page push send",{"skillNo":92,"name":93,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":94,"categories":95,"keywords":96,"publishedAt":27},"01M6CBWWRQ05A7604GHJKTPJTF","18-page-savedata","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F18-page-savedata\u002FSKILL.md",[],[89,97],"18 page savedata",{"skillNo":99,"name":100,"nameZh":6,"description":6,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":101,"categories":102,"keywords":103,"publishedAt":27},"01M6CBWVH4S2VF1V7B2GBTESCT","17-page-deobfuscate","https:\u002F\u002Fgithub.com\u002Fdevwinsoft\u002Fdevian\u002Fblob\u002Fmain\u002Fskills\u002Fdevian\u002F80-tools\u002F20-operation\u002F17-page-deobfuscate\u002FSKILL.md",[],[89,104],"17 page deobfuscate"]