api-scripts
Call nodetool.scripts from a code action: create a voice script (spoken lines, not JavaScript), add speakers with voices and spoken lines, voice the lines as audio takes, and assemble the takes into a voiceover timeline with word timings. Load before the first call into nodetool.scripts.
- License 许可
- AGPL-3.0
- 最近更新
- 2026-11-14
- Stars
- ★ 633
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01 前言 Front Matter
- name
- api-scripts
- description
- Call nodetool.scripts from a code action: create a voice script (spoken lines, not JavaScript), add speakers with voices and spoken lines, voice the lines as audio takes, and assemble the takes into a voiceover timeline with word timings. Load before the first call into nodetool.scripts.
02 资源文件 1
- 脚本scripts/auth-worldai.mjs2.3 KB
03 SKILL.md 正文
nodetool.scripts
A script (a voice script) is a cast of speakers, each with a voice, and the
lines they speak in reading order. Voicing a line makes an audio take.
Assembling lays the takes into a timeline. A JavaScript script is a different
document (nodetool-js-scripting). A video timed to a written voiceover is
script-video.
| Call | Does | Answers |
|---|---|---|
list({limit}) |
Lists scripts, newest first, with cast size, line count, voiced count and the timeline it was assembled into. | Script rows |
create(name, {project_id, id}) |
Creates an empty script. An existing id is returned as it is, so a retry makes no copy. |
{script_id, …} |
get(id) |
Reads the cast and every line with its id, index, speaker, text, direction, pause, effective voice and voicing status. | The script |
edit(id, ops) |
Applies ops in order and saves. An open editor picks the change up live. | The result of each op |
voice(id, opts) |
Calls the TTS provider for the lines. | The takes it made |
assembleTimeline(id, {name, fps}) |
Lays the voiced takes end to end into a timeline. | The timeline id, and the lines it skipped |
Line status is draft (never voiced), stale (the text or voice changed
since the take), voiced or no_voice (the speaker has no voice).
Ops
A line target is its id, its 0-based index in the whole script, or its exact
text. A speaker target is its id or name. An argument an op does not take is
refused.
| Op | Arguments |
|---|---|
set_setup |
stage?, brief?, format?, length_seconds?, pace?, language? |
add_speaker |
name, color?, provider?, model?, voice?, entityId? |
set_speaker |
target, name?, color?, entityId? — renames or recolours a speaker |
set_speaker_voice |
target, provider, model, voice, settings? |
remove_speaker |
target |
add_section |
title? |
add_line |
text, speaker?, section?, direction?, pause_after_ms?, index? |
set_line_text |
target, text |
set_line_speaker |
target, speaker — the op that gives a line its speaker |
remove_line |
target |
formatisvoiceover,dialogue,interview,ad-readortutorial.entityIdmakes the speaker a cast character from the entity library, so storyboard renders can use it.- A rewritten line keeps its takes as
stale, so the nextvoice()records exactly those again.
voice
- Omit
targetsto voice every line that is unvoiced or stale. A whole script is one call. Each line is a paid TTS call plus a transcription call, so confirm the scope with the user before you voice a long script. targetstakes line ids, indexes or exact texts.- Each line uses its own voice, else its speaker's.
provider,modelandvoicetogether override every line. Pick the model withnodetool.models.pick("text_to_speech"). speed,concurrency(default 3, max 8).- Word timings are transcribed for captions (
transcribe, default true;asr_providerandasr_modeldefault toopenaiandwhisper-1). - Earlier takes are kept, and the new take becomes current.
const { script_id: id } = await nodetool.scripts.create("Launch VO");
await nodetool.scripts.edit(id, [
{ op: "add_speaker", name: "Narrator" },
{ op: "set_speaker_voice", target: "Narrator", provider, model, voice },
{ op: "add_line", text: "Meet the lamp that listens.", speaker: "Narrator" }
]);
await nodetool.scripts.voice(id);
const cut = await nodetool.scripts.assembleTimeline(id);
Each assembled clip carries its word timings, the speaker label and a link to
its line, so a re-voiced line can round-trip into the cut. Running the
assembly again rebuilds the same timeline in place. Validate it with
nodetool.timelines.validate before a render.
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