[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6BY086VVB3EG2PD3MP4GXZ8":3,"skill-same:01M6BY086VVB3EG2PD3MP4GXZ8":68},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":23,"publishedAt":40,"linkOnly":41,"markdownContent":42,"markdownBody":43,"frontMatter":44,"refName":45,"commitSha":46,"skillDirectory":47,"forksCount":48,"repositoryHtmlUrl":49,"repositoryHomepageUrl":50,"ownerHtmlUrl":51,"ownerBlogUrl":12,"ownerDescription":52,"updatedAt":53,"install":54,"resources":67},"01M6BY086VVB3EG2PD3MP4GXZ8","launch-kit",null,"Produce a NodeTool campaign with shared product and cast entities, stills, and multiple video cuts. Use for a coordinated asset set.","nodetool-ai\u002Fnodetool","nodetool-ai","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F164873569?v=4","01M6BXPFDW36K9K1MR8ZH63HG2","nodetool.ai","01M6BXPFJ893XM219GQN60B0WK",627,"AGPL-3.0","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Flaunch-kit\u002FSKILL.md",[18],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000016","图像与多媒体","SCENARIO","使用场景",[24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39],"launch","launch kit","kit","product","produce","SET","Video","nodetool","use","campaign","cast","shared","asset","with","for","entities","2026-11-10 10:12:30",false,"---\nname: launch-kit\ndescription: \"Produce a NodeTool campaign with shared product and cast entities, stills, and multiple video cuts. Use for a coordinated asset set.\"\n---\n\n**Load `\u002Fstoryboard-core` first.** It carries the loop, the tool contract and\nthe gating this skill assumes. Everything below is what changes when the deliverable is\na set rather than a cut.\n\n## What makes this job type its own\n\nKeep the grade and cast consistent across the requested campaign deliverables.\nUse the passes below as an organizing pattern, scaled to the brief.\n\nSo: one entity set, one board `style` string, one image model, one video model, fixed\nat phase A and reused verbatim through phase D. Changing the image model mid-kit is how\na kit ends up looking like two kits.\n\n## Produce the requested campaign\n\nUse phases as progress checkpoints. Continue within the authorized deliverables\nand budget. Pause for a user-requested review or a missing decision that changes\nthe output or spending scope. Do not reconfirm authorization already given. When\nthe brief does not fix the deliverable counts (frames, clips, cuts), confirm them\nwith the user before the first clip pass.\n\n### A — Cast and lock\n\n1. Product entity from the flat: save the asset, `create_entity {kind: \"prop\"}` with a\n   descriptor of geometry and finish. Keep the other angles (three-quarter, back, top,\n   on-figure) as plain assets. An entity is one image asset, so it carries one\n   reference into a prompt.\n2. Character entity from the on-body photo. Descriptor is face, hair and build, with\n   **no wardrobe** — wardrobe belongs in shot text so the same person can change\n   outfits across the kit.\n3. Optionally a style entity: `create_entity {kind: \"style\", palette}`. A style entity\n   applies to every shot on every board, which is exactly what a kit wants.\n4. `find_model` once each for `text_to_image` and `image_to_video`. Write them and the\n   entities onto the board with `set_board`.\n5. `memory_save` the grade, the model ids, the board id and the entity ids, with the\n   ids in `resources`. This is what makes the kit resumable next week — `share_result`\n   would be discarded with the run.\n\nReport entity ids, the grade, and model ids. Continue with the requested assets.\n\n### B — Still campaign frames\n\nProduce the requested number and mix of stills. Use take selection when the user\nreserved that choice. A stills-only request ends here. Otherwise continue to the\nauthorized video deliverables with the selected frames.\n\nVary the crop in `camera.framing`; the still prompt reads it, with the angle and lens,\nso it needs no repeat in `action`. Give product-only frames an explicit `entity_ids` naming the product\nalone, so the model's descriptor does not season a frame she is not in.\n\nReport the selected asset ids and continue within the requested scope.\n\n### C — Social cuts\n\nUse the brief's clip count, durations, and ratios, animated from the selected\nphase-B stills. Honor any requested approval of those stills. Reuse them to keep\nthe look consistent.\n\nA separate board per aspect ratio — `aspect_ratio` is a board field, not a shot field,\nso one board cannot serve 9:16 and 16:9. Same entities, same style, same models on each.\nTo animate an approved phase-B still on the new board without re-rendering it,\n`edit_storyboard` → `{op: \"add_keyframe_version\", target, asset_id}` attaches it as the\nshot's selected still. It only fits when that still was framed for the new ratio.\n\nReport clip asset ids. Continue if the requested kit includes a longer film.\n\n### D — The long film\n\nBuild the longer piece at the requested duration and aspect ratio, with stable slugs and timing. Assemble it, then finish the sound:\n`edit_timeline` → `get_state`, then `set_clip_params {muted: true}` on the \"Shot Audio\"\nclips under any voiceover, and add music with `generate_music` + `add_track` +\n`add_media_clip` at a low `volumeDb`.\n\n`validate_timeline` before calling it done.\n\n## Spend\n\nReport shot and frame counts per phase before each render — never a dollar figure, as\nnothing prices a render. Afterwards, `get_cost_summary` gives what the kit actually\ncost.\n\nA twelve-frame still pass is cheap; three clip passes plus a 30-second film is not.\nIf the user is deciding, that is the ratio to tell them.\n\n## Recovering a kit later\n\n`list_storyboards` shows shot counts and how many shots have a still and a clip.\n`memory_search` finds the phase-A note with the grade and the entity ids. Together\nthose are enough to resume without re-deriving the look.\n\n## Brief\n\nAdapt these examples to the user's brief. Example deliverables, style choices,\nand approval checkpoints apply only when the user adopts them.\n\n```\nLaunch kit for [BRAND] [SKU] from the attached flat and on-body photos.\nStop after each phase and wait for me.\n\nA. Cast and lock. Product entity from the flat (descriptor = geometry and\n   finish). Character entity from the on-body photo (descriptor = face, hair and\n   build, no wardrobe). Pick one image model and one video model with find_model\n   and write both onto the board. Grade: [cold film \u002F warm daylight \u002F black\n   studio]. memory_save the grade, both model ids and every entity id.\nB. Twelve still campaign frames, mixed crops, on-figure and product-only. Stills\n   only — stop before clips. Product-only frames get entity_ids naming the\n   product alone.\nC. Three 9:16 clips, 6-8s, animated from stills I approved in B. Do not\n   re-render those stills. A separate board for the vertical ratio.\nD. One 30s 16:9 film, slugged and timed. Assemble, mute the Shot Audio clips\n   under the voiceover, add a music bed low, then validate_timeline.\n\nSame grade and the same two models from A through D. Report counts before each\nrender, not dollars.\n```\n","**Load `\u002Fstoryboard-core` first.** It carries the loop, the tool contract and\nthe gating this skill assumes. Everything below is what changes when the deliverable is\na set rather than a cut.\n\n## What makes this job type its own\n\nKeep the grade and cast consistent across the requested campaign deliverables.\nUse the passes below as an organizing pattern, scaled to the brief.\n\nSo: one entity set, one board `style` string, one image model, one video model, fixed\nat phase A and reused verbatim through phase D. Changing the image model mid-kit is how\na kit ends up looking like two kits.\n\n## Produce the requested campaign\n\nUse phases as progress checkpoints. Continue within the authorized deliverables\nand budget. Pause for a user-requested review or a missing decision that changes\nthe output or spending scope. Do not reconfirm authorization already given. When\nthe brief does not fix the deliverable counts (frames, clips, cuts), confirm them\nwith the user before the first clip pass.\n\n### A — Cast and lock\n\n1. Product entity from the flat: save the asset, `create_entity {kind: \"prop\"}` with a\n   descriptor of geometry and finish. Keep the other angles (three-quarter, back, top,\n   on-figure) as plain assets. An entity is one image asset, so it carries one\n   reference into a prompt.\n2. Character entity from the on-body photo. Descriptor is face, hair and build, with\n   **no wardrobe** — wardrobe belongs in shot text so the same person can change\n   outfits across the kit.\n3. Optionally a style entity: `create_entity {kind: \"style\", palette}`. A style entity\n   applies to every shot on every board, which is exactly what a kit wants.\n4. `find_model` once each for `text_to_image` and `image_to_video`. Write them and the\n   entities onto the board with `set_board`.\n5. `memory_save` the grade, the model ids, the board id and the entity ids, with the\n   ids in `resources`. This is what makes the kit resumable next week — `share_result`\n   would be discarded with the run.\n\nReport entity ids, the grade, and model ids. Continue with the requested assets.\n\n### B — Still campaign frames\n\nProduce the requested number and mix of stills. Use take selection when the user\nreserved that choice. A stills-only request ends here. Otherwise continue to the\nauthorized video deliverables with the selected frames.\n\nVary the crop in `camera.framing`; the still prompt reads it, with the angle and lens,\nso it needs no repeat in `action`. Give product-only frames an explicit `entity_ids` naming the product\nalone, so the model's descriptor does not season a frame she is not in.\n\nReport the selected asset ids and continue within the requested scope.\n\n### C — Social cuts\n\nUse the brief's clip count, durations, and ratios, animated from the selected\nphase-B stills. Honor any requested approval of those stills. Reuse them to keep\nthe look consistent.\n\nA separate board per aspect ratio — `aspect_ratio` is a board field, not a shot field,\nso one board cannot serve 9:16 and 16:9. Same entities, same style, same models on each.\nTo animate an approved phase-B still on the new board without re-rendering it,\n`edit_storyboard` → `{op: \"add_keyframe_version\", target, asset_id}` attaches it as the\nshot's selected still. It only fits when that still was framed for the new ratio.\n\nReport clip asset ids. Continue if the requested kit includes a longer film.\n\n### D — The long film\n\nBuild the longer piece at the requested duration and aspect ratio, with stable slugs and timing. Assemble it, then finish the sound:\n`edit_timeline` → `get_state`, then `set_clip_params {muted: true}` on the \"Shot Audio\"\nclips under any voiceover, and add music with `generate_music` + `add_track` +\n`add_media_clip` at a low `volumeDb`.\n\n`validate_timeline` before calling it done.\n\n## Spend\n\nReport shot and frame counts per phase before each render — never a dollar figure, as\nnothing prices a render. Afterwards, `get_cost_summary` gives what the kit actually\ncost.\n\nA twelve-frame still pass is cheap; three clip passes plus a 30-second film is not.\nIf the user is deciding, that is the ratio to tell them.\n\n## Recovering a kit later\n\n`list_storyboards` shows shot counts and how many shots have a still and a clip.\n`memory_search` finds the phase-A note with the grade and the entity ids. Together\nthose are enough to resume without re-deriving the look.\n\n## Brief\n\nAdapt these examples to the user's brief. Example deliverables, style choices,\nand approval checkpoints apply only when the user adopts them.\n\n```\nLaunch kit for [BRAND] [SKU] from the attached flat and on-body photos.\nStop after each phase and wait for me.\n\nA. Cast and lock. Product entity from the flat (descriptor = geometry and\n   finish). Character entity from the on-body photo (descriptor = face, hair and\n   build, no wardrobe). Pick one image model and one video model with find_model\n   and write both onto the board. Grade: [cold film \u002F warm daylight \u002F black\n   studio]. memory_save the grade, both model ids and every entity id.\nB. Twelve still campaign frames, mixed crops, on-figure and product-only. Stills\n   only — stop before clips. Product-only frames get entity_ids naming the\n   product alone.\nC. Three 9:16 clips, 6-8s, animated from stills I approved in B. Do not\n   re-render those stills. A separate board for the vertical ratio.\nD. One 30s 16:9 film, slugged and timed. Assemble, mute the Shot Audio clips\n   under the voiceover, add a music bed low, then validate_timeline.\n\nSame grade and the same two models from A through D. Report counts before each\nrender, not dollars.\n```\n",{"name":5,"description":7},"main","c7226baa82daca42a19a5855c116544f97aa8bac","packages\u002Fsystem-skills\u002Flaunch-kit",90,"https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool","https:\u002F\u002Fnodetool.ai\u002F","https:\u002F\u002Fgithub.com\u002Fnodetool-ai","No-code AI development","2026-11-11 08:55:40",{"source":8,"skillName":5,"commands":55,"prompt":65,"zipAvailable":66},[56,59,62],{"tool":57,"command":58},"npx","npx skills add nodetool-ai\u002Fnodetool --skill launch-kit",{"tool":60,"command":61},"bunx","bunx skills add nodetool-ai\u002Fnodetool --skill launch-kit",{"tool":63,"command":64},"pnpm","pnpm dlx skills add nodetool-ai\u002Fnodetool --skill launch-kit","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Flaunch-kit\u002FSKILL.md",true,[],[69,101,128,143,157,182],{"skillNo":70,"name":31,"nameZh":6,"description":71,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":72,"categories":73,"keywords":82,"publishedAt":40},"01M6BY4D93R0Q9400ZHJ04DXP1","Use the NodeTool MCP server to build, validate, run, and debug visual AI workflows, and to work with assets, collections, and jobs. Use when the user mentions NodeTool or asks for a workflow graph, a node, or a media generation run on their NodeTool server.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fplugins\u002Fchatgpt\u002Fnodetool\u002Fskills\u002Fnodetool\u002FSKILL.md",[74,77],{"categoryNo":75,"categoryName":76,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000023","Skill与智能体开发",{"categoryNo":78,"categoryName":79,"taxonomyType":80,"taxonomyTypeDesc":81},"01JBSEEDCAT000000000000030","开发工程师","PROFESSION","适用职业",[31,83,84,85,86,87,88,89,90,91,92,93,94,95,32,96,97,98,99,37,38,100],"MCP","mcp server","workflow","workflows","validate","debug","run","graph","server","Media","assets","work","node","visual","generation","collections","media generation","when",{"skillNo":102,"name":103,"nameZh":6,"description":104,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":105,"categories":106,"keywords":108,"publishedAt":40},"01M6BY4AEB05ZPBRVD078ATR2H","wan-2-6-prompting","Prompt Alibaba's Wan 2.6 video — text-to-video with a global style line plus timing-bracketed shots, and image-to-video that describes only what changes over time. Covers the shot-mode switch per provider, the prompt budget, negative prompts, motion intensity wording, audio input and prompt expansion. Use whenever the model id names a Wan 2.6 video route (alibaba\u002Fwan-2.6\u002Ftext-to-video, alibaba\u002Fwan-2.6\u002Fimage-to-video, wan-video\u002Fwan-2.6-t2v, wan-video\u002Fwan-2.6-i2v, wan-video\u002Fwan2.6-i2v-flash) on generate_video, animate_image or a TextToVideo node. Not for Wan 2.5 or 2.7, or the Wan 2.6 image routes.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fwan-2-6-prompting\u002FSKILL.md",[107],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},[109,110,111,112,113,30,114,115,116,117,118,95,119,120,121,122,123,124,125,126,127],"wan 2 6 prompting","prompting","image","generate","Budget","Audio","text","animate","model","flash","only","route","time","line","input","text-to-video","image-to-video","mode","expansion",{"skillNo":129,"name":130,"nameZh":6,"description":131,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":132,"categories":133,"keywords":136,"publishedAt":40},"01M6BY47T4748ZG5ZMTAR97ZWZ","video-workflow","Build a reusable NodeTool video workflow for batches or repeated inputs. For a single finished piece, use a storyboard skill.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fvideo-workflow\u002FSKILL.md",[134,135],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},{"categoryNo":75,"categoryName":76,"taxonomyType":21,"taxonomyTypeDesc":22},[85,30,137,31,32,138,139,140,141,38,142],"video workflow","reusable","storyboard","build","batches","single",{"skillNo":144,"name":145,"nameZh":6,"description":146,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":147,"categories":148,"keywords":150,"publishedAt":40},"01M6BY4587N2SYN315SXGEMZC3","video-clone","Analyze a reference video and recreate its shot structure with a new product or cast in NodeTool.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fvideo-clone\u002FSKILL.md",[149],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},[30,151,152,27,153,31,154,34,155,37,156],"video clone","clone","analyze","reference","structure","new",{"skillNo":158,"name":159,"nameZh":6,"description":160,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":161,"categories":162,"keywords":164,"publishedAt":40},"01M6BY4257C2KQYYMD9EK6DK8E","video-audio-continuity","Keep sound continuous across a multi-scene piece cut from generated video — why one clip per scene hard-cuts the audio at every boundary, when to write all the scenes into a single generation instead, the sound-design vocabulary that survives a provider's copyright filter, and how to check the length, the aspect ratio and the mix of what came back. Use when a piece has more than one scene and the video model writes its own audio (Seedance 2, Veo 3, MiniMax H3, Kling 2.6 and later), or when a cut's sound drops out at the shot changes.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fvideo-audio-continuity\u002FSKILL.md",[163],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},[30,114,165,166,167,168,169,170,117,171,172,173,174,175,176,177,178,179,180,181,100],"video audio continuity","continuity","design","boundary","how","why","write","generated","later","back","across","cut","how to","filter","mix","at","veo 3",{"skillNo":183,"name":184,"nameZh":6,"description":185,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":186,"categories":187,"keywords":189,"publishedAt":40},"01M6BY3ZANBSQMZRH4MG55R8Z7","veo-3-prompting","Prompt Google's Veo 3 video line — the five-element shot\u002Fsetting\u002Fsubject\u002Faction\u002Fdialogue structure, the cinematography vocabulary it reads directly, duration and aspect-ratio tradeoffs, the audio and auto-fix switches per provider, and the fixes for visual drift, temporal inconsistency and audio mismatch. Use whenever the model id contains veo3 or veo-3 (fal-ai\u002Fveo3.1 and its fast, lite, image-to-video, first-last-frame and reference-to-video routes, fal-ai\u002Fveo3\u002Fimage-to-video, google\u002Fveo3.1 on atlascloud, google\u002Fveo-3 and google\u002Fveo-3.1 on replicate, kie's veo-3-1, and Gemini's own veo-3.1-generate-preview) on generate_video, animate_image, generate_video_from_references or a TextToVideo node.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fveo-3-prompting\u002FSKILL.md",[188],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},[190,191,110,181,111,192,193,112,194,195,30,114,116,117,196,197,198,199,200,201,202,155,203,204,205],"veo 3 prompting","veo","google","gemini","fast","first","fal","kie","replicate","fix","auto","references","drift","preview","element","auto-fix"]