[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"skill:01M6BXYK2ZGC31JJS6SH84EGPP":3,"skill-same:01M6BXYK2ZGC31JJS6SH84EGPP":78},{"skillNo":4,"name":5,"nameZh":6,"description":7,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":16,"categories":17,"keywords":28,"publishedAt":50,"linkOnly":51,"markdownContent":52,"markdownBody":53,"frontMatter":54,"refName":55,"commitSha":56,"skillDirectory":57,"forksCount":58,"repositoryHtmlUrl":59,"repositoryHomepageUrl":60,"ownerHtmlUrl":61,"ownerBlogUrl":12,"ownerDescription":62,"updatedAt":63,"install":64,"resources":77},"01M6BXYK2ZGC31JJS6SH84EGPP","api-storyboards",null,"Call nodetool.storyboards from a code action: create a storyboard, write and reorder its shots, set the board's style, entities and models, render stills and clips, revise a clip, and assemble the board into a timeline. Load before the first call into nodetool.storyboards.","nodetool-ai\u002Fnodetool","nodetool-ai","https:\u002F\u002Favatars.githubusercontent.com\u002Fu\u002F164873569?v=4","01M6BXPFDW36K9K1MR8ZH63HG2","nodetool.ai","01M6BXPFJ893XM219GQN60B0WK",628,"AGPL-3.0","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fapi-storyboards\u002FSKILL.md",[18,23],{"categoryNo":19,"categoryName":20,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000010","后端与接口","SCENARIO","使用场景",{"categoryNo":24,"categoryName":25,"taxonomyType":26,"taxonomyTypeDesc":27},"01JBSEEDCAT000000000000030","开发工程师","PROFESSION","适用职业",[29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49],"api","api storyboards","assemble","entities","shots","load","action","render","style","call","storyboard","models","clip","create","write","board","nodetool","first","timeline","SET","code","2026-11-10 10:12:30",false,"---\nname: api-storyboards\ndescription: \"Call nodetool.storyboards from a code action: create a storyboard, write and reorder its shots, set the board's style, entities and models, render stills and clips, revise a clip, and assemble the board into a timeline. Load before the first call into nodetool.storyboards.\"\n---\n\n# nodetool.storyboards\n\nA storyboard turns a brief into shots: an action, a camera, a motion and a\nduration for each, with cast entities. Stills are the cheap step, clips the\nexpensive one, and the board assembles into a timeline. The directing\ncontract is `storyboard-core`. The brief shapes are the board skills\n(`commercial-beat-sheet`, `explainer-storyboard`, `music-video-treatment`,\n`trailer-template`, and the job skills such as `product-commercial` and\n`short-film`). Search for them with `list_skills`.\n\n| Call | Does | Answers |\n| :--- | :--- | :--- |\n| `list({limit})` | Lists boards, newest first, with shot, still and clip counts. | Board rows |\n| `create(name, {brief, style, aspect_ratio, project_id, id})` | Creates a blank board. `aspect_ratio` defaults to `\"16:9\"`. `style` is added to every shot prompt. | `{id, storyboard_id, …}` |\n| `get(id)` | Reads the brief, style, aspect ratio, models, `revision`, and every shot with its id, index, slug, action, camera, motion, duration, status, `has_still`, `has_clip` and `covered_by`. | The board |\n| `edit(id, ops, {expected_revision})` | Applies ops in order and saves. It spends nothing. `expected_revision` refuses the edit when the board changed after you read it. | The result of each op |\n| `renderStills(id, {targets, provider, model, style, stale_only, concurrency})` | Makes keyframe stills with the image model. | The stills it made |\n| `renderClips(id, {targets, provider, model, resolution, mode, stale_only, concurrency})` | Makes clips with the video model. This is the expensive step. | The clips it made, and the shots it skipped |\n| `reviseClip(id, target, instruction, {provider, model})` | Changes one clip with a video-to-video edit: \"make it darker, add rain\". | The new take |\n| `assembleTimeline(id, {name, fps})` | Lays the rendered clips end to end into a timeline. | The timeline id, and what it skipped |\n| `previewDesign({storyboardId, expectedStoryboardRevision})` | Reads the board's design as an inline editable timeline preview. No generation and no save. | The preview |\n| `finish({storyboardId, expectedStoryboardRevision, strategy, model, timelineId, expectedTimelineRevision})` | Turns the board's graphics into editable timeline layers with no media generation. `strategy` is `deterministic` (default, no provider, an unreviewed draft) or `agentic` (a model composes and reviews rendered frames). | The status, the timeline and the new revisions |\n\n`targets` and `target` take a shot id, a 0-based index or a slug. Omit\n`targets` to render every shot that needs the step. `previewDesign` and\n`finish` take one argument object with camelCase keys.\n\n## Ops\n\n| Op | Arguments |\n| :--- | :--- |\n| `add_shot` | `action`, `slug?`, `camera?`, `motion?`, `dialogue?`, `narration?`, `duration_seconds?`, `duration_source?`, `render_mode?`, `entity_ids?`, `location_id?`, `covered_by?`, `notes?`, `end_state?`, `sound?`, `index?` |\n| `update_shot` | `target` and the same fields |\n| `remove_shot`, `duplicate_shot` | `target` |\n| `reorder_shot` | `target`, `index` |\n| `move_shot` | `target`, `scene_id?`, `position` (0-based inside the scene) |\n| `set_board` | `brief?`, `style?`, `aspect_ratio?`, `entity_ids?`, `image_model?`, `video_model?`, `narration?`, `music_prompt?`, `motion_design?` |\n| `set_setup` | `brief?`, `genre?`, `stage?` |\n| `set_style` | `entity_id` (a style entity becomes the board preset) or `style` (the descriptor alone) |\n| `create_scene`, `update_scene`, `merge_scene` | `after_scene_id?`; `scene_id`, `slugline?`, `lighting?`; `scene_id` |\n| `select_version`, `delete_version` | `target`, `kind`, `version` (0-based, oldest first) |\n| `add_keyframe_version` | `target`, `asset_id`, `flip_of?` |\n\n- `image_model` and `video_model` take a model object from\n  `nodetool.models.pick` and become the render defaults of the board.\n- `covered_by: {shot_id, start_seconds?, end_seconds?}` says that this shot's\n  picture is a window into another shot's clip, for one generation whose\n  length covers several beats. The covered shot counts as rendered. Pass\n  `null` to undo it.\n- `set_board` `narration` and `music_prompt` are board-level voiceover and\n  score direction. An empty string clears one. `motion_design` is\n  `{direction?, transitions?, continuities?}`, and `null` clears it.\n\n## Render modes\n\nA shot renders the way its `render_mode` says, or the way `mode` says for one\ncall:\n\n- `keyframe` (default) animates the selected still with `image_to_video`. A\n  shot with no still is reported, not rendered. Render its still first.\n- `direct` makes the clip from the prompt with `text_to_video`. No still is\n  needed.\n- `reference` uses the reference images of the cast entities with\n  `reference_to_video`.\n\nEarlier stills and clips are kept as versions. `stale_only: true` renders\nonly shots whose current version was made against a style, model, aspect\nratio or prompt they no longer have.\n\n## The loop\n\n```js\nconst { id } = await nodetool.storyboards.create(\"Lamp launch\", { brief, style });\nawait nodetool.storyboards.edit(id, [\n  { op: \"set_board\", image_model: await nodetool.models.pick(\"text_to_image\"),\n    video_model: await nodetool.models.pick(\"image_to_video\") },\n  { op: \"add_shot\", action: \"Wide of the lamp on a desk at dusk\", duration_seconds: 4 },\n  { op: \"add_shot\", action: \"Close on the switch as a hand reaches in\", duration_seconds: 3 }\n]);\nawait nodetool.storyboards.renderStills(id);   \u002F\u002F cheap: look at them first\n\u002F\u002F … view the stills, fix shots with update_shot, render again with stale_only …\n\u002F\u002F Confirm the shot count and the clip cost with the user before this call.\nawait nodetool.storyboards.renderClips(id);    \u002F\u002F expensive: every shot that needs a clip\nconst cut = await nodetool.storyboards.assembleTimeline(id);\n```\n\nWhen the board links a script, assembly times each shot to the takes it\ncovers and adds a voiceover clip for each voiced line. Validate the timeline\nwith `nodetool.timelines.validate` before a render.\n","# nodetool.storyboards\n\nA storyboard turns a brief into shots: an action, a camera, a motion and a\nduration for each, with cast entities. Stills are the cheap step, clips the\nexpensive one, and the board assembles into a timeline. The directing\ncontract is `storyboard-core`. The brief shapes are the board skills\n(`commercial-beat-sheet`, `explainer-storyboard`, `music-video-treatment`,\n`trailer-template`, and the job skills such as `product-commercial` and\n`short-film`). Search for them with `list_skills`.\n\n| Call | Does | Answers |\n| :--- | :--- | :--- |\n| `list({limit})` | Lists boards, newest first, with shot, still and clip counts. | Board rows |\n| `create(name, {brief, style, aspect_ratio, project_id, id})` | Creates a blank board. `aspect_ratio` defaults to `\"16:9\"`. `style` is added to every shot prompt. | `{id, storyboard_id, …}` |\n| `get(id)` | Reads the brief, style, aspect ratio, models, `revision`, and every shot with its id, index, slug, action, camera, motion, duration, status, `has_still`, `has_clip` and `covered_by`. | The board |\n| `edit(id, ops, {expected_revision})` | Applies ops in order and saves. It spends nothing. `expected_revision` refuses the edit when the board changed after you read it. | The result of each op |\n| `renderStills(id, {targets, provider, model, style, stale_only, concurrency})` | Makes keyframe stills with the image model. | The stills it made |\n| `renderClips(id, {targets, provider, model, resolution, mode, stale_only, concurrency})` | Makes clips with the video model. This is the expensive step. | The clips it made, and the shots it skipped |\n| `reviseClip(id, target, instruction, {provider, model})` | Changes one clip with a video-to-video edit: \"make it darker, add rain\". | The new take |\n| `assembleTimeline(id, {name, fps})` | Lays the rendered clips end to end into a timeline. | The timeline id, and what it skipped |\n| `previewDesign({storyboardId, expectedStoryboardRevision})` | Reads the board's design as an inline editable timeline preview. No generation and no save. | The preview |\n| `finish({storyboardId, expectedStoryboardRevision, strategy, model, timelineId, expectedTimelineRevision})` | Turns the board's graphics into editable timeline layers with no media generation. `strategy` is `deterministic` (default, no provider, an unreviewed draft) or `agentic` (a model composes and reviews rendered frames). | The status, the timeline and the new revisions |\n\n`targets` and `target` take a shot id, a 0-based index or a slug. Omit\n`targets` to render every shot that needs the step. `previewDesign` and\n`finish` take one argument object with camelCase keys.\n\n## Ops\n\n| Op | Arguments |\n| :--- | :--- |\n| `add_shot` | `action`, `slug?`, `camera?`, `motion?`, `dialogue?`, `narration?`, `duration_seconds?`, `duration_source?`, `render_mode?`, `entity_ids?`, `location_id?`, `covered_by?`, `notes?`, `end_state?`, `sound?`, `index?` |\n| `update_shot` | `target` and the same fields |\n| `remove_shot`, `duplicate_shot` | `target` |\n| `reorder_shot` | `target`, `index` |\n| `move_shot` | `target`, `scene_id?`, `position` (0-based inside the scene) |\n| `set_board` | `brief?`, `style?`, `aspect_ratio?`, `entity_ids?`, `image_model?`, `video_model?`, `narration?`, `music_prompt?`, `motion_design?` |\n| `set_setup` | `brief?`, `genre?`, `stage?` |\n| `set_style` | `entity_id` (a style entity becomes the board preset) or `style` (the descriptor alone) |\n| `create_scene`, `update_scene`, `merge_scene` | `after_scene_id?`; `scene_id`, `slugline?`, `lighting?`; `scene_id` |\n| `select_version`, `delete_version` | `target`, `kind`, `version` (0-based, oldest first) |\n| `add_keyframe_version` | `target`, `asset_id`, `flip_of?` |\n\n- `image_model` and `video_model` take a model object from\n  `nodetool.models.pick` and become the render defaults of the board.\n- `covered_by: {shot_id, start_seconds?, end_seconds?}` says that this shot's\n  picture is a window into another shot's clip, for one generation whose\n  length covers several beats. The covered shot counts as rendered. Pass\n  `null` to undo it.\n- `set_board` `narration` and `music_prompt` are board-level voiceover and\n  score direction. An empty string clears one. `motion_design` is\n  `{direction?, transitions?, continuities?}`, and `null` clears it.\n\n## Render modes\n\nA shot renders the way its `render_mode` says, or the way `mode` says for one\ncall:\n\n- `keyframe` (default) animates the selected still with `image_to_video`. A\n  shot with no still is reported, not rendered. Render its still first.\n- `direct` makes the clip from the prompt with `text_to_video`. No still is\n  needed.\n- `reference` uses the reference images of the cast entities with\n  `reference_to_video`.\n\nEarlier stills and clips are kept as versions. `stale_only: true` renders\nonly shots whose current version was made against a style, model, aspect\nratio or prompt they no longer have.\n\n## The loop\n\n```js\nconst { id } = await nodetool.storyboards.create(\"Lamp launch\", { brief, style });\nawait nodetool.storyboards.edit(id, [\n  { op: \"set_board\", image_model: await nodetool.models.pick(\"text_to_image\"),\n    video_model: await nodetool.models.pick(\"image_to_video\") },\n  { op: \"add_shot\", action: \"Wide of the lamp on a desk at dusk\", duration_seconds: 4 },\n  { op: \"add_shot\", action: \"Close on the switch as a hand reaches in\", duration_seconds: 3 }\n]);\nawait nodetool.storyboards.renderStills(id);   \u002F\u002F cheap: look at them first\n\u002F\u002F … view the stills, fix shots with update_shot, render again with stale_only …\n\u002F\u002F Confirm the shot count and the clip cost with the user before this call.\nawait nodetool.storyboards.renderClips(id);    \u002F\u002F expensive: every shot that needs a clip\nconst cut = await nodetool.storyboards.assembleTimeline(id);\n```\n\nWhen the board links a script, assembly times each shot to the takes it\ncovers and adds a voiceover clip for each voiced line. Validate the timeline\nwith `nodetool.timelines.validate` before a render.\n",{"name":5,"description":7},"main","c7226baa82daca42a19a5855c116544f97aa8bac","packages\u002Fsystem-skills\u002Fapi-storyboards",90,"https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool","https:\u002F\u002Fnodetool.ai\u002F","https:\u002F\u002Fgithub.com\u002Fnodetool-ai","No-code AI development","2026-11-12 03:00:58",{"source":8,"skillName":5,"commands":65,"prompt":75,"zipAvailable":76},[66,69,72],{"tool":67,"command":68},"npx","npx skills add nodetool-ai\u002Fnodetool --skill api-storyboards",{"tool":70,"command":71},"bunx","bunx skills add nodetool-ai\u002Fnodetool --skill api-storyboards",{"tool":73,"command":74},"pnpm","pnpm dlx skills add nodetool-ai\u002Fnodetool --skill api-storyboards","安装技能，技能地址：https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fapi-storyboards\u002FSKILL.md",true,[],[79,110,140,154,170,194],{"skillNo":80,"name":45,"nameZh":6,"description":81,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":82,"categories":83,"keywords":88,"publishedAt":50},"01M6BY4D93R0Q9400ZHJ04DXP1","Use the NodeTool MCP server to build, validate, run, and debug visual AI workflows, and to work with assets, collections, and jobs. Use when the user mentions NodeTool or asks for a workflow graph, a node, or a media generation run on their NodeTool server.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fplugins\u002Fchatgpt\u002Fnodetool\u002Fskills\u002Fnodetool\u002FSKILL.md",[84,87],{"categoryNo":85,"categoryName":86,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000023","Skill与智能体开发",{"categoryNo":24,"categoryName":25,"taxonomyType":26,"taxonomyTypeDesc":27},[45,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109],"MCP","mcp server","workflow","workflows","validate","debug","run","graph","server","Media","assets","work","node","use","visual","generation","collections","media generation","with","for","when",{"skillNo":111,"name":112,"nameZh":6,"description":113,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":114,"categories":115,"keywords":119,"publishedAt":50},"01M6BY4AEB05ZPBRVD078ATR2H","wan-2-6-prompting","Prompt Alibaba's Wan 2.6 video — text-to-video with a global style line plus timing-bracketed shots, and image-to-video that describes only what changes over time. Covers the shot-mode switch per provider, the prompt budget, negative prompts, motion intensity wording, audio input and prompt expansion. Use whenever the model id names a Wan 2.6 video route (alibaba\u002Fwan-2.6\u002Ftext-to-video, alibaba\u002Fwan-2.6\u002Fimage-to-video, wan-video\u002Fwan-2.6-t2v, wan-video\u002Fwan-2.6-i2v, wan-video\u002Fwan2.6-i2v-flash) on generate_video, animate_image or a TextToVideo node. Not for Wan 2.5 or 2.7, or the Wan 2.6 image routes.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fwan-2-6-prompting\u002FSKILL.md",[116],{"categoryNo":117,"categoryName":118,"taxonomyType":21,"taxonomyTypeDesc":22},"01JBSEEDCAT000000000000016","图像与多媒体",[120,121,122,123,124,125,126,127,128,129,130,101,131,132,133,134,135,136,137,138,139],"wan 2 6 prompting","prompting","image","generate","Budget","Video","Audio","text","animate","model","flash","only","route","time","line","input","text-to-video","image-to-video","mode","expansion",{"skillNo":141,"name":142,"nameZh":6,"description":143,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":144,"categories":145,"keywords":148,"publishedAt":50},"01M6BY47T4748ZG5ZMTAR97ZWZ","video-workflow","Build a reusable NodeTool video workflow for batches or repeated inputs. For a single finished piece, use a storyboard skill.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fvideo-workflow\u002FSKILL.md",[146,147],{"categoryNo":117,"categoryName":118,"taxonomyType":21,"taxonomyTypeDesc":22},{"categoryNo":85,"categoryName":86,"taxonomyType":21,"taxonomyTypeDesc":22},[91,125,149,45,102,150,39,151,152,108,153],"video workflow","reusable","build","batches","single",{"skillNo":155,"name":156,"nameZh":6,"description":157,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":158,"categories":159,"keywords":161,"publishedAt":50},"01M6BY4587N2SYN315SXGEMZC3","video-clone","Analyze a reference video and recreate its shot structure with a new product or cast in NodeTool.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fvideo-clone\u002FSKILL.md",[160],{"categoryNo":117,"categoryName":118,"taxonomyType":21,"taxonomyTypeDesc":22},[125,162,163,164,165,45,166,167,168,107,169],"video clone","clone","product","analyze","reference","cast","structure","new",{"skillNo":171,"name":172,"nameZh":6,"description":173,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":174,"categories":175,"keywords":177,"publishedAt":50},"01M6BY4257C2KQYYMD9EK6DK8E","video-audio-continuity","Keep sound continuous across a multi-scene piece cut from generated video — why one clip per scene hard-cuts the audio at every boundary, when to write all the scenes into a single generation instead, the sound-design vocabulary that survives a provider's copyright filter, and how to check the length, the aspect ratio and the mix of what came back. Use when a piece has more than one scene and the video model writes its own audio (Seedance 2, Veo 3, MiniMax H3, Kling 2.6 and later), or when a cut's sound drops out at the shot changes.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fvideo-audio-continuity\u002FSKILL.md",[176],{"categoryNo":117,"categoryName":118,"taxonomyType":21,"taxonomyTypeDesc":22},[125,126,178,179,180,181,182,183,129,43,184,185,186,187,188,189,190,191,192,193,109],"video audio continuity","continuity","design","boundary","how","why","generated","later","back","across","cut","how to","filter","mix","at","veo 3",{"skillNo":195,"name":196,"nameZh":6,"description":197,"descriptionZh":6,"repositoryFullName":8,"ownerLogin":9,"ownerAvatarUrl":10,"ownerAccountNo":11,"ownerDisplayName":12,"repositoryNo":13,"starsCount":14,"licenseSpdxId":15,"licenseFileUrl":6,"sourceHtmlUrl":198,"categories":199,"keywords":201,"publishedAt":50},"01M6BY3ZANBSQMZRH4MG55R8Z7","veo-3-prompting","Prompt Google's Veo 3 video line — the five-element shot\u002Fsetting\u002Fsubject\u002Faction\u002Fdialogue structure, the cinematography vocabulary it reads directly, duration and aspect-ratio tradeoffs, the audio and auto-fix switches per provider, and the fixes for visual drift, temporal inconsistency and audio mismatch. Use whenever the model id contains veo3 or veo-3 (fal-ai\u002Fveo3.1 and its fast, lite, image-to-video, first-last-frame and reference-to-video routes, fal-ai\u002Fveo3\u002Fimage-to-video, google\u002Fveo3.1 on atlascloud, google\u002Fveo-3 and google\u002Fveo-3.1 on replicate, kie's veo-3-1, and Gemini's own veo-3.1-generate-preview) on generate_video, animate_image, generate_video_from_references or a TextToVideo node.","https:\u002F\u002Fgithub.com\u002Fnodetool-ai\u002Fnodetool\u002Fblob\u002Fmain\u002Fpackages\u002Fsystem-skills\u002Fveo-3-prompting\u002FSKILL.md",[200],{"categoryNo":117,"categoryName":118,"taxonomyType":21,"taxonomyTypeDesc":22},[202,203,121,193,122,204,205,123,206,46,125,126,128,129,207,208,209,210,211,212,213,168,214,215,216],"veo 3 prompting","veo","google","gemini","fast","fal","kie","replicate","fix","auto","references","drift","preview","element","auto-fix"]